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Helder's Sega Saturn Codes
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Ok after spending way too much time on MESS on a new PC and getting nothing (why do you damn MESS Devs screw up the Sega systems with every new release?) I had to revert back to an older version but here is the code for the Jumps (Don't Use all 3 at once just per whatever character your using):
Alucard Jump Height Modifier
160A5CD4 FF??
FB:Normal
F8:Super Jump
F6:Mega Jump
F4:Moon Jump
Richter Jump Height Modifier
160A92D4 FF??
FA:Normal
F8:Super Jump
F6:Mega Jump
F4:Moon Jump
Maria Jump Height Modifier
160A9558 FF??
FC:Normal
F9:Super Jump
F7:Mega Jump
F4:Moon Jump
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Castlevania finally came in the mail. I hope you can make the super jump code at least. I have trouble with the super jump special move sometimes so this would help me get through the game.
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http://gamehacking.org/?game=84379
I hate to triple post again, but Sonic Jam only has 1 code. You should definately remedy this. Starting with have all chaos emerald codes.
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One more code request, I don't know if you know how to make this kinda code. PS1 version of Toshinden has a P1 can do some special moves in mid-air code. Could you make that code for Toshinden 1 remix also? I ordred this to hold me over while I wait for Castlevania. Thanks.
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Problem with the game on the real console is that this game uses DMA and jokers for the AR on Saturn don't quite work like they do the psx. The master code is a unique one that acts as a joker for the Reset button on the system and therefore the codes are only activated briefly unless ASM codes are used and for the most part that is what I make. I'll look at your request this weekend.
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One more idea. Bringing up the map is time consuming. Why not set it to a joker code, perhaps people could use the 3rd hand item button for accessing the map instead.
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Here's a code request. Super jump for all characters in Castlevania SOTN.
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I'm getting a saturn, 4 in 1 action replay cart, and castlevania. I'll be able to test out helders codes for that game finally.
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What version of Yabause are you using? I remember once you had to fix some of the codes I made with it because
some versions of Yabuse the coding is slightly off set... I am using one of the newest version yabause-0.9.14-win32.zip
from this site http://yabause.org/download/
I did another test and the code I made worked on Yabause 3605D7CF 0006...
but this code seems to still be having a issue with functioning properly 16073544 6042
https://www.youtube.com/watch?v=_wo0...ature=youtu.be
I really appreciate you helping me, hopefully we can figure this out.Last edited by nathan7878; 03-03-2015, 08:03:49 AM.
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I used Yabause emulator along with the address you gave me in the edited post above and it worked fine there and in the emulator's memory viewer too. I don't have that setup of yours with cheat engine and cep/pec which might be why it isn't working. Try with Yabause to see if it's working or not and if not then I will look at it again.
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Hmmmm? does not seem to be working right, this is what is happening...
https://www.youtube.com/watch?v=iYJuJwj2rgMLast edited by nathan7878; 03-02-2015, 04:53:58 AM.
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Ok so you want the value at the address 3605D7CF to go to FFFF when you go up from the position 0000 ? I'm not familiar with these glitches so I'm lost here in what you can achieve with it or how it's done.
This code will let you go backwards so you can go from 0000 to FFFFFFFF by pressing up on the first option.
16073544 6042
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