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Helder's Sega Saturn Codes

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  • gobalmighty511
    replied
    Hyper Duel codes

    Hi everyone,

    Can anyone help with the following codes for Hyper Duel for the Saturn? I've tried the on real hardware using action replay 4 in 1. Whilst the game works none of the codes seem too. I'm fairly new to AR codes so I'm not sure if the master codes is correct? Any help would be great


    Master Code (must be on) F6000914 C305
    Invincibility for Player 1 160C2988 0050
    Invincibility for Player 2 160C3018 0050
    Maximum Shot for Player 1 160C296A 0003
    Maximum Shot for Player 2 160C932C 0016
    Maximum Bomb Gauge for Player 1 160C294A 027F
    Maximum Bomb Gauge for Player 2 160C2FDA 027F
    Unlimited Lives for Player 1 160C932A 0016
    Unlimited Lives for Player 2 160C932C 0016
    Unlimited Credits 160C96A0 0009
    T & G Invincible 360C31F6 00FF + 360C3282 00FF + 360C330E 00FF

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  • Helder
    replied
    I might have time this weekend to take a look at it.

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  • AgentSkyblueM7
    replied
    Don't worry about that last part, I'm new here. Anyway, The game was Panzer Dragoon Saga. These were the codes you made for it. I didn't understand how the Max EXP code was supposed to work with the amount bar all the way to the right side of the screen, but the others worked perfectly in Yabause and SSF.

    Infinite HP
    1604A6CC 270F

    Infinite BP
    1604A6D0 270F

    Max EXP
    1604A6Dc 0098
    1604A6DE 967F

    Max Dyne
    1604A6F4 0098
    1604A6F6 967F

    I was just asking how to use them on a 4in1 cart on a modded Saturn like he mentioned in the quote. The only known way to play while it's inserted is use a code that bypasses the cartridge check. (http://www.thewilloftheancients.com/...n-replay-codes). I tried using the other codes with it and still got the message "Please Remove The Cartridge." Sometimes the message comes out distorted with the other codes on. I was just wondering what to do to make the game actually start with the cheats enabled. I hope this information helps.
    Last edited by AgentSkyblueM7; 10-01-2014, 11:34:03 PM.

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  • Helder
    replied
    You'll have to remind us what game and code you're referring to, it's been awhile so I'm not following you.

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  • AgentSkyblueM7
    replied
    Help W/Panzer Dragoon Saga

    Originally posted by BALDOGON View Post
    tested on yabause and actual modded saturn system with 4in1 cart. they all work flawlessly!! Big thanx Helder!!!

    How was the 4in1 cart possible? I can't use any of the codes without getting the message to remove the cartridge. Even WITH the code to bypass it or installing a patch in the iso. Sometimes the message comes out glitchy like it's trying to get around it. I double checked, they're entered correctly, and Yabause and SSF show they really do work (though Max EXP makes it confusing to level up). Someone tell me how to do it on the cartridge. It'd probably help anyone who also wants to use their consoles.
    Last edited by AgentSkyblueM7; 10-01-2014, 01:54:44 AM.

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  • Helder
    replied
    Never got into the first game but played the shit out of part 2 on the DC.

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  • bullis1
    replied
    Thanks lee4 for the tip.

    Sorry Helder, I forgot to mention that the blood option is usually in a hidden menu. I apologize for the omission.
    Press L, R(2), L(2), R at the options screen. A sound will confirm correct code entry. Hold L + R and press Start to choose any game mode. Then, hold L + R and press Start to display a cheat menu, with options for unlimited lives, level select, and blood mode. Note: Blood mode may not be enabled in the Japanese version of the game.
    I've tried lee4's codes but they have serious issues on real hardware, maybe related to the constant RAM writes. I've replied with specifics here: http://gamehacking.org/vb/threads/78...2198#post82198

    Thanks a bunch for looking at this. I take it you don't much care for HOTD?

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  • lee4
    replied
    this one
    http://gamehacking.org/vb/threads/32...2147#post82147

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  • Helder
    replied
    What version of SSF and what Artmoney config for SSF? I've been having issues with mine.

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  • lee4
    replied
    I used ssf & artmoney to port and tested codes

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  • Helder
    replied
    You ported the codes Lee? How did you go about testing them?

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  • lee4
    replied
    Originally posted by bullis1 View Post
    Hello again Helder. Great work as always. I was going to submit this via the code request form but the Japan version of the games wasn't listed.
    check here how to setup your account to show all games
    http://gamehacking.org/vb/threads/10...1255#post81255


    The House of the Dead (Jpn) (v1.003)
    http://gamehacking.org/?game=82765

    The House of the Dead (USA)
    http://gamehacking.org/?game=84278

    The House of the Dead (Euro)
    http://gamehacking.org/?game=83979
    Last edited by lee4; 08-17-2014, 11:09:54 PM.

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  • Helder
    replied
    I just tried bot the Japanese version and the USA version and there is no option in either game unless I'm missing something and of course no emulator plays this shit except SSF and making codes for that is hit and miss.

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  • bullis1
    replied
    Hello again Helder. Great work as always. I was going to submit this via the code request form but the Japan version of the games wasn't listed.

    I was wondering if it was possible to create a code for The House of the Dead (Japan version) that changes the blood colour to red? The option exists in the NTSC-U game. Perhaps it's merely blocked out in the game's menu, or maybe the palette entries can be modified in RAM? I'm not sure of the feasibility of that approach of course.

    Hopefully you can provide some insight and expertise to this problem. Thanks in advance.
    Last edited by bullis1; 08-17-2014, 06:28:10 PM.

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  • BALDOGON
    replied
    thank you Helder, i will try this!!

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