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Helder's Sega Saturn Codes

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  • nathan7878
    replied
    The 3 directly under are the memory address for the Windows Color, and the 3 above it don't seem to have any function...

    Basically the Total Control Glitch uses a smaller glitch to displace the Cloak Color Modifier Selector, and the Windows Color
    Modifier Selector... and when these 2 Selectors become displaced, you can scroll to any memory address in the games coding
    and increase it or decrease it, just like you would with the Cloak or the Windows, you basically can change just about any coding
    in the game with out Action Replay or Game Shark.

    Problem is when I use the smaller glitch to displace the Selectors, they become set at 40 Hex ish... and to get
    to all the cool stuff in the games coding I need to get the Selectors to FFFFFFFF Hex ish area.

    Trying to scroll down from 40 Hex to FFFFFFFF Hex would probably take a month , so that is why I was
    thinking if I could remove those boundaries then I could just scroll up to FFFFFFFF Hex, which would just take seconds.

    Originally posted by nathan7878 View Post
    I have made a code that can take the Selector out of it's normal boundaries 3005D7CF0 ????, but I actually need
    a code that removes the boundaries that keep the Selector from moving from 0005 to 0006, and 0000 to FFFF.
    Whoops, the code should be 3605D7CF ???? for Action Replay, I copy and pasted the wrong thing.
    Last edited by nathan7878; 02-27-2015, 09:37:19 PM.

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  • Helder
    replied
    What is in those blank spots? More color options?

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  • nathan7878
    replied
    Hey, Helder... I have been trying to make a code for Dracula X and I just can't find the right memory address ,
    so I was wondering when you have time if you could take a look and see what you can find.

    I need a code that removes the boundaries that keep the Cloak Color Modifier Selector from being able to
    scroll further up or down.

    I have made a code that can take the Selector out of it's normal boundaries 3005D7CF0 ????, but I actually need
    a code that removes the boundaries that keep the Selector from moving from 0005 to 0006, and 0000 to FFFF.

    I know it is kinda of a weird code to request, but I need to know where that memory address is so I can
    finish my Total Control Glitch on Dracula X.

    Lee, or anyone else, if you have time and could help me I would much appreciate it too.
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    Last edited by nathan7878; 02-27-2015, 05:20:44 PM.

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  • Helder
    replied
    If you have a modchip you can reflash the AR again using Atlas Boot Disc. There are links in the Assembler Forum Saturn Sub-forum.

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  • Aberrat
    replied
    Oops.
    My Action Replay cart broke just as i try to play Burning Rangers. I'll write which one of the master codes work later (when buy a new one AR).

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  • Helder
    replied
    Originally posted by Aberrat View Post
    Hi
    Could you create some codes for Burning Rangers (PAL), please?
    Better are the same as for USA version.

    I play on real hardware if it,s important.
    USA codes are the same as European, atleast the Crystals are the same.

    Try it with one of these Master codes and tell me which work.

    Master Code 1
    F6000914 C305
    B6002800 0000

    Master Code 2
    F6000924 C305
    B6002800 0000

    Master Code 3
    F6000924 FFFF
    B6002800 0000

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  • Helder
    replied
    I'll look at it this weekend.

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  • Aberrat
    replied
    Hi
    Could you create some codes for Burning Rangers (PAL), please?
    Better are the same as for USA version.

    I play on real hardware if it,s important.

    Leave a comment:


  • lee4
    replied
    CEP is same as Artmoney, external program memory editor

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  • MethidMan
    replied
    Question: as I understand it, most people seem to use the Yabause emulator (along with Artmoney) to create Saturn codes. Is it at all possible to use SSF instead? SSF may not have a built-in cheat code support, but you can use CEP with it, though I'm not sure if that's any help with creating codes.

    Reason I ask is because I'm curious about some character and weapon modifier codes for Dark Savior, similar to the item modifier codes that already exist for it, but from what I find, that game is not compatible with Yabause.
    Last edited by MethidMan; 12-17-2014, 10:08:01 PM.

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  • Eddyiori
    replied
    Wish I could understand all that... I can do simpler stuff but nothing so complex. Shame on me but that how it is. Will try to understand how to convert art money codes into saturn codes. I can find the cheats with it. But the conversion is what gets me.

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  • dlevere
    replied
    http://koti.kapsi.fi/~antime/sega/docs.html

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  • Eddyiori
    replied
    Help on some codes

    Hello everybody!
    I'm from Brazil and love Saturn.
    Can you create some codes for Night Striker S please? I really like this game, but I'm not good at it.
    I would try creating as I do on most consoles like snes, mega drive etc using emulators, but for Saturn I have no idea what to do. I play on the real console using a Action Replay card.

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  • gobalmighty511
    replied
    Originally posted by Helder View Post
    What region and version of the game if there are more than like v1.0 or v1.1?
    It's NTSC-J as it was only released in japan, as for versions i believe there is only one.

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  • Helder
    replied
    What region and version of the game if there are more than like v1.0 or v1.1?

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