Originally posted by sky170111
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New Game Genie, N64, GC, Wii, & PS2 Codes
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Tony Hedstrom
thx, invisible can be done?(enemies at you did not see)
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round small robots on wheels when explode can kill agent (beginning)
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Originally posted by sky170111 View PostTony Hedstrom
And invisible ?
P.s. В самом начале игры если взорвать летающих роботов и находится рядом,можно умереть(sorry russian).
At the very beginning of the game if you blow up and flying robots is near , it is possible to die.
I will let you know if I make an invisible code.
P.S.
sky170111, stop being so lazy. You can use Google translate just as easily as I can.
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Originally posted by sky170111 View PostTony Hedstrom
I checked your codes when shooting enemies, immortality is valid, but the explosions killed
Also, there's going to be a problem with your request to have infinite ammo for all weapons. I already made codes to have infinite ammo for the pistol and shotgun. The problem with the rest of the weapons is that I have no way of knowing what the weapon is called since there is just a tiny picture of the weapon with no name. Is there a way of telling which weapon you have while playing? There are lots of weapons, so I need some way of letting people know which code is for which weapon.
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Tony Hedstrom
I checked your codes when shooting enemies, immortality is valid, but the explosions killed
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Originally posted by sky170111 View PostTony Hedstrom ,
please GG or PAR code for Syndicate (genesis)
1.infinite health for agents
2.invisible
FF53A6:0010
Almost infinite health 1st agent (Red). Can still die if hit by a car, etc.
FF53FE:0010
Almost infinite health 2nd agent (Green). Can still die if hit by a car, etc.
FF5456:0010
Almost infinite health 3rd agent (Blue). Can still die if hit by a car, etc.
FF54AE:0010
Almost infinite health 4th agent (White). Can still die if hit by a car, etc.
EDIT: Only tested with Gens.
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Originally posted by sky170111 View PostTony Hedstrom ,
please GG or PAR code for Syndicate (genesis)
1.infinite health for agents
2.invisible
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Originally posted by Unicode View PostI tested your code with VisitntX's "Get One Emerald To Get Them All" code and first time when I passed bonus stage I was able to turn into Super Sonic (what the "Get One Emerald To Get Them All" code supposed to do), but after passing Bonus Stage for second time, I was unable to turn into Super Sonic! Anything more, after I exit Bonus Stage, you will start on the place where you're entered the bonus stage, however you have 0 rings and enemies and Rings respawn, as if you haven't passed the stage. It's possible to make after playing a Bonus stage to start with the number of ring collected before Entering Bonus Stage? Because I was played it and when Sonic / Tails respawn after they exit Bonus stage, all enemies, monitors and rings respawn (come back), like you didn't was killed or collected anything! It's really annoying to play bonus stage and after exit it to have to collect all monitors / rings again!
I'm going to add the code to the db since it does exactly what it says it will do. I will add a note saying that if you already have all 7 emeralds, entering another bonus stage may make you lose the Super Sonic ability (but there is a code for that anyways).
Also, here is a code to let you keep your rings when exiting bonus stages.
Sonic the Hedgehog 2 (REV A)(Genesis)
A53T-CA56
Keep the rings you originally had when you exit bonus stages.
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Okay, got the "Get rings from anywhere" code problem figured out. Added a second code that lets you run right thru the black spikes without touching them. You don't bounce back, you don't lose any rings, you just run right thru them. Seems to work perfect. let me know if there are any problems.
Sonic the Hedgehog 2 (REV A)(Genesis)
C3JT-GA2J +
G3HT-GA3T
Get rings from anywhere in special/bonus stages. Can also run right thru black spikes without bouncing back or losing any rings.
G3HT-GA3T
Can run right thru black spikes in special/bonus stages without bouncing back, or losing any rings.Last edited by Tony H; 12-02-2014, 03:50:55 PM.
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Originally posted by Sly Hedgehog View Postit freeze the game. should i not use it with two other codes for special stages? in as just only one?
I've deleted both of the "Gain xx rings when you hit the black spikes" codes from the db, as well as the "Get rings from anywhere in bonus stages" code. The get rings from anywhere code was still making you come up a few rings short on some bonus stages, even with the "Gain 10 rings" code.
In place of those codes, you can use this code which I posted earlier:
AK5T-AA26
Always get the Chaos Emerald in Special/Bonus stages.
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Guest repliedOriginally posted by Tony Hedstrom View PostUnicode, Just figured out an easy solution to your problem with the black spikes in the bonus stages. Here are 2 new codes that make the black spikes add rings instead of subtracting.
Sonic the Hedgehog 2 (REV A)(Genesis)
FPLA-GNA6
Gain 10 rings when you hit the black spikes in special/bonus stages.
FPLA-GNA6 +
AZLA-GAA8
Gain 50 rings when you hit the black spikes in special/bonus stages.
EDIT: Already updated the "Get rings from anywhere in bonus stages" code.
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