Announcement

Collapse
No announcement yet.

New Game Genie, N64, GC, Wii, & PS2 Codes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Tony H
    replied
    Sonic & Knuckles with Sonic 2 attached (Genesis)

    REJD-A60L +
    FAJD-AAG0
    Pause the game and press A for level select menu.

    Leave a comment:


  • Tony H
    replied
    Golden Axe (Genesis)


    BTYT-CA6A
    Dragons don't run away when sitting alone. For version "Rev 0".


    BT0A-CA6N
    Dragons don't run away when sitting alone. For Version "REV01" (aka ver 1.1).

    Leave a comment:


  • daminmancejin
    replied
    (Request)
    Tecmo Super NBA Basketball sega genesis

    never miss a shot

    Leave a comment:


  • Tony H
    replied
    Fatal Fury (Genesis)


    AKFA-AA3A
    Geese Howard (hidden character) is always available in the VS mode.
    Last edited by Tony H; 03-06-2015, 10:37:29 PM. Reason: Updated code

    Leave a comment:


  • Tony H
    replied
    Shadowrun (Genesis)

    AMTT-CA8L
    No random enemies/battles.


    ADTT-CA8L
    Many more random enemies or encounters.

    Leave a comment:


  • Tony H
    replied
    Originally posted by Doommaster1994 View Post
    Maybe a stage modifier would be cool though.
    That code is already in our db.

    Leave a comment:


  • Tony H
    replied
    Originally posted by Doommaster1994 View Post
    Maybe a stage modifier would be cool though.
    Will look at it when I'm done with my current codes.

    Leave a comment:


  • Doommaster1994
    replied
    Hey, Tony. Could you make a code for 32X Space Harrier where you're invincible? I'd really appreciate it. Thanks!

    EDIT: I seem to have found it, FF80DB:001A. My first 32X code.

    Maybe a stage modifier would be cool though.
    Last edited by Doommaster1994; 03-01-2015, 06:38:24 PM.

    Leave a comment:


  • Tony H
    replied
    Still being tested, so won't add it to the db just yet.

    Shadowrun (Genesis)

    AKJT-CA5R
    Makes pistols, shotguns, etc, have 3 shot bursts, but only uses 1 ammo.
    Last edited by Tony H; 03-02-2015, 12:17:58 AM. Reason: Updated code description.

    Leave a comment:


  • Tony H
    replied
    Request:

    Joe & Mac (Genesis)

    ALBA-AA26
    Don't lose any health when you overcharge your weapon. Charge your weapon by holding B.
    Last edited by Tony H; 02-25-2015, 11:08:04 PM.

    Leave a comment:


  • Tony H
    replied
    Request:

    Teenage Mutant Ninja Turtles: The Hyperstone Heist (Genesis)


    BF4T-CAGN
    Can select up to 9 lives in the Option menu.


    BK5A-CABW
    Can select up to 9 continues in the Option menu.

    Leave a comment:


  • Tony H
    replied
    Request fill...


    Joe & Mac (Genesis)

    TCCT-AAEW
    Invincibility lasts twice as long after you're hit.


    ACCT-AJEW
    Invincibility lasts 10x as long after you're hit.

    Leave a comment:


  • Tony H
    replied
    Originally posted by JeffCharizardFlame View Post
    wonder if it'd be possible to always have tails' super flickies flying around him, even if he's not super. e3e'
    Will look into it.

    Request:

    Joe & Mac (Genesis)

    BVCT-AADR
    Only take half as much damage from most attacks. Note that the life bar may sometimes act funny, but should not affect gameplay.

    Leave a comment:


  • JeffCharizardFlame
    replied
    wonder if it'd be possible to always have tails' super flickies flying around him, even if he's not super. e3e'

    Leave a comment:


  • terpsfan101
    replied
    Sonic & Knuckles + Sonic The Hedgehog 3 (World)

    Tony, you forgot about Super Tails:

    CBJT-CA36
    Can become Super Tails at any time by doing a double jump. Add this code to make it so no rings are subtracted while you're Super Tails:
    RYPT-C6X0

    Leave a comment:

Working...
X