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Hmm, I wonder if it'd be possible to make a code for S3K/S&K that makes the game always use Speed Shoes physics or Speed Shoes sped up music. I know that there's already speed shoes don't run out with time, but I just thought that it'd be cool if you didn't have to get a speed shoes monitor first, since some speed shoes monitors are hard to find in levels. :P
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Bonanza Bros. (Genesis)
AL5T-AA46 +
AL5T-AA6G
Walk thru walls. Note that if you need to go up a flight of stairs, you have to either jump up, or turn the code off.
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Bonanza Bros. (Genesis)
AC0A-CA2R
Walk thru doors without opening them.
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Thanks Helder. I had never played the game before at all. Very fun hiding from the guards. It's comedy when you're hiding from the guards and a fly lands on your head and you smack your head to kill the fly.Originally posted by Helder View PostMan that game is an awesome 2 player game, played that with my buddy when we were kids. Nice codes as always.
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Bonanza Bros. (Genesis)
RZ0T-C612
Guards can't see you. Note that guards will hear you if you kick the soda can.
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Legend of Galahad (Genesis)
RYBA-E604
Press the Jump button to slowly fly upwards. Press Jump button again to drop back down. You can control your character while flying. Press and hold Jump button for normal jump. You can also walk off ledges without falling (walk on air).
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After seeing CRACKdown's cool PAR codes for this game, I decided to make some Game Genie codes.Last edited by Tony H; 02-08-2015, 01:03:57 PM.
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By request (sort of).
Bass Masters Classic (Genesis)
AD7V-LWH0
Start a new game with $900. If you're using an emulator, you must turn the code on, then reset the game.
AD7V-MBH0
Start a new game with $9000. If you're using an emulator, you must turn the code on, then reset the game.
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Sonic & Knuckles or S&K with Sonic 3 attached (Genesis)Originally posted by Unicode View Post@Tony Hedstrom, since you're now on Sonic and Knuckles & Sonic 3, I have a requests for that game and Sonic and Knuckles as well:
- Timer Runs double speed / half speed / quarter speed;
D5RT-AAD8
Timer runs at double speed (2x faster than normal).
SDRT-AAD8
Timer runs at half speed (2x slower than normal).
8DRT-AAD8
Timer runs at one quarter speed (4x slower than normal).
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Sonic & Knuckles or S&K with Sonic 3 attached (Genesis)
AX9A-AA9A
Press the jump button twice to become invincible. Invincibility only lasts until you lose a life, finish a level, or get another invincibility. Just press the jump button twice (like you're doing a double jump) to re-enable whenever you want.
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Codes added for the US Version.
Note that I can only add/edit codes under my name, so you'll have give yourself credit:
http://gamehacking.org/?game=15028
I don't want any credit for the non-Special Stage Master Code. I found it here in your Region Bypass guide:
http://www.gamefaqs.com/genesis/9163...sis/faqs/60595
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Bastards.Originally posted by terpsfan101 View PostDevil's Crash locked up on me after beating 5 of 6 bonus stages.
I found another checksum check at 00760E.
Good job on finding the check.
EDIT: I'll add the codes for the Japanese version if you add the codes for the US version.Last edited by Tony H; 02-06-2015, 08:31:28 PM.
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Devil's Crash locked up on me after beating 5 of 6 bonus stages.
I found another checksum check at 00760E.
So the special stage master codes are:
Devil Crash MD (Japan)
ALHA-AA7G Master Code for Bonus Stages (1 of 2)
AK5A-AA2T Master Code for Bonus Stages (2 of 2)
Dragon's Fury (USA, Europe)
ALHT-AA32 Master Code for Bonus Stages (1 of 2)
AK5A-AA9G Master Code for Bonus Stages (2 of 2)
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It seems odd that the programmers (Technosoft) would wait until mid-game to institute another checksum check. Isn't it also odd that the Master Code fails the mid-game checksum check? Tengen didn't notice this or bother to fix it when they published Dragon's Fury.
Technosoft also programmed Thunder Force IV/Lightening Force, another game that has an in-game checksum check. I've played Thunder Force III in it's entirety with Game Genie cheats, so I'm sure that game didn't have an in-game checksum routine. So it appears that they started doing this with Devil Crash MD, or possibly Elemental Master (released 6 months after Thunder Force III):
http://www.gamefaqs.com/features/com...ion=0&devpub=0
Thanks again for your help.
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