Sonic the Hedgehog 2 (REV A)(Genesis)
BCZT-CA4E
Can turn into Super Sonic at any time. Will only last until you run out of rings. Just press Jump to turn into Super Sonic.
BCZT-CA4E +
R0ZT-C60G
Can turn into Super Sonic at any time. Will last until you finish the level, or if you lose a life. Just press Jump to turn into Super Sonic.
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With both of these codes, it doesn't matter how many emeralds you have, and you no longer have to have at least 50 rings.
EDIT: Unicode, I'll look at making these codes work with ONLY one button, but no guarantees.
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Originally posted by Tony Hedstrom View PostSonic the Hedgehog 2 (REV A)(Genesis)
REMT-C6ZT
Doors never close after you pass thru them (like the ones in Chemical Plant Zone)
Unicode, this code acts just like a switch once you're on the other side of the door. If you turn the code on, the door opens. If you turn the code off, the door closes.
I only tested this code on the door in the first picture you posted, but it should work on others as well.
EDIT: Unicode, what's the normal method for turning into Super Sonic?
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Sonic the Hedgehog 2 (REV A)(Genesis)
REMT-C6ZT
Doors never close after you pass thru them (like the ones in Chemical Plant Zone)
Unicode, this code acts just like a switch once you're on the other side of the door. If you turn the code on, the door opens. If you turn the code off, the door closes.
I only tested this code on the door in the first picture you posted, but it should work on others as well.
EDIT: Unicode, what's the normal method for turning into Super Sonic?Last edited by Tony H; 11-28-2014, 08:04:06 PM.
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Sonic the Hedgehog 2 (REV A)(Genesis)
REKT-A60A
AJKT-AAGN
FNKT-BBRR
FTKT-AA8W
AALA-AYAC
NALA-BS2E
D2LA-AAAJ
NNLA-BS2L
6TLA-AA2N
DEKT-B790
R0ZT-C60G
ATKT-AA7N
Pause the game and press A to become Super Sonic. Super Sonic will jump higher, have faster acceleration, higher top speed, and be invincible. Also, your rings won't decrease from being Super Sonic. You'll stay Super Sonic until you finish the level or lose a life, but can re-enable it at any time.
EDIT: Had to add another code to fix a problem with the music not playing when you unpaused.Last edited by Tony H; 11-28-2014, 06:28:57 PM.
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Originally posted by sky170111 View PostTony Hedstrom ,
please GG or PAR code for Syndicate (genesis)
1.infinite health for agents
2.invisible
Here are all the Game Genie codes I've made so far, as well as some new passwords. As soon as I'm done with the Sonic 2 codes, I'll look at your requests.
Syndicate (Genesis)
R1CB-860T
Master Code (must use - gets rid of blank screen at start-up).
ALTA-CA26
Infinite pistol ammo. Don't know if this will effect enemies ammo.
ALTA-CA8R
Infinite shotgun ammo. Don't know if this will effect enemies ammo.
AXRA-CA8J
Don't get charged for weapons and other equipment.
AXPT-CA7R
Don't get charged for mods (legs, arms, brains, etc).
AHWA-AAH0
Start a new game with $95,536 (instead of $30,000).
VHWA-AAH0
Start a new game with $9,008,432 (instead of $30,000).
8MWA-ALH0
Start a new game with $99,775,792 (instead of $30,000).
AF8B-2AEL
Persuadertron only costs $1 (instead of $5000).
GF8B-2AGJ
Shotgun has 50 rounds of ammo (instead of only 12). Don't know if this also effects enemy shotguns.
0B8V-2JGN
Energy Shield lasts twice as long (on initial use).
NB8V-2WGN
Energy shield lasts 4 times as long (on initial use).
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New Passwords for Syndicate. These appear to be previously unknown. Enter
these at the password screen (they are not Game Genie codes). These are
hard coded in the ROM.
T1CK2000
Greatly speeds up time (the time counter in the upper right corner of the
map screen counts up MUCH faster).
R0B1999
Start with $100 million, all weapons and equipment are available, all mods are
available, and ??
TALK1NG9
Start with $100 million, all weapons and equipment are available, all mods are
available, and ??
N1KEHAM
??? Not very familiar with this game, so I'm not sure what it does (but
the password is accepted).
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Sonic the Hedgehog 2 (REV A)(Genesis)
REKT-A60A +
AJKT-AAGN +
FNKT-BBRR +
SALA-ANAA +
BJLA-AAAC +
EALA-B72E +
DYLA-B72L +
6TLA-AA2N
Pause the game and press A for invincibility, or press B or C to add 10 rings to your total. Can repeat for more rings, but if you go over 100, you won't get your extra life until you collect a ring while playing. Also, the invincibility needs to be re-enabled if you lose a life, finish a level, or if you pick up another invincibility.
EDIT: This is set-up so that anytime you press a button when paused, it will unpause itself to visually show that you pressed a button.
EDIT2: Also, I made it so that your ring count is updated so you will instantly see the extra rings.Last edited by Tony H; 11-27-2014, 11:44:19 PM.
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Unicode, I was able to force the debugger to work with Tails, but it's very glitchy. I'm not going to add the code to the db, but I'll post it here in case you want to play around with it.
Sonic 2
AVST-DA8W +
BEKT-B77T
Leave codes OFF, pause the game, turn codes ON, unpause the game and immediately pause and unpause it again. You'll the the ring. The code works, but buggy.
I'm probably not going to spend anymore time on this code (getting debugger to work with Tails).
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Sonic the Hedgehog 2 (REV A)(Genesis)
REKT-A60A +
AJKT-AAGN +
FNKT-BBRR
Pause the game and press A for invincibility. Invincibility only lasts until you lose a life, finish a level, or pickup another invincibility in the game. Can re-enable invincibility at any time.
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Unicode, I won't be making the "Enemies die automatically" code. I haven't even looked at it for Sonic 2, but if it's anything like Sonic 1, it will take too many codes to do. Maybe someone else can look at it.
When I'm done with the "Pause - A, B, C" codes, I'll check out the "Door" codes.
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Originally posted by Tony Hedstrom View PostUnicode, can't find any of those doors. Can you post a picture and description on how to find them.
Picture 1: about halfway the stage before Sonic passses the door, it's opened;
Picture 2: after Sonic passes door, it will immediatelly close and you'll NOT BE ABLE to go back to to passed part of the stage! This is frustrating if you're missed to collect something (Rings, Ring Monitors, Extra Lives, Shields!
Picture 3: here is another annoying door near end of the stage that blocking your from going backwards once Sonic (or Tails alone) passes it and you cannot open it in any way. Even worse: I've saw there was Rings and Power-ups I've missing to get before door got locked, unfortunatelly the stage is so designed, so you can't get not only trought door, but also with any sort of jumping because there are platforms that block you from jumping through them...
Sorry, I can't write an explanation how to get on these places because Chemical Plant Zone is pretty like maze labyrinth and an Debug Mode might be better to get anything that wasn't collected early in that maze level...
Actualy, anything about "Normal Enemies Die Automatically" and other my requests (only #2 and #3 ones has codes made)?Last edited by Unicode; 11-27-2014, 07:30:10 AM.
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Originally posted by Unicode View PostTony Hedstrom...
Since you're now on Sonic The Hedgehog 2 I have a suggestions for this classic game:
- Doors (like ones on Chemical Plant Zone) Doesn't Close After Sonic / Tails Passes Through Them, aka. Once Sonic / Tails Has Passed The Door It Won't Close And You Can Go Back Through It;
Last edited by Tony H; 11-27-2014, 01:29:56 AM.
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Guest repliedOriginally posted by Tony Hedstrom View PostSonic the Hedgehog 2 (REV A)(Genesis)
ABLA-GAA8
Don't lose any rings when you hit the black spikes in Special/bonus stages.Originally posted by Tony Hedstrom View PostSonic the Hedgehog 2 (REV A)(Genesis)
C3JT-GA2J
Get rings from anywhere in special/bonus stages. Note that you will also get the black spikes which cause you to lose 10 rings. Use the "Don't lose any rings in special stages" code to prevent that (ABLA-GAA8).
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Sonic the Hedgehog 2 (REV A)(Genesis)
C3JT-GA2J
Get rings from anywhere in special/bonus stages. Note that you will also get the black spikes which cause you to lose 10 rings. Use the "Don't lose any rings in special stages" code to prevent that (ABLA-GAA8).
EDIT: This code can cause you to be a couple rings short in some bonus stages, so probably best not to use it. Have been removed from the db until I can fix the problem.Last edited by Tony H; 12-02-2014, 02:59:45 PM.
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Sonic the Hedgehog 2 (REV A)(Genesis)
ABLA-GAA8
Don't lose any rings when you hit the black spikes in Special/bonus stages.
Leave a comment:
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