Unicode, Just figured out an easy solution to your problem with the black spikes in the bonus stages. Here are 2 new codes that make the black spikes add rings instead of subtracting.
Sonic the Hedgehog 2 (REV A)(Genesis)
FPLA-GNA6
Gain 10 rings when you hit the black spikes in special/bonus stages.
FPLA-GNA6 +
AZLA-GAA8
Gain 50 rings when you hit the black spikes in special/bonus stages.
EDIT: Already updated the "Get rings from anywhere in bonus stages" code.
EDIT2: These codes can cause the game to freeze in the bonus stages, so it's best not to use them. (Have been removed from the db.)
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Unicode, I think there are codes that make rings in bonus stages worth more. That should solve your problem.
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Seems you're probably tired from making codes fot this particular game...
Actually I've played with your "Don't lose any rings when you hit the black spikes in Special/bonus stages" again and you're was right - I didn't lost any rings in Bonus stage! However, I've found this in your "Get rings from anywhere in special/bonus stages" doesn't work after hitting spikes while you're flashing, i. e. if you hit spikes in Bonus Stage and immediately there are a rings after spikes, they won't be collected automatically! I've played second Bonus stage where are several spikes on second and third (last) pass and I could not qualify stage because in last pass of Bonus Stage I cannot get a minimal (only couple rings) to pass final phase successfully and the game says "Not Enough Rings..."... Sorry if I bothered you for this.
However I've tested your codes from your last post and they works nice!Last edited by Unicode; 12-14-2014, 03:15:57 PM.
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Sonic the Hedgehog 2 (REV A)(Genesis)
MAZA-CEDN
Invincibility/star power-up lasts half as long.
NAZA-CWDN
Invincibility/star power-up lasts twice as long.
AYYT-CAFC
Ring monitors add 5 rings (instead of 10).
DEYT-CAFC
Ring monitors add 25 rings.
NTYT-CAFC
Ring monitors add 100 rings.
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Unicode, this will be the last of your Sonic 2 requests. I may come back to a couple of them later.Last edited by Tony H; 12-01-2014, 01:09:42 AM.
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Originally posted by Unicode View PostAbout your "Don't lose any rings when you hit the black spikes in Special/bonus stages", it works for Sonic but still can lose 3-4 rings when passing through spikes! Probably because this code does NOT work with Tails.
Your description above on what happened with the bonus stages when you had 7 emeralds is very confusing. I may look into it later.
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Originally posted by Tony Hedstrom View PostSonic the Hedgehog 2 (REV A)(Genesis)
A52T-CA9W
Special/Bonus stages are accessible even if you have all 7 emeralds.
B52T-CA9W
Special/Bonus stages are always accessible. Anytime you pass a star post, the bonus stage will appear. Works even if you don't have any rings, or if you have all 7 emeralds.
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Unicode, I don't have all 7 emeralds so I couldn't test the code. Can you test it and make sure it works okay? Thanks.
About your "Don't lose any rings when you hit the black spikes in Special/bonus stages", it works for Sonic but still can lose 3-4 rings when passing through spikes! Probably because this code does NOT work with Tails... Other variant is to make both Sonic and Tails invincible in Bonus stage, but only against spikes, as they still can collect rings normally (via your "Get rings from anywhere in special/bonus stages" code or with the normal way with moving left / right).
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Originally posted by Helder View PostBut each bonus stage represents an emerald in sequential order so once you have all 7 the game might not have another level in sequence unless you reset the counter back to emerald 1 bonus stage or force a specific bonus stage to always load.
Unicode, depending on what happens when you test the code, may need to add another code to fix any problems.
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Sonic the Hedgehog 2 (REV A)(Genesis)
B52T-CA9W
Special/Bonus stages are always accessible. Anytime you pass a star post, the bonus stage will appear. Works even if you don't have any rings, or if you have all 7 emeralds. Note that if you enter a bonus stage with all 7 emeralds, you may lose your Super Sonic ability, but you cal always use the "Can turn into Super Sonic at any time" code to fix that.
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Unicode, I don't have all 7 emeralds so I couldn't test the code. Can you test it and make sure it works okay? Thanks.Last edited by Tony H; 12-02-2014, 05:21:27 PM.
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Originally posted by Helder View PostBut each bonus stage represents an emerald in sequential order so once you have all 7 the game might not have another level in sequence unless you reset the counter back to emerald 1 bonus stage or force a specific bonus stage to always load.Last edited by Unicode; 11-30-2014, 01:24:34 PM.
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But each bonus stage represents an emerald in sequential order so once you have all 7 the game might not have another level in sequence unless you reset the counter back to emerald 1 bonus stage or force a specific bonus stage to always load.
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Originally posted by Tony Hedstrom View PostUnicode, what do I need to do on the first level to get into the bonus stage? Is it a certain number of rings, certain time, or ?? And I assume you enter the bonus stage at one of the star posts?
EDIT: Never mind, got it figured out.Last edited by Unicode; 11-30-2014, 12:51:09 PM.
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Originally posted by Unicode View PostTony Hedstrom...
Since you're now on Sonic The Hedgehog 2 I have a suggestions for this classic game:
Make Bonus Stage Still Accessible (via the Star Post) After Sonic / Tails Has Being Got All Chaos Emeralds (normally if you have all 7 emeralds collected you can't access Bonus stage anymore at all);
EDIT: Never mind, got it figured out.Last edited by Tony H; 11-30-2014, 10:52:50 AM.
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