Announcement

Collapse
No announcement yet.

New Game Genie, N64, GC, Wii, & PS2 Codes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Unicode
    replied
    Originally posted by Tony Hedstrom View Post
    Sonic 1 (REV00) (Genesis)

    SDDT-CAAY
    Timer runs at half speed (2x slower than normal).

    8DDT-CAAY
    Timer runs at one quarter speed (4x slower than normal).
    Originally posted by Tony Hedstrom View Post
    Sonic 1 (REV00) (Genesis)

    RHDT-C6VJ
    Always get 5000, 10000, or 50000 time bonus points at the end of levels.
    Originally posted by Tony Hedstrom View Post
    Sonic 1 (REV00) (Genesis)

    RHDT-C6TR
    Don't die when timer reaches 10 minutes.
    Tony Hedstrom, I've now tested these codes on Gens emulator. Your "Don't die when timer reaches 10 minutes" and "Timer runs at one half / quarter speed" codes are working perfectly for me. However, the "Always get 5000, 10000, or 50000 time bonus points at the end of levels" has a bug - it makes giant ring for bonus stage on end of level do not appear in any way. I've tried with this code enabled, passed the first stage of Green Hill Zone, reached the goal, but the giant ring is missing! I've tried again with code disabled and the giant ring was spawned normally! Please fix this code!

    Also, one last request for first STH game: Normal Enemies except platforms / springs / bubbles (Labyrinth Zone only) Die Automatically When They Appear on Screen.
    Last edited by Unicode; 11-15-2014, 03:59:53 PM.

    Leave a comment:


  • Tony H
    replied
    Sonic 1 (REV00) (Genesis)

    SDDT-CAAY
    Timer runs at half speed (2x slower than normal).


    8DDT-CAAY
    Timer runs at one quarter speed (4x slower than normal).

    Leave a comment:


  • Tony H
    replied
    Sonic 1 (REV00) (Genesis)

    RHDT-C6VJ
    Always get 5000, 10000, or 50000 Time Bonus points at the end of levels.
    Last edited by Tony H; 11-15-2014, 08:57:57 AM.

    Leave a comment:


  • Tony H
    replied
    Sonic 1 (REV00) (Genesis)

    RHDT-C6TR
    Don't die when timer reaches 10 minutes.
    Last edited by Tony H; 11-14-2014, 10:36:26 PM.

    Leave a comment:


  • Tony H
    replied
    Sonic the Hedgehog 2 (REV A)(Genesis)

    REKT-A60A +
    CAKT-AAGN
    Pause the game and press A to play Special/Bonus stages.

    Leave a comment:


  • Tony H
    replied
    Unicode, here are some codes to help with the moving map objects in the Marble Zone. I'm probably not going to add any of these to the db because they have significant side effects and usually need to be turned off when not needed (to avoid the side effects). I'm still trying to find a good code for this.

    Sonic 1

    AM7T-AA4G
    You are pushed aside without being crushed when underneath the moving columns. I think this code also causes you to fall thru the blocks that drop down into the lava.

    ADNT-AA6W
    Pillars that can crush you are gone, but the blocks are gone too (you need the blocks to walk across the lava).

    AD7T-AA2L
    Can walk thru moving columns but can't stand on blocks over the lava.

    AKAT-AA60
    Moving columns don't move, but get blocked by a column at some point.

    Just thought of this but don't have time to test right now (have to go to work), try the last 2 codes and see if you can walk thru the column that is blocking your way.

    Anyways, these codes have problems so will see if I can figure out a better code.

    EDIT: Will also look at the 5000/10000/50000 point bonus code, as well as the code to make Sonic not die at 10 minutes.
    Last edited by Tony H; 11-14-2014, 08:59:30 AM.

    Leave a comment:


  • Unicode
    replied
    Originally posted by Tony Hedstrom View Post
    Thanks for the info Unicode. I've played Sonic some, but didn't know that you get emeralds from the special stages, and also didn't know that getting the emerald makes you exit.

    I'll work on the code to protect Sonic from moving map objects next.

    As far as a jump in mid-air code, there's an easier way to get the emerald. Once you enter the special stage, use the "Pause the game to enable debugger (alternate version)" code: BEKT-B78J. Just pause and unpause the game while in the special stage and you can move yourself right next to the emerald and then press B.
    Any news about the invincibility against moving map objects and "Always Get 5000 / 10000 / 50000 points Time Bonus Added to Your Score No Matter How Long Time Is Taken To Complete Current Stage" requests? Also, it's possible to make Sonic do NOT die when your time within current stage reaches 10 minutes?

    Tony Hedstrom, if you can't find any of the other codes I've requested then please at least say about this...

    Leave a comment:


  • Tony H
    replied
    Sonic the Hedgehog 2 (REV A)(Genesis)

    REKT-A60A +
    FAKT-AAGN
    Pause the game and press A to access the level select screen.

    Leave a comment:


  • Tony H
    replied
    Sonic 1 (REV00) (Genesis)

    AG8A-CAEE +
    ABDA-AAGG
    Special/bonus stages don't rotate at all, and you'll have high moon jump with super slow moon descent. Makes it easier to get the emerald and rings. Code must be turned on before you enter the special/bonus stage.

    Leave a comment:


  • Tony H
    replied
    Sonic 1 (REV00) (Genesis)

    CBDA-AAGG
    Special/bonus stages rotate slower. Code must be turned on before you enter the stage.


    ABDA-AAGG
    Special/bonus stages don't rotate at all. May make it impossible to get to some areas, but a lot of fun to use. Code must be turned on before you enter the stage.

    =======

    Using the "Special/bonus stages don't rotate at all" code is pretty fun, but may make it impossible to get to some areas of the stage. Will work on a code to solve that problem.
    Last edited by Tony H; 11-10-2014, 08:31:39 PM. Reason: Updated code description

    Leave a comment:


  • Unicode
    replied
    No, I've asking for Jump In Mid-air code for special stages because people may simply want to get rings there and lack of a Multi Jump working there makes getting them on bonus stages (especially after 2nd one) very hard because everything inside it (bonus rings, blocks, bumpers) rotates constantly in clockwise / counter-clockwise direction and thus makes reaching a specific place for getting rings pretty difficult. Although, I may try this you're suggested for me.

    Anyway, your "Touching the red "Goal" markers in the Special Stages won't make you exit" code works prefectly!
    Last edited by Unicode; 11-10-2014, 04:40:25 PM. Reason: Adding a Note

    Leave a comment:


  • Tony H
    replied
    Originally posted by Unicode View Post
    You can exit the stage as you touch the chaos emerald, I've got all 6 chaos emeralds, and when I entered the stage via your "Pause the game and press A to play special stages" code for 7th time and I've got 7th emerald, the game still shows only six, so appears getting more chaos emeralds than Sonic supposed to get (more than 6) doesn't seems to break game, at least while I've tested your code.

    Here I've attached a screenshots from Sonic The Hedgehog (W) showing moving map objects where Sonic can get smashed by them and will get an instant death, no matter how many rings you has been collected! These are from Marble Zone Act 1, but actually, there are similar hazards also on Labyrinth Zone, as on Final Boss stage as well.

    Also, there is possible to make a Jump In Midair code for bonus stage because all existent ones works only on regular levels?
    Thanks for the info Unicode. I've played Sonic some, but didn't know that you get emeralds from the special stages, and also didn't know that getting the emerald makes you exit.

    I'll work on the code to protect Sonic from moving map objects next.

    As far as a jump in mid-air code, there's an easier way to get the emerald. Once you enter the special stage, use the "Pause the game to enable debugger (alternate version)" code: BEKT-B78J. Just pause and unpause the game while in the special stage and you can move yourself right next to the emerald and then press B.

    Leave a comment:


  • Unicode
    replied
    Originally posted by Tony Hedstrom View Post
    Difficult code to make, but seems to work fine.

    AL9T-CA3N
    Touching the red "Goal" markers in the Special Stages won't make you exit.

    Let me know if there's any way to exit the special stage with the code active. If not, then I'll add something like "Turn code off to exit" to the code description.
    You can exit the stage as you touch the chaos emerald, I've got all 6 chaos emeralds, and when I entered the stage via your "Pause the game and press A to play special stages" code for 7th time and I've got 7th emerald, the game still shows only six, so appears getting more chaos emeralds than Sonic supposed to get (more than 6) doesn't seems to break game, at least while I've tested your code.

    Originally posted by Tony Hedstrom View Post
    Unicode, since I'm not really familiar with the game, a couple questions...

    If the red exit is disabled, will there be a way for Sonic to exit the bonus stage?

    Where does Sonic get smashed by moving objects?
    Here I've attached a screenshots from Sonic The Hedgehog (W) showing moving map objects where Sonic can get smashed by them and will get an instant death, no matter how many rings you has been collected! These are from Marble Zone Act 1, but actually, there are similar hazards also on Labyrinth Zone, as on Final Boss stage as well.

    Also, there is possible to make a Jump In Midair code for bonus stage because all existent ones works only on regular levels?
    Attached Files
    Last edited by Unicode; 11-10-2014, 03:10:44 PM.

    Leave a comment:


  • Dybbles
    replied
    Nice job!
    This makes me want to go back and fix my Classic Collection codes for the DS.

    These codes look like a lot of fun.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    but if you exit the special stage then you will not get a chaos emerald

    Leave a comment:

Working...
X