The last revisions (corev1 rev0.94, corev2 rev0.1) both can halt/resume, dump while halted.
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Project Artemis
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I just tried it with Fight Night 3 (SLES-53982) using the normal core launcher an the win32 gui app works like a charm :-)P
using my FAT V7 PAL with NA.
How come the previous dump is still being accessed by the app though when you complete a new dump? I wanted to open the dumps in ps2dis but couldn't until I closed the app.Last edited by kh2k4; 07-06-2009, 09:27:43 PM.http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
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CoreLauncher_v2
[Backup] WWE SmackDown! Vs Raw 2008 PAL
core_launcher - stops on black screen before trying to load the THQ logo video.
core_launcher_silentcore - same as above.
core_launcher_noadditionalirx - compatible.
core_launcher_nosyscallhook - compatible.http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
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I thought they've just incompatible with the win32 app and that you could still access it through the command prompt ones?
what are button combos to output the debug text to the screen? is it useful in anyway?
Gran Turismo 4 - [SLES-51719] - (Compatible)
[Backup] Resident Evil 4 - Trial Version [NTSC-US] - (Incompatible)
Resident Evil 4 [SLES-53702] - (Incompatible)
SpongBob SqaurePants : Revenge of the Flying Dutchman [SLES-51285] - (Incompatible)
[Backup] TNA : iMPACT! - [SLES-55150] - (Incompatible)
Tourist Trophy - [SLES-53372] - (Compatible)
WWE SmackDown vs Raw 2006 - [SLES-53676] (Incompatible)
[Backup] WWE SmackDown vs Raw 2007 - (Incompatible)
[Backup] WWE SmackDown vs Raw 2009 - [SLES-55251] (Incompatible)Last edited by kh2k4; 07-09-2009, 03:15:54 AM.http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
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Mortal Kombat - Shaolin Monks [SLUS-21087] wouldn't boot with the regular core, but it booted with the silent one. Not sure what that means.
Found a title to boot with the regular core, but I haven't any luck connecting to it from the PC yet. Is anyone else getting this to work on a fat PS2? LiquidManZero and I both have fat PS2s, we're not having any success here.
Edit: Finally got a connection. Dead To Rights [SLUS-20220] worked nicely with the silentcore but not the regular core_launcher.Last edited by Viper187; 07-12-2009, 12:13:54 AM.
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I've managed dumps with Fight Night 3, didn't try GT4 or TT though I just ran the core version and waited till it went fully in-game to see if it'd run into any problems.
I can't get PS2CC to work at all though is that just a teaser? cos I can't get it to connect to any of the servers.
I set my LAN to
Ip Address: 192.168.0.1
Sub Net Mask: 255.255.255.0
Gateway: 192.168.0.1
Prefered DNS: 192.168.0.1
Alternate DNS: BlankLast edited by kh2k4; 07-11-2009, 10:23:32 PM.http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
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For those of you that would like to test or play around with the current tools, I've put together a pre-beta package for Artemis, which includes Jimmi's Core_LauncherV2 and Viper187's PS2CC. It can be downloaded here: http://gshi.org/downloads/Artemis_Pre-Beta.zipI may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...
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i dont know if this would be of any use to anyone ..
Since your using a PC side Debuger .. and i think the only reson u hook the pad is to Bring your app/Irx into play. Why not hook the SifSendCMD
[2d 40 60 00 2d 48 60 01] (J -88) is what i use as a Master code for cheat divices . or there is _sceRpcFreePacket
[18 00 80 ac 24 18 62 00 08 00 e0 03 10 00 83 ac]
This is what i use for my Sub codes that i always need active. the Jr ra
note both Patterns are for Ps2dis.
this would fix your problem of not being able to connect to a Libpad2 game since every game have both them things all the time.
hope this info helps a bit ..
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Reason? shouldn't the PC take priority over the PS2 and have the IP address 192.168.0.1 whilst the ps2 has 192.168.0.2 my uLE settings and online gaming settings are exactly the same.Originally posted by Lazy Bastard View PostYour PC's IP address should be 192.168.0.2.
The way you explained it means both your pc an ps2 will use the same ip address 192.168.0.2 "pre-set by the launcher"
that's wrong and will create a conflict your pc's lan ip address should be 192.168.0.1 with both the Gateway and DNS set to the same address whilst the subnet mask is 255.255.255.0 and your ps2's ip address is temporary set to 192.168.0.2 whilst the launcher is running .Last edited by kh2k4; 07-12-2009, 04:24:02 AM.http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
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I actually have been wanting to give this a test, and I noticed a few things.Originally posted by Lazy Bastard View PostFor those of you that would like to test or play around with the current tools, I've put together a pre-beta package for Artemis, which includes Jimmi's Core_LauncherV2 and Viper187's PS2CC. It can be downloaded here: http://gshi.org/downloads/Artemis_Pre-Beta.zip
It works after the first IOP reboot (when the game launches), however it fails to work any further after a 2nd IOP reboot.
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Hi all,
Congratulations for the recent work, it seems the project is on a good pace. The recent additions of jimmy and ffgriefer are indeed valuable.
Personally I see more interest on the debugger side of the project. Any progresses regarding it? Dev on the PS2 really needs a good debugger.
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