Announcement

Collapse
No announcement yet.

Project Artemis

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by kh2k4 View Post
    Reason? shouldn't the PC take priority over the PS2 and have the IP address 192.168.0.1 whilst the ps2 has 192.168.0.2 my uLE settings and online gaming settings are exactly the same.
    The way you explained it means both your pc an ps2 will use the same ip address 192.168.0.2 "pre-set by the launcher"
    that's wrong and will create a conflict your pc's lan ip address should be 192.168.0.1 with both the Gateway and DNS set to the same address whilst the subnet mask is 255.255.255.0 and your ps2's ip address is temporary set to 192.168.0.2 whilst the launcher is running .
    From what I gather, the ELF sets the PS2's IP to 192.168.0.80. As of v2, the PS2 side is the server, so the PC has to attempt to connect to it, not the other way around. Try the way LB said.

    p.s. What do you guys think of the memory editor/viewer in Renegade? I think the the UI worked out alright, for the most part. I always liked the Hex Workshop style inline editor, but when I tried to do that before it was buggy as hell. Plus, for PS2 applications, it's almost more useful to be viewing the 32-bit values like Renegade shows.
    Last edited by Viper187; 07-12-2009, 09:26:13 AM.

    Comment


    • Just re-downloaded Core_Launcherv2 and ps2cc to be sure I had the latest versions, Core_Launcher does indeed use the 192.168.0.80 for the PS2 you can set the pc ip address to anything you like it seems and both ntpbclient and ps2cc will work, I set it to 192.168.0.9 and it still worked, my question now is why bother having an option to set the ip address in ps2cc if Core_Launcher is always set to 192.168.0.80 are future versions of Core_Launcher gonna allow you change the ps2 ip address?

      ping 192.168.0.80

      Pinging 192.168.0.80 with 32 bytes of data:

      Reply from 192.168.0.80: bytes=32 time<1ms TTL=
      Reply from 192.168.0.80: bytes=32 time=1ms TTL=
      Reply from 192.168.0.80: bytes=32 time<1ms TTL=
      Reply from 192.168.0.80: bytes=32 time<1ms TTL=

      Ping statistics for 192.168.0.80:
      Packets: Sent = 4, Received = 4, Lost = 0 (
      Approximate round trip times in milli-seconds:
      Minimum = 0ms, Maximum = 1ms, Average = 0ms
      http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
      Code Database

      Comment


      • Originally posted by kh2k4 View Post
        Just re-downloaded Core_Launcherv2 and ps2cc to be sure I had the latest versions, Core_Launcher does indeed use the 192.168.0.80 for the PS2 you can set the pc ip address to anything you like it seems and both ntpbclient and ps2cc will work, I set it to 192.168.0.9 and it still worked, my question now is why bother having an option to set the ip address in ps2cc if Core_Launcher is always set to 192.168.0.80 are future versions of Core_Launcher gonna allow you change the ps2 ip address?
        Because LiquidManZero had me under the impression it needed to be editable when I first started on this. I wasn't able to actually test on my PS2 til I got a network adapter from LMZ in the mail yesterday. I guess I could hide/lock that for now.

        Comment


        • Down the road, it could use broadcast (PS2 sends a broadcast out to everything on the subnet, identifying itself and providing its IP address, and the client (PC app) receives that data and establishes a connection with the PS2).

          Yes, I'd completely forgotten that Jimmi's swap of client/server rendered the static IP of the PC unimportant. Regardless, I had you on the right subnet, and my solution should have worked

          I didn't get a chance to play with your memory viewer/editor, Viper (I didn't know you'd implemented it), but I'll definitely go check it out.
          I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

          Comment


          • With Core Launcher, people should really start using the word compatible only if you're able to do multiple dumps during gameplay. It's not enough that a game boots up etc.

            Here's my compatibility list. From the tested games, only Metal Gear Solid 2 worked fine.

            Comment


            • I'll recheck GT4 and TT.
              I've also noticed ntpbclient_win32 is still sometimes listed under processes after closing only happens now and again though.
              Viper you implement the memory editor already? all I see is a gray blank panel.

              Update:

              Gran Turismo 4 (SCES-51719) - Client couldn't connect to perform dumps whilst in-game.
              Tourist Trophey (SCES-53372) - Client connected but the game didn't halt when I clicked the halt button, It wouldn't
              dump the memory either.
              Last edited by kh2k4; 07-12-2009, 05:17:30 PM.
              http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
              Code Database

              Comment


              • misfire: You should update to the new rev 0.2.
                I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

                Comment


                • Originally posted by Lazy Bastard View Post
                  I didn't get a chance to play with your memory viewer/editor, Viper (I didn't know you'd implemented it), but I'll definitely go check it out.
                  I mean in Renegade. I'll probably implement a pretty similar one in PS2CC. I might try for the Hex Workshop look first though. Who knows, maybe I can rig it to work either way. I wouldn't hold my breath though. lol

                  Originally posted by misfire View Post
                  With Core Launcher, people should really start using the word compatible only if you're able to do multiple dumps during gameplay. It's not enough that a game boots up etc.

                  Here's my compatibility list. From the tested games, only Metal Gear Solid 2 worked fine.
                  Yeah, my luck wasn't a whole lot better...

                  silentcore working:
                  Dead to Rights [SLUS-20220]
                  Genji - Dawn of the Samurai [SLUS-97471]
                  Scarface - The World is Yours [SLUS-21111]
                  WWE Smackdown - Shut Your Mouth [SLUS-20483]

                  silentcore NOT working:
                  Devil May Cry [SLUS-20216]
                  Devil May Cry 3 - Special Edition [SLUS-21361] - crashes when loading a mission
                  Final Fantasy X International (NTSC/J) [SLPS-25088]
                  Mortal Kombat Deception [SLUS-20881] - Same as Armageddon. Boots, but no server
                  Mortal Kombat Shaolin Monks [SLUS-21087] - Boots sometimes, but won't run for long.
                  Onimusha 2 - Samurai's Destiny [SLUS-20393]
                  Onimusha 3 - Demon Siege [SLUS-20694]
                  Onimusha - Dawn of Dreams [SLUS-21180]
                  Punisher [SLUS-20864] - infinite loop on load screen
                  Samurai Showdown Anthology [SLUS-21629] - Loads but no server

                  Comment


                  • Not sure if you already know this thought it might useful, nachbrenner made guides on
                    how to change the Boot Language for any game as well as skipping videos and other things.

                    http://web.archive.org/web/200712140...r/hacking.html
                    http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
                    Code Database

                    Comment


                    • In case anyone's unaware, LiquidManZero has put together a compatibility list for the current version and rev of Core_Launcher: http://gshi.org/wiki/Comprehensive_A...king_Game_List

                      If you do any testing, please add it to the list.
                      I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

                      Comment


                      • i am curious about somthing

                        will Artemis support hdl and other elf's???

                        Comment


                        • Hacking/debugging the HDL ELF, or using Artemis on games stored on HDDs?
                          I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

                          Comment


                          • Just FYI. I'm trying to get settled into Ubuntu and get what I need to continue working on PS2CC a bit more. It's taking forever to get some of these packages on dialup though. Has anyone tried dumping with these apps through Wine yet?

                            Comment


                            • Being able to run games stored on a hard drive through this would be quite useful. I've found myself with two games that can't even be read by this ps2 anymore (and as such, weren't tested)... Thanks to the Sony "quality" laser...

                              Comment


                              • Originally posted by Lazy Bastard View Post
                                Hacking/debugging the HDL ELF, or using Artemis on games stored on HDDs?
                                games stored on hdd

                                Comment

                                Working...
                                X