Updated. Is it okay that I labeled your "Hit Anywhere" code, "Hit Anywhere V2"?
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NES FCEUD codes by Abystus
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That's fine. I don't wanna steal Nolberto82's credit, so if you just wanna update his original code, and add me as a secondary author it would probably be better. Thanks for the update.
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Requests for Super Mario Bros 3:
- Start all stages (every normal stage, castle, ship stage, e.t.c.) with 100 / 200 / 300 / 400 / 500 / 600 / 700 / 800 / 900 seconds;
- Timer counts slower / faster;
- Mario / Luigi don't die if timer reaches 0.
Last edited by Unicode; 11-06-2011, 06:52:17 PM.
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Super Mario Bros. 3 (U) GG FCEUX
Code:Start All Stages with 100 Seconds on Clock OXUOSESU PEUOVEEZ XVUONANO Start All Stages with 200 Seconds on Clock OXUOSESU ZEUOVEEZ XVUONANO Start All Stages with 300 Seconds on Clock OXUOSESU LEUOVEEZ XVUONANO Start All Stages with 400 Seconds on Clock OXUOSESU GEUOVEEZ XVUONANO Start All Stages with 500 Seconds on Clock OXUOSESU IEUOVEEZ XVUONANO Start All Stages with 600 Seconds on Clock OXUOSESU TEUOVEEZ XVUONANO Start All Stages with 700 Seconds on Clock OXUOSESU YEUOVEEZ XVUONANO Start All Stages with 800 Seconds on Clock OXUOSESU AEUOVEEX XVUONANO Start All Stages with 900 Seconds on Clock OXUOSESU PEUOVEEX XVUONANO Don't Die When Timer Expires APUXTGEI Faster Timer AOUZVNAZ Slower Timer ANUZVNAZ
Last edited by Abystus; 11-06-2011, 07:46:24 PM.
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JU is the Good tag for roms where the carts were identical for both the Japan and USA regions. Otherwise, the code poster could be saying the codes are good for both the USA and Japan roms.Originally posted by Demonic722 View PostQuestion: Super Mario Bros. (JU)(GG) is the Japan Version? I'm not too sure what "JU" stands for.
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Demonic, check these codes out. This will come in handy for you. http://en.wikipedia.org/wiki/GoodTools#Standard_codesNow broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Nice codes. They can be added in database.Originally posted by Abystus View PostSuper Mario Bros. 3 (U) GG FCEUX
Code:Start All Stages with 100 Seconds on Clock OXUOSESU PEUOVEEZ XVUONANO Start All Stages with 200 Seconds on Clock OXUOSESU ZEUOVEEZ XVUONANO Start All Stages with 300 Seconds on Clock OXUOSESU LEUOVEEZ XVUONANO Start All Stages with 400 Seconds on Clock OXUOSESU GEUOVEEZ XVUONANO Start All Stages with 500 Seconds on Clock OXUOSESU IEUOVEEZ XVUONANO Start All Stages with 600 Seconds on Clock OXUOSESU TEUOVEEZ XVUONANO Start All Stages with 700 Seconds on Clock OXUOSESU YEUOVEEZ XVUONANO Start All Stages with 800 Seconds on Clock OXUOSESU AEUOVEEX XVUONANO Start All Stages with 900 Seconds on Clock OXUOSESU PEUOVEEX XVUONANO Don't Die When Timer Expires APUXTGEI Faster Timer AOUZVNAZ Slower Timer ANUZVNAZ

I have a question about Missile Tank (Ch) - one most interesting hack of NES game "Battle City" (you can read for original game here). This hack contains 28 versions of the game inside, and a few features which is not present in original game:- Games 01-07 and 15-21 are normal and in them only you can get bonuses when you hit red tank holding a power-ups similar to original Battle City game;
- Other games 08-14 and 22-28 are harder versions of respectively games 01-07 and 15-21. In them you can shoot a missiles (you start every game with three of them), as in these games exists and missile power-up too that gives you one missile. Also, in these games enemy tanks can get every power-up on screen. If any tank get a Shovel power-up, it removes shield (usually brick) from player's base (if the shovel is got by players, the power-up will give they a steel shield on their base). If enemy tanks get a Bomb power-up, it will kills player 1 and 2 (if they give that power-up, it kills all current enemy tanks on screen). If enemy tank get a Star, all enemy tanks get a ability to break all steel on stage (normally that bonus increase firepower with one level for player that get it). If an enemy tank get a gun power-up, it will get maximum firepower and that tank can break all steel blocks on stage (if the player get that bonus it will give him the maximum firepower). Also, when you kill such tank, you-ll get only 10 points from it's killing.
I want a codes for that Battle City hack:- Enable missiles and missile power-up for games 04-06 and 18-20 (normally you can't use them because default in all games 01-07 and 15-21 they are disabled);
- Infinite Missiles;
- Infinite Lives for all 28 games;
- Invincibility;
- In games 08-10 and games 22-24 enemy tanks can't get the power-ups appearing on screen (or least they will works only when are collected by player 1 or 2);
- enemy tanks adds 10 points (normal), 20 points (moving faster), 30 points (fast fire) and 40 points (heavy) to your score instead respectively 100 / 200 / 300 / 400 score points for all games from 01 through 28 after their defeating;
- Power-ups are worth 50 / 100 points instead of 500;
- Every stage contains 10 / 30 / 50 / 80 / 100 / 120 / 150 / 180 / 200 / 240 / 250 / 255 enemy tanks instead 20 for all games (01-28);
- Disable Game Over if an enemy tank beat your base for all 28 games.
Below I attached a snapshots taken on my FCEUX 2.1.1 that shows this Chinese Battle City hack for which are my requests above.
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Battle City (J) GG FCEUX
@UnicodeCode:Hit Anywhere GXKVZYEL GXUVPYEL Auto Complete Levels (Will not work if enabled in the middle of a round.) AASGGLGP Base Cannot Be Destroyed (Shorter alternative to megaman_exe's code.) GXUTATSA Press Start to Complete Current Level (Will disable pause feature.) OZOGGZIK AAOGIXIT EAOGYXIT
Some of your requests already exist here. Please check the database to see if it exists before requesting a code. I'll look into the remainder of your requests tomorrow, but some of them might not be possible for the specific levels only that you listed as these codes usually do it to all levels.Last edited by Abystus; 11-08-2011, 01:42:13 AM.
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I thought of a cool hacking idea/request.... How about a "Enemies Stop Re-Spawning" game genie codes? Is that possible? I'll use (SNES) Zelda: A Link to the Past as an example. You know how after killing enemies on a screen and you move to the next screen and then back again, the enemies will reappear... well how about a code that will stop them from coming back after getting killed. There are many classic games that such a code would be great for.Last edited by OldSchoolGamer; 11-08-2011, 12:54:03 AM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Well I believe it would only work for games that have that feature built in such as "The Legend of Zelda" for the NES (Cleared screens stay that way until you move far enough away from them.) Some games just re-spawn their enemies regardless, so making a code that prevented it would be the same as a "No Enemy" code in the fact that it would prevent the game from loading the monsters initially. Games that do have the feature built in only save the last few cleared screens, and then overwrite that information when you move too far away (saving newly cleared screens in their place). I'm not sure its entirely possible since the memory used to hold the completed screens is overwritten by newly completed screens as you progress. I hope that makes sense.Originally posted by OldSchoolGamer View PostI thought of a cool hacking idea/request.... How about a "Enemies Stop Re-Spawning" game genie codes? Is that possible? I'll use (SNES) Zelda: A Link to the Past as an example. You know how after killing enemies on a screen and you move to the next screen and then back again, the enemies will reappear... well how about a code that will stop them from coming back after getting killed. There are many classic games that such a code would be great for.Last edited by Abystus; 11-08-2011, 01:08:51 AM.
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