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NES FCEUD codes by Abystus

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  • Originally posted by OldSchoolGamer View Post
    Nice Ghostbusters codes. Were you able to do the request of skipping to the final boss?

    Your signature avatar is SOOo realistic. It's so realistic that looking at it bothers me. I thought it was a real insect on my screen. I hate bugs (especially spiders)
    When you say skipping to the final boss do you mean access the Zuul Stage (center of the map) from the beginning? If so try this:

    Ghostbusters (U) GG FCEUX

    Code:
    Enter Zuul Building Anytime (Will need beam to enter.  Will disable access to all other normal buildings excluding the store, gas station, and Ghostbuster's Headquarters.  Also stops Marshmallow Man from appearing.)
    GZOIXTEI
    GZVTGPAP
    SEEXLLVG
    
    Drive Off-Road (Removes left and right road barriers.)
    ASEAOYEL
    ASEEOYEP
    Last edited by Abystus; 11-04-2011, 01:35:44 AM.
    Not taking any requests at this time.

    Bored? Watch some of my hacks here.

    Comment


    • Well basically, this is my issue... I have about 90 NES games that I own. Almost all of them are classics and/or the best NES games that were made. I've beat pratically all of them, except Ghostbusters (I know Ghostbusters is not a good game, it's the worst game I own.) But I'd like to beat all of the NES games I own. So therefore I'd like to beat Ghostbusters. But when I play the game, I don't really even know what to do, where to go, etc. I don't know how they expect people to figure out what they have to do in that game. And the game seems really shity. So I'd like a code where I can just skip to the final boss, which I'm assuming is Zuul.

      Do you think this game is decent?

      Thanks for the codes.
      Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

      Comment


      • Originally posted by OldSchoolGamer View Post
        Well basically, this is my issue... I have about 90 NES games that I own. Almost all of them are classics and/or the best NES games that were made. I've beat pratically all of them, except Ghostbusters (I know Ghostbusters is not a good game, it's the worst game I own.) But I'd like to beat all of the NES games I own. So therefore I'd like to beat Ghostbusters. But when I play the game, I don't really even know what to do, where to go, etc. I don't know how they expect people to figure out what they have to do in that game. And the game seems really shity. So I'd like a code where I can just skip to the final boss, which I'm assuming is Zuul.

        Do you think this game is decent?

        Thanks for the codes.
        The game is alright now that it has codes that make ghost collection easier, gas collection easier, along with having more fun when in the driving stages. I always hated this game due to how it is laid out. When you play Ghostbusters you expect to play as one of the Ghostbusters, and start blasting away in either an overhead or side-scrolled view, but this game is way off the mark. I remember being confused as a kid what to do, but after playing it a bit it kinda makes a little sense now.

        The first screen you see (map) is just a map of the city, and your icon (should have been a car) basically moves you around the city. The first thing you need to do is get a beam,and trap from the store at the top right. After that you basically visit only the flashing houses collecting ghosts (for money), and then emptying them out at headquarters (bottom of the screen). In between all of this you drive to each destination dodging cars, collecting gas (if you run out your trip is reset), and collecting more gear from the store as needed (a lot of it isn't needed, but they are upgrades to what you have).

        When the counter (PK Energy) at the bottom of the map screen gets to like 9000, ZUUL becomes available to fight (you have to get as much equipment as you can before this as you will not be able to collect anymore ghosts for money beyond this point). After that you just go up stairs (there are codes to speed this up), and kill the final boss (there are codes to speed this up as well). As far as codes that will get you right to ZUUL, it would take finding the menu modifier for the game (haven't found it yet unfortunately). I'll take another look, but can't promise ill be able to find it.
        Not taking any requests at this time.

        Bored? Watch some of my hacks here.

        Comment


        • ok. Thanks for explaining what exactly is needed to be done for this game. I will give this game another shot playing it. I'm sure these codes will help alot.
          Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

          Comment


          • Crystalis (U) GG FCEUX

            Code:
            Start a New Game to View the Ending
            GENXZTAA
            
            Level Up with Each Kill (Max level 16)
            GZNPYPEP
            
            Max Money on Coin Pickup ($65,535)
            GXEOPGEP
            Not taking any requests at this time.

            Bored? Watch some of my hacks here.

            Comment


            • @Abystus, anything about my request for SMB1 from post #352:

              Super Mario Bros.
              • Get an Extra Life for every 10 / 20 / 30 / 50 / 150 / 200 / 250 coins collected instead for every 100 coins.


              Also, anything about issue on "Enemies Continually Hit Anywhere (Based on and includes Nolberto82's "Hit Anywhere" code.)" code for "Adventure Island 3" game?

              Originally posted by Unicode View Post
              I found a bug with your "Enemies Continually Hit Anywhere (Based on and includes Nolberto82's "Hit Anywhere" code.)" code for Adventure Island 3. When this code is enabled, I found this I can't break rocks or moving stone boulders in stages (see attached snapshots below). If I shoot them with the boomerang when the player is alone or with red (fire) or blue (ice) dinosaurs, the boomerang thrown by the player or dinosaur's fire just passes through them without their destroying. Normally, the boomerang (used by player alone, as the Stone Axe) and Fire and Ice Dino's fire and Green Dino's spin attack can defeat these rocks and stone boulders, but your "Enemies Continually Hit Anywhere (Based on and includes Nolberto82's "Hit Anywhere" code.)" code practically makes them invincible against your attacks and you won't be able to clear them. (...)
              Last edited by Unicode; 11-05-2011, 05:13:31 PM.

              Comment


              • @Unicode

                Sorry I missed that Mario request. Here it is:

                Super Mario Bros. (JU) GG FCEUX

                Code:
                Extra Life Every 10 Coins
                ZAOLUGGV
                
                Extra Life Every 20 Coins
                GPOLUGGT
                
                Extra Life Every 30 Coins
                TPOLUGGV
                
                Extra Life Every 50 Coins
                ZLOLUGGT
                
                Extra Life Every 150 Coins
                VPOLUGGT
                
                Extra Life Every 200 Coins
                EGOLUGGV
                
                Extra Life Every 250 Coins
                XYOLUGGV

                Felix the Cat (U) GG FCEUX

                Code:
                Jump in Midair
                GXUIGYEY
                As far as the Adventure Island issue, I think it may have been present within the original hit anywhere code. It may take a bit of work (debugging) to determine what's actually causing the issue. I haven't made time to look into it yet, but I will try to get to it this evening.
                Last edited by Abystus; 11-05-2011, 11:19:51 PM.
                Not taking any requests at this time.

                Bored? Watch some of my hacks here.

                Comment


                • @Unicode

                  Looking into Adventure Island now.

                  Jurassic Park (U) GG FCEUX

                  Code:
                  Enemies Continually Hit Anywhere (Must shoot once per level to activate. Excludes Bosses. Doesn't work on raft.)
                  GZKOTGEP
                  GZUOATEP
                  GXVPKIEP
                  
                  Collect Ammo Anywhere
                  GXSEOGAP
                  GXXAXAAP
                  
                  Collect Eggs & Access Keys Anywhere (Doesn't work on raft.)
                  AIEAOTAL
                  
                  Triceratops Stampede Instant Complete
                  ASEPZTAL
                  Not taking any requests at this time.

                  Bored? Watch some of my hacks here.

                  Comment


                  • I hope you find what reproduce the issue on that "Hit Anywhere" GameGenie code for [NES] (Hudson's) Adventure Island 3 game and it get fixed successfully by you.
                    Last edited by Unicode; 11-06-2011, 05:00:09 PM.

                    Comment


                    • Originally posted by Unicode View Post
                      @Demonic722, I see that you're added the codes for Hudson's Adventure Island 3 game in a new page in database with the same name "Hudson's Adventure Island 3", but you maybe don't saw that in database there is also a page called "Adventure Island 3" page http://gamehacking.org/?s=v2&sys=5&gid=4239 which contains all previous GameGenie codes for the same game.
                      Thanks, fixed. Moved codes for Hudson's Aventure Island 3 (U)(GG) to Adventure Island 3 (GG)

                      Deleted Hudson's Adventure Island 3 (U)(GG)
                      Added codes for Ghostbusters (U)(GG)
                      Added codes for Crystalis (U)(GG)
                      Added codes for Jurassic Park (GG)
                      Added code for Feelix the Cat (GG)

                      Question: Super Mario Bros. (JU)(GG) is the Japan Version? I'm not too sure what "JU" stands for.
                      I only bother with things that interest me.

                      Comment


                      • Originally posted by Demonic722 View Post
                        (...)

                        Question: Super Mario Bros. (JU)(GG) is the Japan Version? I'm not too sure what "JU" stands for.
                        Thanks you for the fixing. All @Abystus's GameGenie codes for Super Mario Bros. game for that you ask should be added here http://gamehacking.org/?s=v2&sys=5&gid=905.
                        Last edited by Unicode; 11-06-2011, 05:40:18 PM.

                        Comment


                        • Originally posted by Unicode View Post
                          I hope you find what reproduce the issue on that "Hit Anywhere" GameGenie code for [NES] (Hudson's) Adventure Island 3 game and it get fixed successfully by you.
                          The problem was the code "AVSXKSOL" in the original hit anywhere code. Basically it looks like Nolberto82 was trying to exit the collision routine if rocks/boulders were encountered (because they would cancel the hit against enemies if they were on-screen). I have corrected the issue by allowing these objects to be destroyed along with the enemies. Let me know if they work for you:

                          Hudson's Adventure Island 3 (U) GG FCEUX

                          Code:
                          Hit Anywhere
                          AAEZKLLA
                          OUEXNSOO
                          OUEXSVOO
                          GXSXNIEY
                          Code:
                          Enemies Continually Hit Anywhere (Based on and includes Nolberto82's "Hit Anywhere" code.)
                          APKZVIEY
                          GXNXOZEY
                          AAEZKLLA
                          OUEXNSOO
                          OUEXSVOO
                          GXSXNIEY
                          Unicode, I'll let you give the "OK" when these are ready to be updated in the database.
                          Last edited by Abystus; 11-06-2011, 06:10:10 PM.
                          Not taking any requests at this time.

                          Bored? Watch some of my hacks here.

                          Comment


                          • Originally posted by Demonic722 View Post
                            Thanks, fixed. Moved codes for Hudson's Aventure Island 3 (U)(GG) to Adventure Island 3 (GG)

                            Deleted Hudson's Adventure Island 3 (U)(GG)
                            Added codes for Ghostbusters (U)(GG)
                            Added codes for Crystalis (U)(GG)
                            Added codes for Jurassic Park (GG)
                            Added code for Feelix the Cat (GG)

                            Question: Super Mario Bros. (JU)(GG) is the Japan Version? I'm not too sure what "JU" stands for.
                            Thanks for adding.
                            Not taking any requests at this time.

                            Bored? Watch some of my hacks here.

                            Comment


                            • Originally posted by Unicode View Post
                              Thanks you for the fixing. All @Abystus's GameGenie codes for Super Mario Bros. game for that you ask should be added here http://gamehacking.org/?s=v2&sys=5&gid=905.
                              Thanks. Done. Added.

                              Originally posted by Abystus View Post
                              Thanks for adding.
                              No problem.
                              I only bother with things that interest me.

                              Comment


                              • I tested your new fixed "Hit Anywhere" and "Enemies Continually Hit Anywhere (Based on and includes Nolberto82's "Hit Anywhere" code.)" and they works perfectly. Now both codes are ready for update in database.
                                Last edited by Unicode; 11-06-2011, 06:03:01 PM.

                                Comment

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