I tried googling this but couldn't find anything.... Did Japan ever make sequels/series of Doki Doki Panic? If not, I don't know why they didn't after the success of the U.S. SMB2 and Japan's Doki Doki Panic. If Japan would have made sequels/series out of Doki Doki Panic, I think it would've done pretty good and would have got ported to the U.S.
Announcement
Collapse
No announcement yet.
NES FCEUD codes by Abystus
Collapse
X
-
Thanks.
I believe that Nintendo scooped up the rights when they converted it to Mario 2. I may be wrong of course, but you would figure as much in being they didn't want another company to steal their thunder with an identical game.Originally posted by OldSchoolGamer View PostI tried googling this but couldn't find anything.... Did Japan ever make sequels/series of Doki Doki Panic? If not, I don't know why they didn't after the success of the U.S. SMB2 and Japan's Doki Doki Panic. If Japan would have made sequels/series out of Doki Doki Panic, I think it would've done pretty good and would have got ported to the U.S.Last edited by Abystus; 10-31-2011, 10:03:39 PM.
Comment
-
If that sort of history interests you, I recommend this book. It mentions Doki Doki Panic, as well as lots of other great history. I especially liked the chapter on Universal trying to claim the rights to Donkey Kong because of King Kong. I'm about half-way through the book.
Comment
-
WOW! I completely missed this request... I will take a look at this one when I get some time. Sorry about neglecting it the first time around.Originally posted by OldSchoolGamer View PostAbystus, could you make some kind of Game Genie code for (NES) Ghostbusters that will allow me to skip to the last stage/part of the game? Either that "Press Start To Advance To Next Level" game genie code or whatever you can think of that will allow me to advance to the last part of the game.
Comment
-
ok thanks. Yea I forgot about that too... that was awhile ago.
yeah I've read in a few places about the Donkey Kong thing. It was interesting.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
Comment
-
@Demonic722, I see that you're added the codes for Hudson's Adventure Island 3 game in a new page in database with the same name "Hudson's Adventure Island 3", but you maybe don't saw that in database there is also a page called "Adventure Island 3" page http://gamehacking.org/?s=v2&sys=5&gid=4239 which contains all previous GameGenie codes for the same game.Originally posted by Demonic722 View PostLast edited by Unicode; 11-01-2011, 01:54:41 PM.
Comment
-
Originally posted by Abystus View PostBatman (U) GG FCEUX
Code:Enemies Continually Hit Anywhere (Based on and includes Nolberto82's "Hit Anywhere Punch" code.) GZXOSZEY AAXPOLIZ 255 Maximum Health Units (Will glitch health display when exceeding the normal limit.) NNEPSVAE NNEOOVAE
I found a bug with your "Enemies Continually Hit Anywhere (Based on and includes Nolberto82's "Hit Anywhere" code.)" code for Adventure Island 3. When this code is enabled, I found this I can't break rocks or moving stone boulders in stages (see attached snapshots below). If I shoot them with the boomerang when the player is alone or with red (fire) or blue (ice) dinosaurs, the boomerang thrown by the player or dinosaur's fire just passes through them without their destroying. Normally, the boomerang (used by player alone, as the Stone Axe) and Fire and Ice Dino's fire and Green Dino's spin attack can defeat these rocks and stone boulders, but your "Enemies Continually Hit Anywhere (Based on and includes Nolberto82's "Hit Anywhere" code.)" code practically makes them invincible against your attacks and you won't be able to clear them.Originally posted by Abystus View PostHudson's Adventure Island 3 (U) GG FCEUX
The game uses an obscure calculation routine for fruit collected (Milk/Meat/Lives/Bonus codes), so some of these may be out of my grasp, but I will give them another look in a bit.Code:Enemies Continually Hit Anywhere (Based on and includes Nolberto82's "Hit Anywhere" code.) APKZVIEY GXNXOZEY AAEZKLLA OUEXNSOO OUEXSVOO AVSXKSOL Extra Life with Every Fruit Collected GZUXLTEP

Other code "Extra Life with Every Fruit Collected" for same game "(Hudson's) Adventure Island 3" and both codes for "Batman" game are awesome - I thanks you for them.
Comment
-
This is off topic, but where is Hudson Island supposed to be located? Did the game's story ever say where the Island is located in the world? The main character seems hawaiianNow broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
Comment
-
I have no clue. Check here if you haven't already.Originally posted by OldSchoolGamer View PostThis is off topic, but where is Hudson Island supposed to be located? Did the game's story ever say where the Island is located in the world? The main character seems hawaiian
I'm not sure if this issue existed with Nolberto82's original code or not. I will have to look into why this is happening when I get a bit of free time. Glad you liked the other codes.Originally posted by Unicode View PostI found a bug with your "Enemies Continually Hit Anywhere (Based on and includes Nolberto82's "Hit Anywhere" code.)" code for Adventure Island 3. When this code is enabled, I found this I can't break rocks or moving stone boulders in stages (see attached snapshots below). If I shoot them with the boomerang when the player is alone or with red (fire) or blue (ice) dinosaurs, the boomerang thrown by the player or dinosaur's fire just passes through them without their destroying. Normally, the boomerang (used by player alone, as the Stone Axe) and Fire and Ice Dino's fire and Green Dino's spin attack can defeat these rocks and stone boulders, but your "Enemies Continually Hit Anywhere (Based on and includes Nolberto82's "Hit Anywhere" code.)" code practically makes them invincible against your attacks and you won't be able to clear them.
Other code "Extra Life with Every Fruit Collected" for same game "(Hudson's) Adventure Island 3" and both codes for "Batman" game are awesome - I thanks you for them.
Last edited by Abystus; 11-01-2011, 10:17:49 PM.
Comment
-
There was only one Doki Doki Panic. It was absolutely not a success in Japan. The game only came out for the Famicom Disk System, which did not sell anywhere near as much as the Famicom. The game was made by Miyamoto (creator of Mario and Zelda) to promote some Fuji TV characters, that's why the original game has an arabian setting. The game was then retooled and made into a Mario game. If you play the original game (Doki Doki), you'll see it's rough around the edges and not really fun.Originally posted by OldSchoolGamer View PostI tried googling this but couldn't find anything.... Did Japan ever make sequels/series of Doki Doki Panic? If not, I don't know why they didn't after the success of the U.S. SMB2 and Japan's Doki Doki Panic. If Japan would have made sequels/series out of Doki Doki Panic, I think it would've done pretty good and would have got ported to the U.S.
Luckily, since the only thing Fuji TV owned were the 4 main characters, we got to keep awesome enemies like the Shy Guys, Birdos and Bomb Ombs.
There's no Hudson Island, the game is called Adventure Island. The origins of the game is a bit complicated. Originally there was a game called Wonder Boy for the Arcade made by a company called Escape, and owned by Sega. From that game, Sega continued the Wonder Boy/Monster Land series and Hudson Soft then teamed with Escape to make a Wonder Boy for the NES, but since Sega owned the name, they created the Adventure Island series for the NES (both games are pretty much the same). The game in Japan is called "Takahashi Meijin's Adventure Island", Takahashi Meijin was a Japanese dude who could press a button 16 times in one second in the game Star Soldier, he then became Hudson's "face" or spokesperson, which in turn was converted into the hero of the Adventure Island games. In the USA the character is called Master Higgins, but in Japan he's called Takahashi Meijin, just like the real person. They both even look alike :POriginally posted by OldSchoolGamer View PostThis is off topic, but where is Hudson Island supposed to be located? Did the game's story ever say where the Island is located in the world? The main character seems hawaiian
In Japan there was a fourth Adventure Island game, that was more like Metroid (or Super Adventure Island 2). There was also a spinoff for the Famicom called Takahashi Meijin Bugette Honey, but it's pretty crappy and EVIL.Last edited by ReyVGM; 11-02-2011, 01:37:54 AM.
Comment
-
You forgot to mention how big of a hit Takahashi was with the ladies...Originally posted by ReyVGM View PostTakahashi Meijin was a Japanese dude who could press a button 16 times in one second in the game Star Soldier...US NES games left to beat: 3
Last 2: Nobunaga's Ambition II and Gemfire
Comment
-
hahaOriginally posted by adaml View PostYou forgot to mention how big of a hit Takahashi was with the ladies...
That is crazy though that he can press a button 16 times in 1 second.
The history passages about both games that Rey posted was interesting. I knew alittle bit of that already from my previous reading of the history.dat file of MAME for those games.
I was going to ask if it was worth playing (Doki Doki Panic)... but my question has already been answered...which is no.Last edited by OldSchoolGamer; 11-02-2011, 07:45:28 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
Comment
-
Ghostbusters (U) GG FCEUX
Code:Ghosts on Map Screen Don't Move ATXAULVG Trap Ghosts Anywhere (Will grab all ghosts on screen with one trap.) GXNPYYEP GZEOKAEL GZEPVAEP Collect Gas Anywhere APUXPPEP GZUZYPEL GZKXLPEP GZKXPPEL GZKXYPEP
Last edited by Abystus; 11-04-2011, 08:08:56 PM.
Comment
-
Nice Ghostbusters codes. Were you able to do the request of skipping to the final boss?
Your signature avatar is SOOo realistic. It's so realistic that looking at it bothers me. I thought it was a real insect on my screen. I hate bugs (especially spiders)Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
Comment

Comment