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NES FCEUD codes by Abystus

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  • I'd like to please request Game Genie codes for:
    • (NES) Super Mario Bros. 2
      • Luigi jumps/floats like Princess
      • Mario jumps/floats like Princess
      • Toad jumps/floats like Princess
      • Princess jumps like Mario
      • Luigi jumps like Mario
      • Toad jumps like Mario
      • Princess jumps like Luigi
      • Mario jumps like Luigi
      • Toad jumps like Luigi
      • Princess jumps like Toad
      • Luigi jumps like Toad
      • Mario jumps like Toad
    • All Characters instantly pick-up items/objects
      • (There is no wait time/struggle when a character picks up a plant/item/object)
    • All items/plants picked up are POW blocks
    • Can carry enemies through doorways
    • Can carry items/objects through doorways
    • Always be carrying a plant
      • (Throughout the whole game, your character is constantly carrying a plant above his head. Once you throw it, another plant appears in your hands above your head)
    • Automatically catch a spit egg when you get hit/touched by it
      • (This code is useful for the end of level bosses)
    • Automatically catch a thrown vegetable when you get hit/touched by it
      • (This code is very useful fighting the final boss Wart)
    * I don't think any of these codes are in the database. I checked and didn't see them. But its 4 a.m. and I am very tired so I might have missed one, but I doubt it.

    I feel bad for this game in the series. SMB1, SMB3, and SMBW get all the attention and publicity and are larger than life, but when it comes to SMB2, it gets it's cheese left out in the wind and sent to an island of misfit toys. "BUMBLES BOUNCE!!" - Ucon Cornelious
    Last edited by OldSchoolGamer; 10-19-2011, 05:13:19 AM.
    Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

    Comment


    • @OldSchoolGamer, codes for your "All items/plants picked up are POW blocks" request for SMB2 already exists. See following codes:

      "Pulling Up Small Vegetables Gives You A POW Block"
      "Pulling Up Large Vegetables Gives You A POW Block"
      "Stop Watch from 5th Large Vegetable becomes a POW Block"

      codes made by @Tony Hedstrom and @Ugetab - they are in database here.

      @Abystus, I thanks you for trying for making a "Enemies Continually Hit Anywhere" codes based on Raccoon Mario or Invincibility Star power-ups working without issues, but seems you have no success about these.

      In this way, I ask you whether you can make also a "Enemies Continually Hit Anywhere" codes for enemies in SMB3 that are affected by Fire Mario or Hammer Mario power-ups? Any codes based on these power-ups may work properly.
      Last edited by Unicode; 10-19-2011, 04:25:33 PM.

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      • Codes for Darkman & SMB3 on Super Mario All-Stars have been added.
        Hacking games is always fun because you don't know what's hidden in the game.

        Comment


        • Super Mario Bros. 3 (U) GG FCEUX

          Code:
          Enemies Continually Hit Anywhere (Only enemies susceptible to Mario's fireball.  Based on and includes Nolberto82's "Fireballs Hit Anywhere".)
          GZUZTLEY
          AEXZAVUG
          AEXXYVIG
          Not taking any requests at this time.

          Bored? Watch some of my hacks here.

          Comment


          • Added.

            Also, I've got yet more requests:

            SMB3
            1. Is there a way to make the match game card appear after completing every stage?

            2. Is there a way to make to coin ship appear after completing every stage / or to appear automatically?
            Last edited by BigBossman; 10-20-2011, 07:45:24 AM.
            Hacking games is always fun because you don't know what's hidden in the game.

            Comment


            • Super Mario Bros. 3 (U) GG FCEUX

              Code:
              Card Game Always Appears When You Complete a Level (May have to disable if you get stuck re-entering after completion.)
              GXOZXGEY
              
              White Money Ship Always Appears When You Complete a Level (May have to disable if you get stuck re-entering after completion.)
              GXOZXGEY
              OXKXKKSU
              LEKXSKYK
              XVKXVKKX
              
              White Toad House Always Appears When You Complete a Level (May have to disable if you get stuck re-entering after completion.)
              GXOZXGEY
              OXKXKKSU
              ZEKXSKYK
              XVKXVKKX
              
              Small White Ship Level Always Appears When You Complete a Level (May have to disable if you get stuck re-entering after completion.)
              GXOZXGEY
              OXKXKKSU
              GEKXSKYK
              XVKXVKKX

              Anyone know what the last code is? It's a small white ship that leads to an interesting level.
              Last edited by Abystus; 10-20-2011, 10:59:58 PM.
              Not taking any requests at this time.

              Bored? Watch some of my hacks here.

              Comment


              • Abystus, were you able/want to look at my SMB2 requests?
                Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                Comment


                • Originally posted by OldSchoolGamer View Post
                  Abystus, were you able/want to look at my SMB2 requests?
                  Was trying to knock out the easy requests first since yours is rather large. I am still trying to find a few things I will need to perform those types of hacks. I may not be able to fill all of them but I will post here when I have something.
                  Last edited by Abystus; 10-21-2011, 01:03:29 AM.
                  Not taking any requests at this time.

                  Bored? Watch some of my hacks here.

                  Comment


                  • ok thanks
                    Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                    Comment


                    • Originally posted by OldSchoolGamer View Post
                      ok thanks

                      Well after taking a look at this game (horrible programming btw), I couldn't find anything... Everyone hates this game because it's not a "real" Mario game. Its a rip off of Doki Doki Panic which was a Japanese only release. Nintendo thought the real Super Mario Bros. 2 (The lost levels in the US) would be too hard for the Americans to play, so they released what we currently have instead (Doki Doki Panic with Mario characters). There are a lot of codes for this game despite that fact, but I can honestly say that it's not one of my favorite games (not even in my top 50).
                      Last edited by Abystus; 10-21-2011, 01:05:55 AM.
                      Not taking any requests at this time.

                      Bored? Watch some of my hacks here.

                      Comment


                      • Splatter House - Wanpaku Graffiti (J) GG FCEUX

                        Code:
                        Start a New Game to View the Ending
                        IEVXVTZA
                        Not taking any requests at this time.

                        Bored? Watch some of my hacks here.

                        Comment


                        • Originally posted by Abystus View Post
                          Well after taking a look at this game (horrible programming btw), I couldn't find anything... Everyone hates this game because it's not a "real" Mario game. Its a rip off of Doki Doki Panic which was a Japanese only release. Nintendo thought the real Super Mario Bros. 2 (The lost levels in the US) would be too hard for the Americans to play, so they released what we currently have instead (Doki Doki Panic with Mario characters). There are a lot of codes for this game despite that fact, but I can honestly say that it's not one of my favorite games (not even in my top 50).
                          I don't hate this game. I think it's one of the better additions to the Mario line-up, who cares if it's a rehash of Doki Doki Panic, it's still a good game. How many other Mario games (besides sports or racing) offer 4 different characters with unique abilities? Or levels that you can come up with / find creative shortcuts to? We got to play the Japanese version of SMB2 eventually, and they got to play ours too via Super Mario Allstars, so what's to complain about. Also many of the enemies in this game inspired enemies in other games down the line, Yoshi's Island, Super Mario RPG, and Mario 64 definitely wouldn't be the same without it. Oh yeah, and that Princess Peach game for the DS, I really enjoyed that one.

                          Comment


                          • Codes have been added.

                            Also thanks for the SMB3 hacks.
                            Hacking games is always fun because you don't know what's hidden in the game.

                            Comment


                            • Originally posted by Abystus View Post
                              This version should correct the sound issue.

                              Super Mario Bros. (JU) GG FCEUX

                              Code:
                              Press Start to Complete Current World (Will move you to the next #-1.  Will disable pause feature.)
                              OXUAYOPK
                              ZEUEAPPA
                              SEUEPOPE
                              ANUEZPEA
                              YEUELPEI
                              XVUEGPIE
                              GXUAIPKA
                              If this code could get an update in the database it would be appreciated.
                              Unfortunately, that code isn't updated yet.

                              Originally posted by Abystus View Post
                              Super Mario Bros. 3 (U) GG FCEUX

                              Code:
                              Enemies Continually Hit Anywhere
                              AEEIUANZ
                              AEUIEEYT
                              AENINEZZ
                              AAELPGLG
                              AAEUTGTL
                              APOLZGEI
                              
                              Note: Only enemies susceptible to Mario's Invincibility Star. Will also let you collect power-ups anywhere including the end of the stage random box. The codes AEEIUANZ and AEUIEEYT will cause Mario to act like he is standing on some moving platforms found in later levels from a distance so disable when necessary.
                              That code also have no update. In database, on "Enemies Continually Hit Anywhere (Only enemies susceptible to Mario's Invincibility Star.)" code for SMB3, I found this nobody was edited the code and the first nonworking line AENIVANY is not removed from it at all.

                              Originally posted by Abystus View Post
                              Super Mario Bros. 3 (U) GG FCEUX

                              Code:
                              Enemies Continually Hit Anywhere (Only enemies susceptible to Mario's fireball. Based on and includes Nolberto82's "Fireballs Hit Anywhere".)
                              GZUZTLEY
                              AEXZAVUG
                              AEXXYVIG
                              Unlike previous your "Enemies Continually Hit Anywhere" GameGenie codes for Super Mario Bros. 3 based on Invincibility Star And Raccoon Mario Power-ups, this one based on Fire Mario Power-up seems works fine for me. I thanks to @Abystus for it.
                              Last edited by Unicode; 10-21-2011, 12:54:43 PM.

                              Comment


                              • Originally posted by Unicode View Post
                                Unfortunately, that code isn't updated yet.



                                That code also have no update. In database, on "Enemies Continually Hit Anywhere (Only enemies susceptible to Mario's Invincibility Star.)" code for SMB3, I found this nobody was edited the code and the first nonworking line AENIVANY is not removed from it at all.



                                Unlike previous your "Enemies Continually Hit Anywhere" GameGenie codes for Super Mario Bros. 3 based on Invincibility Star And Raccoon Mario Power-ups, this one based on Fire Mario Power-up seems works fine for me. I thanks to @Abystus for it.
                                @Unicode

                                Glad you like them. It's unfortunate that they were not updated yet. I did request these changes a few pages back, but it appears they went unanswered.

                                @OldSchoolGamer

                                This is why codes should linger for a bit. When things get snapped up too quickly it doesn't give enough testing time for the requester (or anyone for that matter). When things need to be changed it's easy to update a post (when codes have not been added yet), but finding someone that will update previous codes is another story.

                                I believe I may just start PMing requested codes instead of posting them because I would rather have things tested before they are added to the database (after that point I have to depend on others to fulfill my requested changes which have recently gone unread), then let them be added in their untested state.
                                Not taking any requests at this time.

                                Bored? Watch some of my hacks here.

                                Comment

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