Originally posted by nolberto82
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NES FCEUD codes by Abystus
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I believe I originally tried this game (for similar codes) after hacking the original but found nothing. I may give it another shot again in a few days.Originally posted by OldSchoolGamer View PostI'd like to please request the same types of codes that you recently made for (NES) Tecmo Bowl to be made for it's sequel (NES) Tecmo Super Bowl.
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OK. If you can't make properly "One Hit Kill" code for this game without lots of work, I suggest you leave that code. Also I think then the "Enemies Continually Being Hit Anywhere" will be the best code.Originally posted by Abystus View PostIt's been difficult finding a suitable "One Hit Kills" code for this game because of the first boss death sequence being scripted. By scripted I mean he has to die by outside damage and not your own. If he dies by your damage he goes into the normal enemy death routine and the game crashes . The idea behind the first code is that he is invincible to your attacks anyway so I just made your shots store enemy death value (FF) to kill them instantly.
The reason your 2 enemies don't drop coins is due to their death value being 0 instead of FF like all other enemies. When we store FF (-1) instead of 0 we trigger the removal of those specific enemies from the screen instead of activating their death event (requires the value 0) which makes them drop nothing. I have made an alternative code that sets all enemy health to 0 upon them being loaded (which instantly kills your 2 enemies upon their load but you still get coins) because in this game there isn't straight forward "this is the value you die at". The new code needs to be disabled on the first boss due to it making him impossible to kill. I doubt there is much more I can do for this code due to how the game is programmed. The original code is better in the fact that you don't have to disable it, which is why I went with it originally.
Mitsume ga Tooru (J) GG FCEUX
Code:One Hit Kills (Alternative. Do not use on Stage 1 boss. Some enemies will instantly die.) OZEGEAOU AAEGOEEI
Last edited by Unicode; 10-14-2011, 01:30:49 PM.
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I may try again in the future. For some reason I couldn't find it the last time I checked. I actually like the game so I'm sure I will be back to visit it soon.Originally posted by Unicode View PostOK. If you can't make properly "One Hit Kill" code for this game without lots of work, I suggest you leave that code. Also I think then the "Enemies Continually Being Hit Anywhere" will be the best code.
Wally Bear and the No Gang (U) GG FCEUX
Code:Invincibility AOUXYYEI Jump in Midair PAUZZYAA Collect Items Anywhere AANLINGI AANULYTI Hit Anywhere (Ground based enemies.) AAELPKPZ AAEUTKGP ESUUZLAL
Last edited by Abystus; 10-15-2011, 03:07:21 PM.
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Abystus, "I please you" to make game genie codes for (NES) Sesame Street ABC 123. This game is impossible to play without cheat codes.
Last edited by OldSchoolGamer; 10-14-2011, 08:16:01 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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I would think this was funny if it wasn't overdone already. You have to be kidding about that game right?Originally posted by OldSchoolGamer View PostAbystus, "I please you" to make game genie codes for (NES) Sesame Street ABC 123. This game is impossible to play without cheat codes.
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Ofcourse I'm kidding. But it would be funny to trick little kids by using codes like "Player 1's Answer's Are Always Wrong". Do these Sesame Street NES games have endings? I'd like to see the endings to these Sesame Street games. VGMuseum don't have the endings to these game and I'm not sure if youtube has these endings either.I would think this was funny if it wasn't overdone already. You have to be kidding about that game right?Last edited by OldSchoolGamer; 10-14-2011, 10:38:14 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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My animated Gif won't animate if it's larger than 100 x 100. But when I try resizing the gif by right clicking on the file and choosing "Resize" and I resize it to the appropriate dimensions, it no longer animates anymore. How do I resize a gif and still have it animate?Last edited by OldSchoolGamer; 10-15-2011, 07:51:31 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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M.C. Kids (U) GG FCEUX
Code:Jump in Midiar (Does not work while upside down.) OZXEGOSX GLXEIPEK XTXETPGE Access Any Level on the Map (Will allow you to walk past non-completed levels.) AEXALGPA Always Find All Cards in Level (If you repeat a level, and find the cards again it will not count towards your remaining card counts.) OZVNPVSX PAVNZVPP XTVNLTGE AAVNIVGA
Last edited by Abystus; 10-15-2011, 03:29:34 PM.
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Requests for GameGenie codes for:
Super Mario Bros. 3- Normal enemies continually being hit anywhere;
- Mario and Luigi can collect up to 255 Extra Lives instead 99;
- Press Start to complete current level;
- Press Select to cycle through all Mario's power-ups (Small Mario / Big Mario / Fire Mario / Raccoon Mario / Frog Mario / Tanooki Mario / Hammer Mario);
- Collect an Extra Life for every 10 / 30 / 50 / 150 / 200 / 250 coins instead for every 100 coins.
Super Mario Bros.- Enemies continually being hit anywhere;
- Beat Bowser (in castle levels) automatically and get 5000 points from him;
- Press Start to complete current level;
- Mario and Luigi can collect up to 255 Extra Lives. But I thing that code may is difficult for making because I was read about the counting for number of Extra Lives for both players (Mario and Luigi) in this very popular game which is most weird. if you play Super Mario Bros. and Mario or Luigi die or complete a level when his number of Extra Lives is more than 127, you'll get Game Over screen. This explains why I'd want you make also a code that prevent game from "Game Over" if the number of Extra Lives exceed 127.
Last edited by Unicode; 10-15-2011, 04:39:26 PM.
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This game has a debug feature that performs that request. A code should exist already for this in the database.Originally posted by Unicode View PostSuper Mario Bros. 3
Press Select to cycle through all Mario's power-ups (Small Mario / Big Mario / Fire Mario / Raccoon Mario / Frog Mario / Tanooki Mario / Hammer Mario);
Super Mario Bros 3 (U) GG FCEUX
While the "Enemies Continually Hit Anywhere" code works great it really needs to based on the star power instead to kill everything possible. I may look more into that method tomorrow.Code:Press Start to Complete Current Level GPNAETTY AANAOTLA Note: Do not use on final ship/castle levels for each map. Do not use Start button to skip the King's intro transformation dialog screen before you enter the ship stages. Enemies Continually Hit Anywhere AAOSSUEY AAKSSUEG AAXISLEY GZSSOLEP Note: Only enemies susceptible to Mario's tail power-up. May cause slowdown with many enemies on the screen due to them being juggled. Based on and includes Nolberto82's "Tail Hits Anywhere" code.) Extra Life Every 10 Coins ZEEULAGV ZEOLAAGV Extra Life Every 30 Coins TOEULAGV TOOLAAGV Extra Life Every 50 Coins ZUEULAGT ZUOLAAGT Extra Life Every 150 Coins VOEULAGT VOOLAAGT Extra Life Every 200 Coins EKEULAGV EKOLAAGV Extra Life Every 250 Coins XNEULAGV XNOLAAGV
Last edited by Abystus; 10-16-2011, 02:25:05 AM.
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Super Mario Bros. (JU) GG FCEUX
While the "Enemies Continually Hit Anywhere" code works great it really needs to based on the star power instead to kill everything possible. I may look more into that method tomorrow.Code:Enemies Continually Hit Anywhere AEOLTTYZ AAXUZTLG OXEULTSU PEEUGTGZ SOOLATKL GZXIPYEP Note: Only enemies susceptible to the fireball. Fire Mario will not be able to shoot fireballs. Based on and includes Nolberto82's "Fireballs Hit Anywhere" code.
Last edited by Abystus; 10-16-2011, 02:25:16 AM.
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