I edited/added more to my post after you posted your post, so I just copied and pasted it above and posted the part I added after your post. Is there a special phrase/word that people use in forums to inform the person/s when a situation like this occurs? Like a phrase/word like "Bump" that people use in forums.
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NES FCEUD codes by Abystus
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Last edited by OldSchoolGamer; 09-28-2011, 02:47:42 AM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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This great code that you made, (NES) NES Open Tournament Golf "Perfect Accuaracy", could open the door for other similiar codes for other games. Such as:- (NES) Tecmo Bowl
- Always Kick Field Goals With Maximum Power
- (NES) Tecmo Super Bowl
- Always Kick Field Goals With Maximum Power
- (NES) Double Dribble
- Perfect Accuracy For Free Throw Attempts
I think it's a shame that there are barely any codes for NES sports games. If you take a look of some of the classic NES sports games, there are barely any codes and in some cases, no codes at all. When I finally learn how to make codes, that is the genre that I am attacking first.Last edited by OldSchoolGamer; 09-28-2011, 04:06:19 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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- (NES) Tecmo Bowl
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I may take a look into these when I get a chance. I know Unicode requested a little more for the Adventure Island series so I may give them a quick look. Below is a game that is also lacking codes, and I'm very surprised that no one has hacked anything meaningful for it yet...Originally posted by OldSchoolGamer View PostThis great code that you made, (NES) NES Open Tournament Golf "Perfect Accuaracy", could open the door for other similiar codes for other games. Such as:- (NES) Tecmo Bowl
- Always Kick Field Goals With Maximum Power
- (NES) Tecmo Super Bowl
- Always Kick Field Goals With Maximum Power
- (NES) Double Dribble
- Perfect Accuracy For Free Throw Attempts
I think it's a shame that there are barely any codes for NES sports games. If you take a look of some of the classic NES sports games, there are barely any codes and in some cases, no codes at all. When I finally learn how to make codes, that is the genre that I am attacking first.
Little Samson (U) GG FCEUX
Code:Invincibility (Enemies only. Environment type damage such as spikes, lava, pits, etc will still kill you on contact.) APSELZEI Hit Anywhere ALUAIGEL Collectable Items Never Disappear (Unless you collect them, or you leave the screen.) AVKXSXVI
Last edited by Abystus; 09-28-2011, 07:13:38 PM.
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- (NES) Tecmo Bowl
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@Abystus, why I don't see any codes about these my requests yet?Originally posted by Unicode View PostYour "255 Maximum Lives" and "127 Maximum Health" codes are nice!
But the "Collectable Items Never Disappear" code is incorrect - it cause blinking glitches and more various side effects in the stages of the game, or even game's crashing, particularly on Plant Man's stage.
I now want a GG codes, again for Hudson's Adventure Island games:
Hudson's Adventure Island:- item modifier for the eggs that normally contains a skateboard, Eggplant, milk or Honey Fairy, or hidden eggs (I please for PAR codes for this);
- replace skateboard in eggs with Extra Life powerup;
- black and white mode;
- Game Boy mode with shade of green / blue / red color, similar to color in stages in Mega Man 5 for Game Boy.
Hudson's Adventure Island 2:- the player have maximum 32 / 64 / 96 / 128 / 255 Health units instead of 16;
- make hidden bonus eggs visible;
- black and white mode;
- Game Boy modes with shade of green / blue / red color, similar to color in stages in Mega Man 5 for Game Boy;
- the player can have up to 255 Extra Lives instead of 10;
- beat boss automatically.
Hudson's Adventure Island 3:- replace skateboard and Eggplant in eggs with axe / boomerang / dinosaur Powerup / Honey Fairy;
- the player have maximum 32 / 64 / 96 / 128 / 255 Health units instead of 15;
- black and white mode;
- Game Boy modes with shade of green / blue / red color, as the color in the stages in Mega Man 5 for Game Boy;
- beat boss automatically;
- make hidden bonus eggs visible.
I also checked your "Collectable Items Never Disappear" code for Mega Man 6 for any fixed version, but unfortunately... it also isn't updated yet.
Or at this rate, I please you make at least the codes for my requests that I am underlined in my quoted original post.Last edited by Unicode; 10-01-2011, 04:26:07 PM.
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Sorry been a little busy with some other things going on. I still have your requests on my list of things to do, and will try to fill as many of them as possible (I think some of them may exist already like the Black and White game here.)Originally posted by Unicode View Post@Abystus, why I don't see any codes about these my requests yet?
As with the above just been kinda overwhelmed by work and life in general. I will take another look at this when I get a chance.Originally posted by Unicode View PostI also checked your "Collectable Items Never Disappear" code for Mega Man 6 for any fixed version, but unfortunately... it also isn't updated yet.
I will see what I can do. Don't worry I haven't forgotten about themOriginally posted by Unicode View PostOr at this rate, I please you make at least the codes for my requests that I am underlined in my quoted original post.
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Last edited by Abystus; 10-01-2011, 12:55:52 AM.
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Hudson's Adventure Island 2 (U) GG FCEUX
Code:32 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) AXULELPP AXULKLAP 64 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) AKULELPP AKULKLAP 96 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) AVULELPP AVULKLAP 128 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) EEULELPP EEULKLAP 254 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) VNULELPO SNULKLAO 255 Maximum Lives (Will glitch lives display when exceeding the normal limit.) NYOIYEPE Start a New Game to View the Ending IAKXKUZA AASZELGA
Last edited by Abystus; 10-01-2011, 09:12:09 PM.
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The Punisher (U) GG FCEUX
Code:Hit Anywhere (Doesn't work during close encounters with bosses.) AAXXZPZL AANZGXAZ AAXXAKPA AAOXYXIA 2x Faster Stage Movement Speed (Will not work if enabled during a level in progress.) PANVGGAA 3x Faster Stage Scrolling Speed (Will not work if enabled during a level in progress.) ZANVGGAA 4x Faster Stage Scrolling Speed (Will not work if enabled during a level in progress.) LANVGGAA
Last edited by Abystus; 10-02-2011, 02:49:30 AM.
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Hudson's Adventure Island 3 (U) GG FCEUX
Code:32 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) AZXZZVYA AZXZTVYA AZEZZVYA 64 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) AGXZZVYA AGXZTVYA AGEZZVYA 96 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) ATXZZVYA ATXZTVYA ATEZZVYA 128 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) EAXZZVYA EAXZTVYA EAEZZVYA 254 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) VYXZZVYE SYXZTVYE SYEZZVYE Start a New Game to View the Ending LAEZLSZA AAEZYIGA
Last edited by Abystus; 10-02-2011, 05:39:26 PM.
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I have a problem with your "x Maximum Health Units" codes. They work and health bar increase only when player collect normal fruits refilling health with 1 or 2 units. But when you collect the meat or milk power-ups shown on screenshots below that refill the health bar to full, they reduce health bar back to 15 units. I please you fix that.Originally posted by Abystus View PostHudson's Adventure Island 3 (U) GG FCEUX
Code:32 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) AZXZZVYA AZXZTVYA 64 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) AGXZZVYA AGXZTVYA 96 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) ATXZZVYA ATXZTVYA 128 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) EAXZZVYA EAXZTVYA 254 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) VYXZZVYE SYXZTVYE Start a New Game to View the Ending LAEZLSZA AAEZYIGA
Last edited by Unicode; 10-02-2011, 03:06:11 AM.
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I have added an additional code that supports the meat power-up (and possibly the milk but I couldn't find a milk in all the levels I played). If that additional code does not work for the milk as well then please provide a saved state of you standing right next to a milk and I'll see what I can do.Originally posted by Unicode View PostI have a problem with your "x Maximum Health Units" codes. They work and health bar increase only when player collect normal fruits refilling health with 1 or 2 units. But when you collect the meat or milk power-ups shown on screenshots below that refill the health bar to full, they reduce health bar back to 15 units. I please you fix that.
I also looked into the Mega Man 6 code for "Collectable Items Never Disappear (Unless you collect them, or you leave the screen.)", but could not find a fix for it that did not cause other issues (blinking, disappearing enemies, etc) so I have removed the code from my hack list for that game.Last edited by Abystus; 10-02-2011, 06:55:23 PM.
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Hey Unicode, I see that you type "I please you..." often. The correct English is "Could you please fix that" or "I would like you to please fix that." Aside from that, your English is very good considering it's not your native language. In fact, if it wasn't for you saying "I please you..." often, people would have a hard time even knowing that English is not your native language. So I just thought somebody should help you out by telling you that you say that phrase incorrectly.Originally Posted by Unicode
I please you fix that.Last edited by OldSchoolGamer; 10-02-2011, 09:37:26 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Section Z (U) GG FCEUX
Code:Start a New Game to View the Ending LAEAZYPA Enemies Continually Hit Anywhere (Normal enemies only.) AEUYATTA Press Start to Complete Current Mission (Do not use once you reach sector 40, or the game will crash. Will disable the pause feature.) OXOIPUPK ZEOIZLPA PUOIGUSN AEOIILYA
Last edited by Abystus; 10-03-2011, 07:38:44 PM.
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