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  • Managed to get some free time this afternoon to test it, i've got her sat playing some spot the dog dvd game.
    How do you use the filter option? every time I type a value in the low / high boxes they return to 0 when I click off I'm trying to use the "Ignore results that are not in a specified value range" option with the values 0 and F.
    Last edited by kh2k4; 07-27-2009, 09:56:22 AM.
    http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
    Code Database

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    • Originally posted by kh2k4 View Post
      Managed to get some free time this afternoon to test it, i've got her sat playing some spot the dog dvd game.
      How do you use the filter option? every time I type a value in the low / high boxes they return to 0 when I click off I'm trying to use the "Ignore results that are not in a specified value range" option with the values 0 and F.
      Type the value and hit Enter. Clicking off the box or hitting Esc is seen as canceling.
      Last edited by Viper187; 07-27-2009, 01:22:57 PM.

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      • I know, double post. I think a new rev is worth it though.

        Rev 18 is on the SVN. I added a few of the little things from the list today, as well as solving an issue that's plagued my apps since I started writing Win32 API. Yes, the goddamn tab key works! You'll notice a "Use Result Number" combo box on the results tab now. The highlighted code(s) in the list will be added to the active list with the value from that search number if you hit Enter. Pressing Left/Right while navigating the results list will scroll that search number box as well. The active cheats list is now editable (doubleclick, enter to commit change), and toggling the checkboxes using Space should update the list on the console side.

        updated To Do list:
        export results
        lock menus during search
        fonts (default and custom)
        memory editor

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        • Damn, that's pretty much everything I mentioned

          Awesome; thanks.
          I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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          • Question, will there be a option to import lists the same as the use of the codebreaker device and other big name PS2 devices? Or maybe even a option to import lists from the computer. :]

            Also is there a way to change the DHCP IP table for the device its self or ps2cc.exe in general? Because I use a linksys router and don't have a crossover cable and don't see why it is a hassle to use the device
            Last edited by Tonic; 07-28-2009, 09:13:15 PM.

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            • My guess is that the IP addresses on the PS2-side are hard-coded.

              That's OK, you can still give your PC a static IP address behind a router. You should be able to just add a network alias with the static IP, and there you go.

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              • Rev 19 is up. Memory VIEWER is now available. Editing is planned, but I think there should be an update to the PS2 side to make this a little cleaner. I'm also having navigational issues with the shit. Go To works so you can view everything, but keyboard navigation once you're editing is a problem. I wanted to do CTRL+LEFT/RIGHT to jump from one box to the next but that's proving troublesome. Up/Down works at the moment. Enter commits change (cosmetic only) and moves to next value. There's an option to view the memory in different data sizes too.

                p.s. Has anyone given thought to having this stuff work on PS1 games?
                Last edited by Viper187; 07-29-2009, 12:23:21 AM.

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                • I've heard once ps2 code is executed it switches the ps2 into ps2 mode and disables all access to the iop. The ps2 uses the PS1DRV bios elf to switch the ps2 into ps1 mode and enables the iop it contains 2 to 3 secrman checks depending on which version ps2 it is v1-8 have 3 checks and v9-18 have 2 which is why you can do disc swap in uLE on slimlines to boot ps1 backups.
                  http://www.eurasia.nu/wiki/index.php...s2VersionTable
                  http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
                  Code Database

                  Comment


                  • Nope. In PS1 mode, the EE is turned off and the IOP is the main processor. In PS2 mode, the EE is the main processor and the IOP serves as a second processor (for input/output).

                    EDIT: I just realized that you might be talking about a totally different thing.
                    Last edited by misfire; 07-29-2009, 10:27:04 AM.

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                    • So your saying the ps1 cpu is reused whilst in ps2 mode to handle the input / ouput for the controllers, mc etc but can't use it play any ps1 game?

                      I'm completely confused because if the EE can't access the ps1 cpu whilst in ps1 mode how the hell does it tell it to smooth the textures and change the disc speed surely that cause it fail if it wasn't compatible? the ps2 contains a special ps1 bios too, I forget it's name, I found it before when googling SCPH-102.bin I found a list of every ps1 bios.
                      Last edited by kh2k4; 07-29-2009, 11:22:08 AM.
                      http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
                      Code Database

                      Comment


                      • Good question. Honestly, I don't know how the textures are smoothed. I guess this is done by the GS. I recommend asking the people over at ps2dev.org.

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                        • PS2CC rev 20 is on the SVN. LB suggested the ability to set a label on each search. Check it out.

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                          • Nice; I shall have to play with that later. Thanks.
                            I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                            • Up to rev 23.

                              Changes:
                              -Automatic connection/reconnection failure issues should be resolved. I added a manual Reconnect option under the Run menu just in case. For auto reconnecting, expect a command error followed by the status bar updating connection info.

                              -Results can be removed from the list with the Delete key.

                              -I Forgot button ("?") added to the Quick Search options.

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                              • Viper187, could you please check if ps2cc works with Artemis 0.2?

                                In theory, there should be no difference to CL, but I'd like to have your confirmation.

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