The gshi_ps2sdk.7z package is rather outdated. Get a fresh and crispy toolchain from http://bitbucket.org/ps2dev/ps2toolchain.
Your understanding is basically right, but you always need to hook the game, no matter if you're debugging or just cheating. (The debugger code is actually called by the cheat engine.)
You're right that writing to PS2 memory is not supported at the moment; it's on the to-do list.
I'm using "ntpbclient halt/resume" to see if a game is compatible. You could also run the standard ping command to see if PS2's network stack is up and running.
Your understanding is basically right, but you always need to hook the game, no matter if you're debugging or just cheating. (The debugger code is actually called by the cheat engine.)
You're right that writing to PS2 memory is not supported at the moment; it's on the to-do list.
I'm using "ntpbclient halt/resume" to see if a game is compatible. You could also run the standard ping command to see if PS2's network stack is up and running.
, I'm using a scepadread memcpy mastercode the same also happens for auto-hook.
, seriously it's like a cemetery around here somebody say something at least, has PS2rd suspended development due in parts to devs concentrating more on OPS2L?
Comment