Awesome, thank you.
Announcement
Collapse
No announcement yet.
CRACKdown's Retro Codes
Collapse
X
-
SNES - Jim Lee's WildC.A.T.S.
Power Bar Always Full
7E0D7BE0
Most Hits Do No Damage (sometimes you may take a hit, but usually prevents you from falling back or getting grabbed)
7E1FA5C2
Infinite Bombs
7E1F9509
Level / Event Modifier (Not perfect, won't usually play music for that stage and may do something weird with your health bar, but plays alright, you might need to turn it off once you get to the stage to press on in certain levels)
7E00DE??
00 = Spartan Stage 1
01 = Spartan Stage 2
02 = Spartan Stage 3
03 = Spartan Stage 4
04 = Maul Stage 1
05 = Maul Stage 2
06 = Maul Stage 3
07 = Warblade Stage 1
08 = Warblade Stage 2
09 = Warblade Stage 3
0A = Debug Screen
0B = Debug Screen II
0C = Maul Stage continued
0D = Maul Stage continued
0E = Maul will Freeze
0F = Maul will Freeze
10 = Spartan Cut Scene
11 = Maul Cut Scene
12 = Warblade Cut Scene
13 = Beginning Cut Scene
14 = Spartan Flying Scene
15 = Mirv Cut Scene
16 = Mirv Landing
17 = Debug Screen III
Seems to repeat after this, but who knows?
1 Hit Kills (updated: may freeze game when bosses appear)
7E413E00
7E419E00
7E41FE00
7E425E00
7E42BE00
7E431E00
7E437E00
7E43DE00
7E443E00
7E449E00
7E44FE00
7E455E00
7E45BE00
7E461E00
7E467E00Last edited by CRACKdown; 09-29-2011, 11:34:38 PM.
Comment
-
SNES - Lucky Luke
Note: Codes work best after game play begins
Infinite Lives
7E05A009
Infinite Rounds
7E05A209
Infinite Health
7E059F04
Walk Through Enemies
7E052647
Infinite Bombs
7E05A309
Jump in Midair (Can't shoot or use bombs, screen will follow you up but not down, you can jump through the floors above you in some locations which comes in quite useful sometimes)
7E04F600
Speed up Running / Walking animation (No real use, kind of humorous though, causes undesirable effects when you shoot or lay bombs)
7E052501
Music / Event Mod (Use at start menu will usually result in a level scene and then some music)
7E04C5??Last edited by CRACKdown; 10-01-2011, 11:05:35 PM.
Comment
-
That's the Background modifier code for versus mode. Sprinter_h hacked the character modifier codes already.Originally posted by Hybrid View Postseems this code was already hacked
7E1C27??
00 - Japan (Ryu)
01 - U.S.A. (Ken)
02 - Japan (Akuma)
03 - U.S.A. (Charlie)
04 - China (Chun-Li)
05 - Thailand (Adon)
06 - U.S.A. (Sodom)
07 - U.S.A. (Guy)
08 - England (Birdie)
09 - Italy (Rose)
0A - Brazil (M. Bison)
0B - Thailand (Sagat)
0C - Hong Kong (Dan)
0D - Japan (Sakura)
0E - U.S.A. (Rolento)
0F - India (Dhalsim)
10 - U.S.S.R. (Zangief)
11 - China (Gen)
12 - Australia (Classic Chun-Li)
13 - Australia (Gen; Crane Style)
Comment
-
SNES - Lethal Weapon
Character Modifier (0 = Riggs, 1 = Murtaugh)
7E02460?
Infinite Health
7E022606
Walk Through Enemies
7E025E50
Freeze Timer
7E0D2859
Infinite Bullets
7E021E06
Infinite Rounds
7E022209
Keep Jumping to get higher / walk on air (turn off to come down)
7E0F1E00
7E0F1F00
Level Modifier (Determines what level you go to regardless of door you enter, not really necessary since you can go to any level)
7E02480?
0 = Office
1 = Mission 1
2 = Mission 2
3 = Mission 3
4 = Mission 4
Just for fun codes
No animation
7E0EA605
Gun Show
7E0E568B
Swimmer
7E008FC0
Comment
-
SNES - Go Go Ackman 3
Character Modifier (takes place at start / after death / current stage. 0 = Ackman, 1 = Angel)
7E00B40?
Infinite Lives
7E01680A
Infinite Health
7E013405
Walk Through Enemies
7E0BD403
Infinite Bombs
7E014209
Always do charged up special attack
7E0BE601
Freeze Timer
7E013C99
Super Jump (turn off to come down)
7E0B9C00
Collect Souls Quickly
7E014699
Dragon Attack
7E078208
Invincible
7E18D616
Weapon Modifier
7E0132??
0A = Level 1 Sword
0B = Level 2 Sword
0C = Level 3 Sword
0D = Level 4 Sword
0E = Level 1 Gun
0F = Level 2 Gun
10 = Level 3 Gun
11 = Level 4 Gun
12 = Level 1 Boomerang
13 = Level 2 Boomerang
14 = Level 3 Boomerang
15 = Level 4 Boomerang
Item Slot 1 Modifier
7E014A??
Item Slot 2 Modifier
7E014C??
Item Slot 3 Modifier
7E014E??
Item Slot 4 Modifier
7E0150??
Item Slot 5 Modifier
7E0152??
Item Slot 6 Modifier
7E0154??
Item Slot 7 Modifier
7E0156??
Item Slot 8 Modifier
7E0158??
Items:
01 - 04 = Swords
05 - 08 = Guns
09 - 0C = Boomerangs
0D = 10 Souls
0E = 50 Souls
0F = Heart
10 = Heart UP
11 = Orange Tonic
12 = Blue Tonic
13 = Invincible Power
14 = Extra Life
15 = Dragon Attack
16 = Bomb
17 = Arm +1
18 = Arm +2
19 = Arm UP
Level Modifier
7E00840?
0 = Beginning
1 = Level 1
2 = Level 1B Car Chase
3 = Level 2 Angel Police Station
4 = Level 2B Angel Police
5 = Level 3 Shark Waters
6 = Level 3B Cliff Scaling
7 = Level 3C Cave
8 = Level 4 Flying
9 = Level 4B Woods
A = Level 5 Nest
B = Level 5B Toy Factory
C = Last Boss
Comment
-
SNES - Izzy's Quest for the Olympic Rings
Infinite Lives
7E9E900A
Infinite Health
7E9EB003
Super Jump (turn off to come down)
7E9E4300
Level Modifier (determines starting / next level)
7E0394??
7E0398??
Use these values for both addresses:
00 - 03 = License Screens
04 = Options Menu
05 = Greek Village I
06 = Rocket Ride I
07 = Greek Village II
08 = Space Walk I
09 = Greek Village III
0A = Rocket Ride II
0B = Lava Dome I
0C = Space Walk II
0D = Lava Dome II
0E = Rocket Ride III
0F = Lava Dome III
10 = Space Walk III
11 = Exit to Atlanta I
12 = Exit to Atlanta II
13 = Round Ends
14 = Game Ending
Comment
-
SNES - Youkai Buster - Ruka no Daibouken
Infinite Lives
7E109909
Infinite Health
7E109D05
Full Suction Power
7E008E04
Walk Through Enemies (DukeOdin's Originally didn't notice it was already hacked)
7E0C7050
Freeze Timer
7E109699
Rise into the air (turn off to come down, set to 00 for slow descent but can't jump)
7E0618FF
Keep sucking (Allows you to pull in several objects, but you can't shoot them off you have to suction onto a wall to break them off and you have to get closer to walls to suction onto them)
7E00A600
Not sure if the above code has much practical value to it, but it is kind of interesting. Will probably return to this game at some point, but started to have controller issues, so that's it for now.Last edited by CRACKdown; 10-05-2011, 01:41:15 AM.
Comment
-
Give these a try when you have time:
Mortal Kombat II (1.0, 1.1)
- Menu Modifier (Title Screen, Options screen, Character Select, etc...)
- Move Modifier (Should be an address or addresses that control what move is buffered to be performed, and that is possibly set to 0 after it's been executed.)
- End of Round Ality Modifier (Fatality, Babality, Friendship, etc...)
- Change Blood Color (Could possibly compare with the Japanese version as it has green blood instead. Should have RGB addresses.)
- Projectile Modifier
- Player Image Modifier (During Play)
- Character Select Screen Portrait Image modifiers (The game may replace the image with a darker version during selecting a character. If so then the value should change at the image address and should provide something to search on.)
Comment
-
SNES - Zool
Infinite Health
7E1CF1FA
Infinite Lives
7E020C09
Walk through enemies
7E1D8B40
Freeze Timer
7E1CE739
7E1CE839
Super Jump (You'll jump normal height but can move left or right in the air until you turn the code off)
7E1DE1FF
Mega Jump (Very high jump)
7E1D9F00
Add to Mega Jump (When you add these codes to the Mega Jump code you won't go quite as high, can go a little bit further, and can jump again a little before you touch the ground)
7E040D60
7E041180
7E041580
7E04198A
Level Modifier (00 = 1-1, increase by 1 for each level, 4 levels per world)
7E020A??
Comment

Comment