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CRACKdown's Retro Codes

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  • #61
    Awesome, thank you.

    Comment


    • #62
      SNES - Jim Lee's WildC.A.T.S.

      Power Bar Always Full
      7E0D7BE0

      Most Hits Do No Damage (sometimes you may take a hit, but usually prevents you from falling back or getting grabbed)
      7E1FA5C2

      Infinite Bombs
      7E1F9509

      Level / Event Modifier (Not perfect, won't usually play music for that stage and may do something weird with your health bar, but plays alright, you might need to turn it off once you get to the stage to press on in certain levels)
      7E00DE??

      00 = Spartan Stage 1
      01 = Spartan Stage 2
      02 = Spartan Stage 3
      03 = Spartan Stage 4
      04 = Maul Stage 1
      05 = Maul Stage 2
      06 = Maul Stage 3
      07 = Warblade Stage 1
      08 = Warblade Stage 2
      09 = Warblade Stage 3
      0A = Debug Screen
      0B = Debug Screen II
      0C = Maul Stage continued
      0D = Maul Stage continued
      0E = Maul will Freeze
      0F = Maul will Freeze
      10 = Spartan Cut Scene
      11 = Maul Cut Scene
      12 = Warblade Cut Scene
      13 = Beginning Cut Scene
      14 = Spartan Flying Scene
      15 = Mirv Cut Scene
      16 = Mirv Landing
      17 = Debug Screen III

      Seems to repeat after this, but who knows?

      1 Hit Kills (updated: may freeze game when bosses appear)
      7E413E00
      7E419E00
      7E41FE00
      7E425E00
      7E42BE00
      7E431E00
      7E437E00
      7E43DE00
      7E443E00
      7E449E00
      7E44FE00
      7E455E00
      7E45BE00
      7E461E00
      7E467E00
      Last edited by CRACKdown; 09-29-2011, 11:34:38 PM.

      Comment


      • #63
        SNES - Lucky Luke
        Note: Codes work best after game play begins

        Infinite Lives
        7E05A009

        Infinite Rounds
        7E05A209

        Infinite Health
        7E059F04

        Walk Through Enemies
        7E052647

        Infinite Bombs
        7E05A309

        Jump in Midair (Can't shoot or use bombs, screen will follow you up but not down, you can jump through the floors above you in some locations which comes in quite useful sometimes)
        7E04F600

        Speed up Running / Walking animation (No real use, kind of humorous though, causes undesirable effects when you shoot or lay bombs)
        7E052501

        Music / Event Mod (Use at start menu will usually result in a level scene and then some music)
        7E04C5??
        Last edited by CRACKdown; 10-01-2011, 11:05:35 PM.

        Comment


        • #64
          i was thinking is there anyway you can make a code for shadowrun that would modify jake in to a troll decker or a samurai warrior maybe?

          Comment


          • #65
            Originally posted by Hybrid View Post
            seems this code was already hacked
            7E1C27??

            00 - Japan (Ryu)
            01 - U.S.A. (Ken)
            02 - Japan (Akuma)
            03 - U.S.A. (Charlie)
            04 - China (Chun-Li)
            05 - Thailand (Adon)
            06 - U.S.A. (Sodom)
            07 - U.S.A. (Guy)
            08 - England (Birdie)
            09 - Italy (Rose)
            0A - Brazil (M. Bison)
            0B - Thailand (Sagat)
            0C - Hong Kong (Dan)
            0D - Japan (Sakura)
            0E - U.S.A. (Rolento)
            0F - India (Dhalsim)
            10 - U.S.S.R. (Zangief)
            11 - China (Gen)
            12 - Australia (Classic Chun-Li)
            13 - Australia (Gen; Crane Style)
            That's the Background modifier code for versus mode. Sprinter_h hacked the character modifier codes already.

            Comment


            • #66
              SNES - Little Magic (J)

              Infinite Lives
              7E005905

              Stage Modifier (00 - 80, 00 = 1..., press select to die and you'll go to that level. Use 64 at the start menu to see ending, if used during game play you'll get an unplayable level)
              7E0058??

              Comment


              • #67
                SNES - Lethal Weapon

                Character Modifier (0 = Riggs, 1 = Murtaugh)
                7E02460?

                Infinite Health
                7E022606

                Walk Through Enemies
                7E025E50

                Freeze Timer
                7E0D2859

                Infinite Bullets
                7E021E06

                Infinite Rounds
                7E022209

                Keep Jumping to get higher / walk on air (turn off to come down)
                7E0F1E00
                7E0F1F00

                Level Modifier (Determines what level you go to regardless of door you enter, not really necessary since you can go to any level)
                7E02480?

                0 = Office
                1 = Mission 1
                2 = Mission 2
                3 = Mission 3
                4 = Mission 4

                Just for fun codes

                No animation
                7E0EA605

                Gun Show
                7E0E568B

                Swimmer
                7E008FC0

                Comment


                • #68
                  SNES - Go Go Ackman 3

                  Character Modifier (takes place at start / after death / current stage. 0 = Ackman, 1 = Angel)
                  7E00B40?

                  Infinite Lives
                  7E01680A

                  Infinite Health
                  7E013405

                  Walk Through Enemies
                  7E0BD403

                  Infinite Bombs
                  7E014209

                  Always do charged up special attack
                  7E0BE601

                  Freeze Timer
                  7E013C99

                  Super Jump (turn off to come down)
                  7E0B9C00

                  Collect Souls Quickly
                  7E014699

                  Dragon Attack
                  7E078208

                  Invincible
                  7E18D616

                  Weapon Modifier
                  7E0132??

                  0A = Level 1 Sword
                  0B = Level 2 Sword
                  0C = Level 3 Sword
                  0D = Level 4 Sword
                  0E = Level 1 Gun
                  0F = Level 2 Gun
                  10 = Level 3 Gun
                  11 = Level 4 Gun
                  12 = Level 1 Boomerang
                  13 = Level 2 Boomerang
                  14 = Level 3 Boomerang
                  15 = Level 4 Boomerang

                  Item Slot 1 Modifier
                  7E014A??

                  Item Slot 2 Modifier
                  7E014C??

                  Item Slot 3 Modifier
                  7E014E??

                  Item Slot 4 Modifier
                  7E0150??

                  Item Slot 5 Modifier
                  7E0152??

                  Item Slot 6 Modifier
                  7E0154??

                  Item Slot 7 Modifier
                  7E0156??

                  Item Slot 8 Modifier
                  7E0158??

                  Items:
                  01 - 04 = Swords
                  05 - 08 = Guns
                  09 - 0C = Boomerangs
                  0D = 10 Souls
                  0E = 50 Souls
                  0F = Heart
                  10 = Heart UP
                  11 = Orange Tonic
                  12 = Blue Tonic
                  13 = Invincible Power
                  14 = Extra Life
                  15 = Dragon Attack
                  16 = Bomb
                  17 = Arm +1
                  18 = Arm +2
                  19 = Arm UP

                  Level Modifier
                  7E00840?

                  0 = Beginning
                  1 = Level 1
                  2 = Level 1B Car Chase
                  3 = Level 2 Angel Police Station
                  4 = Level 2B Angel Police
                  5 = Level 3 Shark Waters
                  6 = Level 3B Cliff Scaling
                  7 = Level 3C Cave
                  8 = Level 4 Flying
                  9 = Level 4B Woods
                  A = Level 5 Nest
                  B = Level 5B Toy Factory
                  C = Last Boss

                  Comment


                  • #69
                    SNES - Izzy's Quest for the Olympic Rings

                    Infinite Lives
                    7E9E900A

                    Infinite Health
                    7E9EB003

                    Super Jump (turn off to come down)
                    7E9E4300

                    Level Modifier (determines starting / next level)
                    7E0394??
                    7E0398??

                    Use these values for both addresses:
                    00 - 03 = License Screens
                    04 = Options Menu
                    05 = Greek Village I
                    06 = Rocket Ride I
                    07 = Greek Village II
                    08 = Space Walk I
                    09 = Greek Village III
                    0A = Rocket Ride II
                    0B = Lava Dome I
                    0C = Space Walk II
                    0D = Lava Dome II
                    0E = Rocket Ride III
                    0F = Lava Dome III
                    10 = Space Walk III
                    11 = Exit to Atlanta I
                    12 = Exit to Atlanta II
                    13 = Round Ends
                    14 = Game Ending

                    Comment


                    • #70
                      SNES - Youkai Buster - Ruka no Daibouken

                      Infinite Lives
                      7E109909

                      Infinite Health
                      7E109D05

                      Full Suction Power
                      7E008E04

                      Walk Through Enemies (DukeOdin's Originally didn't notice it was already hacked)
                      7E0C7050

                      Freeze Timer
                      7E109699

                      Rise into the air (turn off to come down, set to 00 for slow descent but can't jump)
                      7E0618FF

                      Keep sucking (Allows you to pull in several objects, but you can't shoot them off you have to suction onto a wall to break them off and you have to get closer to walls to suction onto them)
                      7E00A600

                      Not sure if the above code has much practical value to it, but it is kind of interesting. Will probably return to this game at some point, but started to have controller issues, so that's it for now.
                      Last edited by CRACKdown; 10-05-2011, 01:41:15 AM.

                      Comment


                      • #71
                        Give these a try when you have time:

                        Mortal Kombat II (1.0, 1.1)
                        • Menu Modifier (Title Screen, Options screen, Character Select, etc...)
                        • Move Modifier (Should be an address or addresses that control what move is buffered to be performed, and that is possibly set to 0 after it's been executed.)
                        • End of Round Ality Modifier (Fatality, Babality, Friendship, etc...)
                        • Change Blood Color (Could possibly compare with the Japanese version as it has green blood instead. Should have RGB addresses.)
                        • Projectile Modifier
                        • Player Image Modifier (During Play)
                        • Character Select Screen Portrait Image modifiers (The game may replace the image with a darker version during selecting a character. If so then the value should change at the image address and should provide something to search on.)
                        Not taking any requests at this time.

                        Bored? Watch some of my hacks here.

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                        • #72
                          Added.

                          Comment


                          • #73
                            SNES - Zool

                            Infinite Health
                            7E1CF1FA

                            Infinite Lives
                            7E020C09

                            Walk through enemies
                            7E1D8B40

                            Freeze Timer
                            7E1CE739
                            7E1CE839

                            Super Jump (You'll jump normal height but can move left or right in the air until you turn the code off)
                            7E1DE1FF

                            Mega Jump (Very high jump)
                            7E1D9F00

                            Add to Mega Jump (When you add these codes to the Mega Jump code you won't go quite as high, can go a little bit further, and can jump again a little before you touch the ground)
                            7E040D60
                            7E041180
                            7E041580
                            7E04198A

                            Level Modifier (00 = 1-1, increase by 1 for each level, 4 levels per world)
                            7E020A??

                            Comment


                            • #74
                              Codes have been added.
                              Hacking games is always fun because you don't know what's hidden in the game.

                              Comment


                              • #75
                                Teenage Mutant Ninja Turtles IV - Turtles in Time (USA):

                                Two codes needed would be always throw enemies at screen and always slam enemies.

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