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  • #46
    yep..that's the one

    and why is that??

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    • #47
      Originally posted by retrogamer View Post
      and why is that??
      Why is that??? Because it's probably going to take more time to figure out than I'm willing to invest.
      The Code Hut: http://codehut.gshi.org/

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      • #48
        that's a reason Tony Thanks anyways

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        • #49
          if i had the game i could figure out how to avoid dying from them traps

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          • #50
            Oh yo Tony

            I found them

            CE89-0455 - Poison Mushrooms Are 1 Ups
            C289-0D55 - Power Up's are Starman
            F789-0755 - Starman in 1up's I did this one..But it dosen't jump out
            xx89-0F55 - Effects Starman...I did this

            I don't know how I done it long ago - Brian Kent did them on GScentrel

            I have mess around with it..like having the Power-up, 1up or Starman replaced by a Poison Mushroom

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            • #51
              I'm glad to hear you found them. Now you can sleep at night. :-)
              The Code Hut: http://codehut.gshi.org/

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              • #52
                yeah..thanks for helping out...

                Can you see if you could

                Power Up Mushroom replaced by a 1up or a poison mushroom ..Now you have the Codes to work with

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                • #53
                  This code has been verified on real hardware...

                  Sensible Soccer - International Edition (E) (Genesis/Mega Drive)

                  CWGT-CA70
                  Lets you play the European cartridge on a US Genesis console.

                  ----------------

                  There are a couple codes for this at GameFAQs, but they don't work.
                  The Code Hut: http://codehut.gshi.org/

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                  • #54
                    Someone is testing these codes, so as soon as he gives me a thumbs up, I'll add them to the site.

                    Langrisser II (Genesis/MD)

                    CLAT-AA4G
                    Master Code (use this if you get a blank/red screen). Note: This is an improved master code, which means it will make the game load much faster on start-up. Has only been tested on "REV02".


                    AKEA-CA6N
                    When you get a level-up, you'll level-up all the way to level 10, and you'll get to make a class change. This code has only been tested on "REV02".
                    Last edited by Tony H; 02-19-2012, 05:36:33 PM.
                    The Code Hut: http://codehut.gshi.org/

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                    • #55
                      BTW, Tony, I tested your GG code 108E-D481 for a stronger beginning sword in SNES legend of Zelda: A Link to the Past, & it worx great on the first sword, but not on subsequent swords. Thought I'd letcha know, since U said U hadn't tested it yourself on subsequent swords.

                      Please keep up the good work, along with Nolberto! You guys are the GG kings!
                      I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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                      • #56
                        Thanks for the info Phil... will add that to the code notes.

                        EDIT: Code note has been updated.
                        Last edited by Tony H; 02-20-2012, 09:04:28 PM.
                        The Code Hut: http://codehut.gshi.org/

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                        • #57
                          Your Zelda Code...

                          Guess what, Tony...

                          When using your Zelda sword code above with the Master Swd. and PAR code 7EF35929, it makes that "hybrid" sword even stronger! It just doesn't seem to affect the ordinary Master swd. (I'll try it on the ordinary Gold Swd. in a day or so.)
                          I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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                          • #58
                            Originally posted by Phil The Hammer View Post
                            Guess what, Tony...

                            When using your Zelda sword code above with the Master Swd. and PAR code 7EF35929, it makes that "hybrid" sword even stronger! It just doesn't seem to affect the ordinary Master swd. (I'll try it on the ordinary Gold Swd. in a day or so.)
                            Interesting.
                            The Code Hut: http://codehut.gshi.org/

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                            • #59
                              I can't really tell if your code affects the unmodified Gold Swd. or not. In trying to find out how much damage one hit of that swd. does, using the Code search feature of ZSNES, I keep getting varying values. I'm not a good enough "debugger" to figure out the whys and wherefores of that phenom. Same when using your code; I get different results each time.

                              Oh well-'Twas interesting to try! And I appreciate your GG work!
                              I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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                              • #60
                                Thanks for the info Phil. I appreciate it.
                                Last edited by Tony H; 02-28-2012, 08:17:59 PM.
                                The Code Hut: http://codehut.gshi.org/

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