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  • #16
    For future reference, since I'm going to be adding my own codes to the DB from now on, I'm going to be posting my codes in the format I use for my website. In the long run, this will be a little easier for me since I don't have to re-format my codes to post them here.

    I agree 100% with the staff when they ask to format the code posts with the code description first, and then the code. This does make it easier to add them to the DB.
    The Code Hut: http://codehut.gshi.org/

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    • #17
      Tiny Toon Adventures - Buster's Hidden Treasure (E)

      NOTE: These codes are for the European (E) Mega Drive version.


      AJYT-AA5Y
      Infinite lives.


      ACZT-BA8E
      Almost infinite health.


      AJWA-AA86
      Infinite special helpers once you have one.


      BJLA-DA6E
      Carrots are worth 10.


      ABHA-BENJ
      High jump.


      ABHA-AANJ
      Super high jump.


      ABHA-ALEJ
      Moon jump.


      I'll add the codes shortly.

      EDIT: A few of these codes I just ported over from the Galoob "USA" version codes (all except the "jump" codes which I made from scratch), but I found that they made a mistake (wrong ROM address) on the "Carrots worth 10" USA version code. I corrected the mistake when I ported the code over.
      Last edited by Tony H; 03-26-2011, 04:17:34 PM.
      The Code Hut: http://codehut.gshi.org/

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      • #18
        @Tony Hedstrom, I please you to repair one another code for the same game. On the US version of Tiny Toon Adventures - Buster's Hidden Treasure, the official Galoob code "Each carrot worth 2" AYLA-DA50 works without any issues. But this one for "Each carrot worth 5" AYLA-DA51 must be fixed because it don't work correctly! When the code is enabled, the game don't counts the carrots and make stranged sounds instead when you collect them.
        Last edited by Unicode; 03-26-2011, 06:19:08 PM.

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        • #19
          Here are the corrected Galoob Game Genie codes for Tiny Toon Adventures - Buster's Hidden Treasure (Genesis/US version)...

          AYLA-DA50
          Carrots are worth 5.


          BJLA-DA50
          Carrots are worth 10.


          I even looked in the Galoob code book, and the codes are incorrect in there too.

          Unicode, let me know if these 2 corrected codes work for you. If they do, I'll change them in the database.
          The Code Hut: http://codehut.gshi.org/

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          • #20
            Originally posted by Tony Hedstrom View Post
            Here are the corrected Galoob Game Genie codes for Tiny Toon Adventures - Buster's Hidden Treasure (Genesis/US version)...

            AYLA-DA50
            Carrots are worth 5.


            BJLA-DA50
            Carrots are worth 10.


            I even looked in the Galoob code book, and the codes are incorrect in there too.

            Unicode, let me know if these 2 corrected codes work for you. If they do, I'll change them in the database.
            Your codes for Tiny Toon Adventures - Buster's Hidden Treasure (Genesis) works very good.

            I have one problem. @nolberto82 has create code "Pieces Don't Fall" SXUAYLVY for Tetris (Tengen Version) for NES http://www.gshi.org/?s=v2&sys=5&gid=4808. But I found an error - when the code is enabled, you cannot press down on Direction Pad to place pieces on the ground. I had written to @nolberto82 in his thread about this, but he cancel do any requests more and don't fix the problem. I very please you test the code and fix it, @Tony Hedstrom.
            Last edited by Unicode; 03-26-2011, 07:17:43 PM.

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            • #21
              I added the corrected 'Tiny Toon Adventures' codes. I left the incorrect Galoob codes there and just added a note with the corrected codes. That way, when new people come here looking for codes, they'll see that GSHI/GameHacking.org is better than other code sites (i.e. we even fix "official" codes).

              Unicode, there's a "Press Down To Stop Blocks From Falling" code on the same page you linked to. Why don't you use that code?
              Last edited by Tony H; 03-26-2011, 09:36:25 PM.
              The Code Hut: http://codehut.gshi.org/

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              • #22
                I test the code that you noted and the pieces don't fall when I press down, but then I can't move the pieces to left or right. The @nolberto82 GameGenie code stops the pieces from automatic falling, but the manually dropping with Down on D-pad to place them on ground also is blocked. I. e. you cannot place any pieces until you disable the code - you can only rotate pieces.
                Last edited by Unicode; 03-27-2011, 05:27:17 AM.

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                • #23
                  Originally posted by Unicode View Post
                  I test the code that you noted and the pieces don't fall when I press down, but then I can't move the pieces to left or right.
                  When you release the Down button, you can move the pieces left or right.
                  The Code Hut: http://codehut.gshi.org/

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                  • #24
                    Many thanks to Hybrid for posting about Bio Force Ape. Here's a link to a very interesting story about the game: http://www.lostlevels.org/bio-force-ape/

                    Bio Force Ape (J) (Prototype) NES

                    ATEPAVAL +
                    AVUPAVAL
                    Walk through walls. Even works when you're falling. Also makes you invincible to some enemies.

                    I'll add the codes ASAP.

                    EDIT: Codes added.
                    Last edited by Tony H; 04-03-2011, 03:08:56 PM.
                    The Code Hut: http://codehut.gshi.org/

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                    • #25
                      ^whoa! never play this game before! but, i need to download VirtuaNES because i have problem with Nestopia as it won't let me turn it off! anyways, good that Bio Force Ape is not part of worst game called Action 52
                      Last edited by Sly Hedgehog; 04-03-2011, 05:11:29 PM.

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                      • #26
                        neat code Tony

                        ^whoa! never play this game before! but, i need to download VirtuaNES because i have problem with Nestopia as it won't let me turn it off! anyways, good that Bio Force Ape is not part of worst game called Action 52
                        don't remind me of action 52
                        NES
                        http://gshi.org/?s=v2&sys=5&gid=10007
                        genesis
                        http://gshi.org/?s=v2&sys=8&gid=10287

                        you think its bad playing those games try making codes for those horrid POS games

                        RIP MOM 6-27-52 - 12-25-10

                        Comment


                        • #27
                          Legacy of the Wizard (NES)

                          OUOVNPOP
                          All enemies are gone. Probably best used for exploring (without enemies bothering you). Not sure if you can finish the game with this code on.


                          Code will be added shortly.
                          The Code Hut: http://codehut.gshi.org/

                          Comment


                          • #28
                            I tested these codes and seem most of them don't work correctly.

                            Originally posted by Tony Hedstrom View Post
                            Staff, I'll add these codes to the DB in the near future.

                            Adventure Island (Hudson's) NES

                            PANEPAAA
                            Start on area 2.

                            ZANEPAAA
                            Start on area 3.

                            LANEPAAA
                            Start on area 4.

                            GANEPAAA
                            Start on area 5.

                            IANEPAAA
                            Start on area 6.

                            TANEPAAA
                            Start on area 7.

                            YANEPAAA
                            Start on area 8.

                            PEEAZAAA
                            Use this code with any of the codes above and you will start on round 2.

                            ZEEAZAAA
                            Use this code with any of the codes above and you will start on round 3.

                            LEEAZAAA
                            Use this code with any of the codes above and you will start on round 4.

                            PANEPAAE
                            Start on new/weird level, then warp to area 3, round 1.

                            ZANEPAAE
                            Start on new/weird level, then warp to area 4, round 1.

                            IANEPAAE
                            Start on new/weird level, then warp to area 7, round 1.

                            (...)
                            With "Start on Area x" codes, you should start on begining of the areas (Area X Round 1) on the corresponding area. But for any unknown reason values for the corresponding areas also apply for the round on that you start. In this way, you'll start game on a wrong levels:

                            PANEPAAA
                            Start on area 2.
                            start on Area 2 Round 2 (you should starts on Area 2 Round 1, not on Area 2 Round 2).

                            ZANEPAAA
                            Start on area 3.
                            Start on Area 3 Round 3 (you should start on Area 3 Round 1, not on Area 3 Round 3).

                            LANEPAAA
                            Start on area 4.
                            This code warp you on Area 4 Round 4 (you should start on Area 4 Round 1).

                            GANEPAAA
                            Start on area 5.
                            The state screen before load of the stage show strange level - Area 5 Round 5 (each area in the game have only 4 rounds, numbered with 1 - 4), then you'll start on Area 6 Round 1.

                            IANEPAAA
                            Start on area 6.
                            Almost the same effect - the state screen before the loadind of stage shows level Area 6 Round 6 (?), you'll start on Area 6 Round 2, but after complete it, you are warped to Area 7 Round 1.

                            TANEPAAA
                            Start on area 7.
                            This code also has stranged effects - the state screen show Area 7 Round 7 (???), then you starts at Area 8 Round 3.

                            YANEPAAA
                            Start on area 8.
                            Almost the same bug. The state screen shows Area 8 Round 8 (???), then appear any unknown level Area X Round 4 instead on Area 8 Round 1.

                            I. e. I please you modify the your GameGenie codes, so that you starts on Area 2 Round 1 (not Area 2 Round 2), Area 3 Round 1 (not Area 3 Round 3), Area 4 Round 1 (not Area 4 Round 4) and so on?

                            *****

                            About "Use this code with any of the codes above and you will start on round X" codes, instead on corresponding round, you'll start on the corresponding checkpoints in entire stage. I attach a screenshots what is it about:

                            PEEAZAAA
                            Use this code with any of the codes above and you will start on round 2.
                            For example, you wish to start at Area 1 Round 2. But when I enter GameGenie code with GameGenie Encoder/Decoder Tool in FCEUX 2.1.5 and add it to cheatlist, I get the following on State Screen (see Screenshot 1) and starting point (see Screenshot 2):

                            You should see this on the on State Screen (see Screenshot 3) and starting point (see Screenshot 4):

                            ZEEAZAAA
                            Use this code with any of the codes above and you will start on round 3.
                            I got the following on State Screen (see Screenshot 5) and starting point (see Screenshot 6):

                            You should get this on the on State Screen (see Screenshot 7) and starting point (see Screenshot 8):

                            LEEAZAAA
                            Use this code with any of the codes above and you will start on round 4.
                            With this code I also got the following on the State Screen (see Screenshot 9) and different starting point (see Screenshot 10):

                            The correct State Screen (see Screenshot 11) and starting on begining of the Round 4 (see Screenshot 12):

                            I very please @Tony Hedstrom test and fix his Stage Select codes that are noted above.

                            *****

                            PANEPAAE
                            Start on new/weird level, then warp to area 3, round 1.

                            ZANEPAAE
                            Start on new/weird level, then warp to area 4, round 1.

                            IANEPAAE
                            Start on new/weird level, then warp to area 7, round 1.

                            These three are the only GameGenie codes that work with no issues.

                            Below are attached all screenshots except Screenshot #9.
                            Attached Files
                            Last edited by Unicode; 04-10-2011, 01:18:22 PM. Reason: Punctuation and wrong information

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                            • #29
                              Here I'm posted Screenshot #9 because I couldn't attach it in my previous post.
                              Attached Files
                              Last edited by Unicode; 04-08-2011, 03:05:55 PM.

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                              • #30
                                I've never played Adventure Island before, so I'm not familiar with the game or levels. The little signs that say "S", "4", etc... what are those for? Does "S" mean Start? Does "4" mean the 4th round or 4th area?

                                Any info you have that will help me figure out what round or area I'm actually on would be helpful.
                                The Code Hut: http://codehut.gshi.org/

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