What Master System codes have you added to the database today? You've added too many for them to all be seen on the "Recent Activity" section.
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Mez's Codes...
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Hell I don't know. I dug up a bunch of old threads and found a lot of codes that were never added.
One thread was by Tiger(something), one by Phil the hammer, and one by Doommaster1994. That's all I can remember right off.
http://gamehacking.org/vb/threads/30...stem-PAR-codes
http://gamehacking.org/vb/threads/87...n-Replay-Codes
http://gamehacking.org/vb/threads/87...r-System-Codes
And converted this code to PAR:
http://gamehacking.org/vb/threads/64...bal-Gladiators
There was more, like a few Genesis codes, but oh well.Last edited by Mezmorize; 04-20-2014, 04:37:39 PM.
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I think these codes you made for Tom & Jerry are for a different game:
Tom and Jerry - The Movie (USA, Europe)
C84C69:C9 Invulnerability
3DA51B:00 Infinite Bullets
32B39E:3A Infinite Lives
There are no bullets in Tom & Jerry, and if I look at the ROM addresses for the Infinite Lives and Infinite Bullets code in a hex editor, I get a long string of FFFFFF…….
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Those three codes are for True Lies (World).
Looks like I forgot to write down the name of the game after Tom & Jerry in my text document.
As for the WWF Raw code, I'll just delete it then.
The code only affected certain moves, and since you didn't notice an effect it may even only affect one character.
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Lunar: Walking School
LUNAR: Walking School [Lunar: Sanposuru Gakuen (Japan)]
I'll test out if the ROM codes will work for the untranslated release when I have more time, and move the codes to the appropriate game. I don't think this particular translation release is currently on the database though.
Max Money (RAM) [16,777,215]
Code:00C201:FF (255) 00C202:FF (65,280) 00C203:FF (16,711,680)
Code:00C220:?? Item Slot 01 00C221:?? Item Slot 02 00C222:?? Item Slot 03 00C223:?? Item Slot 04 00C224:?? Item Slot 05 00C225:?? Item Slot 06 00C226:?? Item Slot 07 00C227:?? Item Slot 08 00C228:?? Item Slot 09 00C229:?? Item Slot 10 00C22A:?? Item Slot 11 00C22B:?? Item Slot 12 00C22C:?? Item Slot 13 00C22D:?? Item Slot 14 00C22E:?? Item Slot 15 00C22F:?? Item Slot 16 00C230:?? Item Slot 17 00C231:?? Item Slot 18 00C232:?? Item Slot 19 00C233:?? Item Slot 20 00C234:?? Item Slot 21 00C235:?? Item Slot 22 00C236:?? Item Slot 23 00C237:?? Item Slot 24 00C238:?? Item Slot 25 00C239:?? Item Slot 26 00C23A:?? Item Slot 27 00C23B:?? Item Slot 28 00C23C:?? Item Slot 29 00C23D:?? Item Slot 30 00C23E:?? Item Slot 31 00C23F:?? Item Slot 32
Code:00:Nothing 01:Calm Herb 02:Cure Herb 03:Star Herb 04:Life Herb 05:Sun Herb 06:Comet Light 07:Cinnabar 08:Citrine 09:Aquamarine 0A:Chalk 0B:Charcoal 0C:Light Water 0D:Prtct Water 0E:Myst Water 0F:Tranquility 10:Star Light 11:Resurrect 12:Sun Light 13:Cure Potion 14:Star Sparkle 15:Sun Sparkle 16:Lively Ptn 17:Rest Potion 18:Life Potion 19:Sunshine 1A:Wind Spirit 1B:Bread 1C:Cookie 1D:Donut 1E:Meat 1F:BDrag. Ring 20:Goat Staff 21:Final Eye 22:Blue Robe 23:Trio Robe 24:Green Robe 25:Quintet Robe 26:Final Hair 27:Final Arm 28:Final Body 29:Brass Stone 2A:Saffron 2B:Pale Water 2C:Mirror 2D:Magic Pot 2E:Manliness
Code:Start With ?? Item 1D1594:?? Note: 00-2E = Accepted Values. Default value is 1D which is "Donut". Item Gained When You Drop The Item In Slot 1 0033F8:?? Note: 00-2E = Accepted Values. Default value is 00 which is nothing. If you change the value to the item you have, you disable the ability to drop an item. Extra Note: Was only tested when the item inventory only contained one item.
Code:The following code is only recommended using with Fusion. It's a mixture between ROM and RAM codes, and needs to only be enabled when needed as it messes with all menus in the game. How to use: Enable the code during game-play, and press the Start button to bring up the menu. Instead of only the usual five options, now you can access the debugging features also. Before pressing the 2 button to confirm a choice, it's recommend to disable the RAM cheat. Debug Mode C1128E:AE 3C128F:00 00C154:01 (RAM) [Align Pause Menu] Note: The final option of the menu is disabled, as all it does is say "Ellie gained a level!" without it actually happening. 00:Ellie 01:Lena 02:Items 03:Money 04:Save 05:Map [warp anywhere in the game] 06:Phase [view every character picture in the game] 07:BGM [sound test] 08:Fight [go to any fight in the game] 09:(Buggy) [Seems to take away the second party member, set all stats to 0 for the main character and give her all magic spells.] 0A:Chara [view all the text in the game?] 0B:Point [show your current coordinates] 0C:Scroll [find a location's coordinates on the screen] 0D:Flag [turn on/off event flags in the game] 0E:Scene [Chapter Modifier] 0F:Demo [view the 'CG' backgrounds] 10:Level [Character Level Modifier] 11:(Buggy) ["Ellie gained a level!" dialog.]
Code:Access Debug Options (RAM) 00C164:11 Note: Only enable this code as needed as it messes with all menus.
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Change the value to 00 and once you start blinking, it won't run out.
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Hey Mez, I was trying to make a code for Sonic not to die when the platforms shove him into the wall, and this is what I got:
Walk Through Solid Objects (Alternate)
R0PA-C6T4
This code was not intentional but when I found it I kept it because I know most hackers on here like WTW codes. Just letting you know I wasn't trying to copy you with that one. Overall yours is better because with mine you can fall though certain objects like moving platforms and such, it also let's you go right through ring monitors. You can still break the monitors also. If you do use it you might want to use Nolberto's jump in midair codes.Last edited by 47iscool; 04-25-2014, 11:34:09 PM.
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Game Gear codes:
Code:Magical Taruruuto-kun (Japan) Infinite Health 3D42E8:00 Invulnerability (RAM) 00C219:01 00C21A:8E Infinite Lives (RAM) 00C23D:03 ___ Mappy (Japan) Infinite Lives 3D3ABA:00 ___ Ninku Gaiden - Hiroyuki Daikatsugeki (Japan) Infinite Lives (RAM) 00C044:04 Infinite Lives 3D3AD6:00 ___ Sylvan Tale (Japan) [T+Eng1.01_AGTP] Infinite Health 322E72:3A Full Item Inventory 024128:00 First time getting this code to work right; back when I tried making this with some NES games the items would appear to be in your inventory, but not be selectable/useable. ___ Torarete Tamaruka (Japan) Start With 9,900 Money 05024B:63 Start With Max Money (9,999) 00024A:63 05024B:63 Infinite Money 320C58:3A 320C51:3A
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Mez, I was wondering if you could help me figure out which values I'm supposed to substitute when creating ROM codes for Master System and Game Gear. I've been following this guide to find the ROM addresses:
http://gamehacking.org/vb/threads/45...r-mastersystem
Using Desert Strike (Europe) (En,Fr,De,Es) for the Master System, I found these ROM addresses using RAM codes:
Effect, RAM Address, ROM Address, Value, Substitute
Lives, CED5, 13E2, 35, ?
Armor, CED7, 1C7D, 22, ?
Fuel, CED9, 1C0B, 35, ?
So how do I know what value to plug into the codes to get them to work? By trial and error, I got these results (Fusion Format):
Infinite Lives 3513E2:3A
Infinite Armor 221C7D:3A
Infinite Fuel 351C0B:C9
I would like to know a better way to do this than simply guessing.
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I wasn't talking about converting the codes. I wanted to know what values you substitute once you find the ROM address. For instance, to get the value of 3A for Infinite Lives, I looked at other people's Game Genie codes and kept plugging in different values for the ROM address 13E2 until I got it to work.
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To answer my question:
Substitution Values:
12 - 1A
22 - 2A
32 - 3A
35 - 00, B6
70 - 46
77 - 7E
http://krikzz.com/forum/index.php?topic=971.0
I just tested these in Kega Fusion for Desert Strike (Europe) (En,Fr,De,Es) for the Master System, and they all worked:
3513E2:B6 Infinite Lives
221C7D:2A Infinite Armor
351C0B:B6 Infinite Fuel (1 of 2)
351C0C:B6 Infinite Fuel (2 of 2)
2219E7:2A Infinite Bullets
321919:3A Infinite Hydras
32184F:3A Infinite Hellfires
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