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  • What Master System codes have you added to the database today? You've added too many for them to all be seen on the "Recent Activity" section.

    Comment


    • Hell I don't know. I dug up a bunch of old threads and found a lot of codes that were never added.

      One thread was by Tiger(something), one by Phil the hammer, and one by Doommaster1994. That's all I can remember right off.
      http://gamehacking.org/vb/threads/30...stem-PAR-codes
      http://gamehacking.org/vb/threads/87...n-Replay-Codes
      http://gamehacking.org/vb/threads/87...r-System-Codes

      And converted this code to PAR:
      http://gamehacking.org/vb/threads/64...bal-Gladiators

      There was more, like a few Genesis codes, but oh well.
      Last edited by Mezmorize; 04-20-2014, 04:37:39 PM.
      http://OldGameHacking.com/
      http://www.youtube.com/user/DreamcastVideos

      Comment


      • I think these codes you made for Tom & Jerry are for a different game:

        Tom and Jerry - The Movie (USA, Europe)

        C84C69:C9 Invulnerability
        3DA51B:00 Infinite Bullets
        32B39E:3A Infinite Lives

        There are no bullets in Tom & Jerry, and if I look at the ROM addresses for the Infinite Lives and Infinite Bullets code in a hex editor, I get a long string of FFFFFF…….

        Comment


        • Also, this code for WWF Raw (USA, Europe) doesn't appear to do anything for either the Human or CPU Players. I was watching the Health RAM addresses (D3B1 for P1 and D3F0 for P2), and the damage taken was the same whether the code was turned on or off.

          7744C2:7E Take Less Damage

          Comment


          • Those three codes are for True Lies (World).
            Looks like I forgot to write down the name of the game after Tom & Jerry in my text document.

            As for the WWF Raw code, I'll just delete it then.
            The code only affected certain moves, and since you didn't notice an effect it may even only affect one character.
            http://OldGameHacking.com/
            http://www.youtube.com/user/DreamcastVideos

            Comment


            • Lunar: Walking School

              LUNAR: Walking School [Lunar: Sanposuru Gakuen (Japan)]
              I'll test out if the ROM codes will work for the untranslated release when I have more time, and move the codes to the appropriate game. I don't think this particular translation release is currently on the database though.

              Max Money (RAM) [16,777,215]
              Code:
              00C201:FF (255)
              00C202:FF (65,280)
              00C203:FF (16,711,680)
              Item Inventory (RAM)
              Code:
              00C220:?? Item Slot 01
              00C221:?? Item Slot 02
              00C222:?? Item Slot 03
              00C223:?? Item Slot 04
              00C224:?? Item Slot 05
              00C225:?? Item Slot 06
              00C226:?? Item Slot 07
              00C227:?? Item Slot 08
              00C228:?? Item Slot 09
              00C229:?? Item Slot 10
              00C22A:?? Item Slot 11
              00C22B:?? Item Slot 12
              00C22C:?? Item Slot 13
              00C22D:?? Item Slot 14
              00C22E:?? Item Slot 15
              00C22F:?? Item Slot 16
              00C230:?? Item Slot 17
              00C231:?? Item Slot 18
              00C232:?? Item Slot 19
              00C233:?? Item Slot 20
              00C234:?? Item Slot 21
              00C235:?? Item Slot 22
              00C236:?? Item Slot 23
              00C237:?? Item Slot 24
              00C238:?? Item Slot 25
              00C239:?? Item Slot 26
              00C23A:?? Item Slot 27
              00C23B:?? Item Slot 28
              00C23C:?? Item Slot 29
              00C23D:?? Item Slot 30
              00C23E:?? Item Slot 31
              00C23F:?? Item Slot 32
              Item Values
              Code:
              00:Nothing
              01:Calm Herb
              02:Cure Herb
              03:Star Herb
              04:Life Herb
              05:Sun Herb
              06:Comet Light
              07:Cinnabar
              08:Citrine
              09:Aquamarine
              0A:Chalk
              0B:Charcoal
              0C:Light Water
              0D:Prtct Water
              0E:Myst Water
              0F:Tranquility
              10:Star Light
              11:Resurrect
              12:Sun Light
              13:Cure Potion
              14:Star Sparkle
              15:Sun Sparkle
              16:Lively Ptn
              17:Rest Potion
              18:Life Potion
              19:Sunshine
              1A:Wind Spirit
              1B:Bread
              1C:Cookie
              1D:Donut
              1E:Meat
              1F:BDrag. Ring
              20:Goat Staff
              21:Final Eye
              22:Blue Robe
              23:Trio Robe
              24:Green Robe
              25:Quintet Robe
              26:Final Hair
              27:Final Arm
              28:Final Body
              29:Brass Stone
              2A:Saffron
              2B:Pale Water
              2C:Mirror
              2D:Magic Pot
              2E:Manliness
              ROM Codes:
              Code:
              Start With ?? Item
              1D1594:??
              Note: 00-2E = Accepted Values. Default value is 1D which is "Donut".
              
              Item Gained When You Drop The Item In Slot 1
              0033F8:??
              Note: 00-2E = Accepted Values. Default value is 00 which is nothing. If you change the value to the item you have, you disable the ability to drop an item.
              Extra Note: Was only tested when the item inventory only contained one item.
              Work in progress codes:
              Code:
              The following code is only recommended using with Fusion. It's a mixture between ROM and RAM codes, and needs to only be enabled when needed as it messes with all menus in the game.
              
              How to use:
              Enable the code during game-play, and press the Start button to bring up the menu. Instead of only the usual five options, now you can access the debugging features also. Before pressing the 2 button to confirm a choice, it's recommend to disable the RAM cheat.
              
              Debug Mode
              C1128E:AE
              3C128F:00
              00C154:01 (RAM) [Align Pause Menu]
              Note: The final option of the menu is disabled, as all it does is say "Ellie gained a level!" without it actually happening.
              
              00:Ellie
              01:Lena
              02:Items
              03:Money
              04:Save
              
              05:Map [warp anywhere in the game]
              06:Phase [view every character picture in the game]
              07:BGM [sound test]
              08:Fight [go to any fight in the game]
              09:(Buggy) [Seems to take away the second party member, set all stats to 0 for the main character and give her all magic spells.]
              0A:Chara [view all the text in the game?]
              0B:Point [show your current coordinates]
              0C:Scroll [find a location's coordinates on the screen]
              0D:Flag [turn on/off event flags in the game]
              0E:Scene [Chapter Modifier]
              0F:Demo [view the 'CG' backgrounds]
              10:Level [Character Level Modifier]
              11:(Buggy) ["Ellie gained a level!" dialog.]
              Code:
              Access Debug Options (RAM)
              00C164:11
              Note: Only enable this code as needed as it messes with all menus.
              http://OldGameHacking.com/
              http://www.youtube.com/user/DreamcastVideos

              Comment


              • You might want to take a look at the Invulnerability code for Gunstar Heroes (Japan). I can't tell what's going on with the code, but you aren't invulnerable to both touching enemies and bullets.

                Invulnerability After Taking Damage (Blinking)
                353D1E:34

                Comment


                • Change the value to 00 and once you start blinking, it won't run out.
                  http://OldGameHacking.com/
                  http://www.youtube.com/user/DreamcastVideos

                  Comment


                  • Hey Mez, I was trying to make a code for Sonic not to die when the platforms shove him into the wall, and this is what I got:

                    Walk Through Solid Objects (Alternate)
                    R0PA-C6T4

                    This code was not intentional but when I found it I kept it because I know most hackers on here like WTW codes. Just letting you know I wasn't trying to copy you with that one. Overall yours is better because with mine you can fall though certain objects like moving platforms and such, it also let's you go right through ring monitors. You can still break the monitors also. If you do use it you might want to use Nolberto's jump in midair codes.
                    Last edited by 47iscool; 04-25-2014, 11:34:09 PM.

                    Comment


                    • Game Gear codes:
                      Code:
                      Magical Taruruuto-kun (Japan)
                      Infinite Health
                      3D42E8:00
                      
                      Invulnerability (RAM)
                      00C219:01
                      00C21A:8E
                      
                      Infinite Lives (RAM)
                      00C23D:03
                      
                      ___
                      Mappy (Japan)
                      Infinite Lives
                      3D3ABA:00
                      
                      ___
                      Ninku Gaiden - Hiroyuki Daikatsugeki (Japan)
                      Infinite Lives (RAM)
                      00C044:04
                      
                      Infinite Lives
                      3D3AD6:00
                      
                      ___
                      Sylvan Tale (Japan) [T+Eng1.01_AGTP]
                      Infinite Health
                      322E72:3A
                      
                      Full Item Inventory
                      024128:00
                      First time getting this code to work right; back when I tried making this with some NES games the items would appear to be in your inventory, but not be selectable/useable.
                      
                      ___
                      Torarete Tamaruka (Japan)
                      Start With 9,900 Money
                      05024B:63
                      
                      Start With Max Money (9,999)
                      00024A:63
                      05024B:63
                      
                      Infinite Money
                      320C58:3A
                      320C51:3A
                      http://OldGameHacking.com/
                      http://www.youtube.com/user/DreamcastVideos

                      Comment


                      • Mez, I was wondering if you could help me figure out which values I'm supposed to substitute when creating ROM codes for Master System and Game Gear. I've been following this guide to find the ROM addresses:

                        http://gamehacking.org/vb/threads/45...r-mastersystem

                        Using Desert Strike (Europe) (En,Fr,De,Es) for the Master System, I found these ROM addresses using RAM codes:

                        Effect, RAM Address, ROM Address, Value, Substitute
                        Lives, CED5, 13E2, 35, ?
                        Armor, CED7, 1C7D, 22, ?
                        Fuel, CED9, 1C0B, 35, ?

                        So how do I know what value to plug into the codes to get them to work? By trial and error, I got these results (Fusion Format):

                        Infinite Lives 3513E2:3A
                        Infinite Armor 221C7D:3A
                        Infinite Fuel 351C0B:C9

                        I would like to know a better way to do this than simply guessing.

                        Comment


                        • The GHTool you would input them like so:

                          Infinite Lives
                          13E2:3A:35


                          Infinite Lives
                          353-E2E-082
                          Spoiler Alert! Click to view...

                          THE BAD GUY!!!!!!

                          Comment


                          • I wasn't talking about converting the codes. I wanted to know what values you substitute once you find the ROM address. For instance, to get the value of 3A for Infinite Lives, I looked at other people's Game Genie codes and kept plugging in different values for the ROM address 13E2 until I got it to work.

                            Comment


                            • i wan't aware anyone was using my guide.
                              as stated in my guide it was made for people who don't understand the ASM involved.
                              hell i still don't understand it.

                              RIP MOM 6-27-52 - 12-25-10

                              Comment


                              • To answer my question:

                                Substitution Values:

                                12 - 1A
                                22 - 2A
                                32 - 3A
                                35 - 00, B6
                                70 - 46
                                77 - 7E

                                http://krikzz.com/forum/index.php?topic=971.0

                                I just tested these in Kega Fusion for Desert Strike (Europe) (En,Fr,De,Es) for the Master System, and they all worked:

                                3513E2:B6 Infinite Lives
                                221C7D:2A Infinite Armor
                                351C0B:B6 Infinite Fuel (1 of 2)
                                351C0C:B6 Infinite Fuel (2 of 2)
                                2219E7:2A Infinite Bullets
                                321919:3A Infinite Hydras
                                32184F:3A Infinite Hellfires

                                Comment

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