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terpsfan101 Codes (Mostly Genesis)

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  • Good evening, terpsfan101. Can you add this codes discovered for me, please?

    TwinBee (Japan) (Disk Writer).fds:

    SXEOZYVG - Infinite lives
    SLNGXZSP - Invincibility

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    • Good afternoon, terpsfan101. Can you add this codes discovered for me, please?

      Ice Cilmber (Japan).nes

      AAVEEVZZ - Controllable Jump
      AANPZSZP - Controllable Jump (Bonus Game)

      Ninja Ryukenden II - Ankoku no Jashin Ken (Japan).nes

      Jump in Midair:
      SZKKIPEY
      LPKKTOYP
      EASGAPAP
      LPSGZPTE
      GZSGYPEI
      SXOSAXSE
      SZESZUSE
      VZVSIPVA

      Thank you.
      Last edited by Vallenatero2016; 06-06-2018, 03:31:54 PM.

      Comment


      • Vallenatero2016 , can you list who made the original codes when you are porting them. I can figure it out, but it would save me some time if you did.

        Comment


        • Uninteresting codes I recently did for russell in the chat. Posting them here for no reason:

          Marko (USA) (Genesis)

          ACKA-2A7L Invincibility (1 of 2)
          ABTA-2A7C Invincibility (2 of 2)
          AVTT-2A32 Infinite Lives (1 of 2)
          AVTA-2A3A Infinite Lives (2 of 2)

          Chiki Chiki Boys (USA, Europe) (Genesis)

          AKKT-AA8N Infinite Continues
          FFAF50:0001 Infinite Continues

          Chuck Rock II - Son of Chuck (USA) (Genesis)

          BVYA-EA9L Take Less Damage (1 of 2)
          ABYA-EAH4 Take Less Damage (2 of 2)
          Last edited by terpsfan101; 06-08-2018, 11:55:33 PM.

          Comment


          • Super Mario All-Stars (USA) (SNES)
            Super Mario All-Stars + Super Mario World (USA) (SNES)

            Super Mario Bros. - The Lost Levels codes:

            FD2B-6DE5 Temporary Invincibility after being hit lasts 2x longer
            F62B-6DE5 Temporary Invincibility after being hit lasts 3x longer
            462B-6DE5 Temporary Invincibility after being hit lasts 5x longer

            7927-04E5 Invincibility Star Powerup lasts 1.5x longer
            0127-04E5 Invincibility Star Powerup lasts 2x longer
            1B27-04E5 Invincibility Star Powerup lasts 3x longer

            DD27-0F55 Mushroom and Fire Flower Powerups also give Invincibility Star Powerup (1 of 2)
            3C20-0F75 Mushroom and Fire Flower Powerups also give Invincibility Star Powerup (2 of 2)

            Note: Can be combined with Replace Poison Mushroom with Mushroom or Fireflower Powerups code (DD89-0485)

            ??8F-AD51 Receive an Extra Life and Invincibility Star Powerup every ?? coins (1 of 6)
            4D8F-A751 Receive an Extra Life and Invincibility Star Powerup every ?? coins (2 of 6)
            7C8F-A781 Receive an Extra Life and Invincibility Star Powerup every ?? coins (3 of 6)
            228F-A7E1 Receive an Extra Life and Invincibility Star Powerup every ?? coins (4 of 6)
            3C84-AD71 Receive an Extra Life and Invincibility Star Powerup every ?? coins (5 of 6)
            3C84-AD51 Receive an Extra Life and Invincibility Star Powerup every ?? coins (6 of 6)

            DC: 10 Coins
            FB: 25 Coins
            74: 50 Coins
            08: 75 Coins

            Comment


            • Hello, terpsfan101. Can you convert the Rick L's Super Mario Bros. NES Game Genie code ZZZSSO Invincibility (You Go Through Everything) to Super Mario Bros. Mairtrus Sega Genesis (Mega Drive) Game Genie code and add it, please?

              Comment


              • Originally posted by Unicode View Post
                Super Mario. 3 for its [SNES] version in Super Mario All Stars multicart collection:
                1. Stay Invincible For Longer / Much Longer / Maximum Possible Time After Get Hit By Enemies / Projectiles;
                2. Start Each Life / Level With ?? Seconds Of Invincibility;
                3. Keep Current Power-up After Touching Enemies.
                Super Mario All-Stars (USA) (SNES)

                Super Mario Bros. 3 codes:

                8DC7-0CF2 Blink 1.5x longer after being hit
                EEC7-0CF2 Blink 2x longer after being hit

                EE69-0B37 Invincibility Star Powerup lasts slightly longer

                CBA1-660A Always Big Mario (1 of 3)
                D4A1-666A Always Big Mario (2 of 3)
                3CA1-66AA Always Big Mario (3 of 3)

                CBA1-660A Always Fire Mario (1 of 3)
                D7A1-666A Always Fire Mario (2 of 3)
                3CA1-66AA Always Fire Mario (3 of 3)

                CBA1-660A Always Raccoon Mario (1 of 3)
                D0A1-666A Always Raccoon Mario (2 of 3)
                3CA1-66AA Always Raccoon Mario (3 of 3)

                CBA1-660A Always Frog Mario (1 of 3)
                D9A1-666A Always Frog Mario (2 of 3)
                3CA1-66AA Always Frog Mario (3 of 3)

                CBA1-660A Always Tanooki Mario (1 of 3)
                D1A1-666A Always Tanooki Mario (2 of 3)
                3CA1-66AA Always Tanooki Mario (3 of 3)

                CBA1-660A Always Sledgehammer Mario (1 of 3)
                D5A1-666A Always Sledgehammer Mario (2 of 3)
                3CA1-66AA Always Sledgehammer Mario (3 of 3)

                Super Mario All-Stars + Super Mario World (USA) (SNES)

                Super Mario Bros. 3 codes:

                8DC7-0C92 Blink 1.5x longer after being hit
                EEC7-0C92 Blink 2x longer after being hit

                EE69-0B37 Invincibility Star Powerup lasts slightly longer

                CBA1-660A Always Big Mario (1 of 3)
                D4A1-666A Always Big Mario (2 of 3)
                3CA1-66AA Always Big Mario (3 of 3)

                CBA1-660A Always Fire Mario (1 of 3)
                D7A1-666A Always Fire Mario (2 of 3)
                3CA1-66AA Always Fire Mario (3 of 3)

                CBA1-660A Always Raccoon Mario (1 of 3)
                D0A1-666A Always Raccoon Mario (2 of 3)
                3CA1-66AA Always Raccoon Mario (3 of 3)

                CBA1-660A Always Frog Mario (1 of 3)
                D9A1-666A Always Frog Mario (2 of 3)
                3CA1-66AA Always Frog Mario (3 of 3)

                CBA1-660A Always Tanooki Mario (1 of 3)
                D1A1-666A Always Tanooki Mario (2 of 3)
                3CA1-66AA Always Tanooki Mario (3 of 3)

                CBA1-660A Always Sledgehammer Mario (1 of 3)
                D5A1-666A Always Sledgehammer Mario (2 of 3)
                3CA1-66AA Always Sledgehammer Mario (3 of 3)
                Last edited by terpsfan101; 08-01-2018, 08:25:33 PM.

                Comment


                • Originally posted by Vallenatero2016 View Post
                  Hello, terpsfan101. Can you convert the Rick L's Super Mario Bros. NES Game Genie code ZZZSSO Invincibility (You Go Through Everything) to Super Mario Bros. Mairtrus Sega Genesis (Mega Drive) Game Genie code and add it, please?
                  Invincibility code I already made does that:

                  https://gamehacking.org/game/68897

                  Comment


                  • Salamander (Japan) (NES)

                    LEKGAPGA Invincibility - Both Players (1 of 2)
                    EEUKLOEA Invincibility - Both Players (2 of 2)
                    SUNKYAVI Infinite Lives - Both Players
                    GXNGIPSP Keep pods after death
                    TOKTNZLE Start with 30 Lives - Both Players

                    Comment


                    • Any luck with the SNES g.o.d.s Psycho codes? Need any more gamesaves?
                      I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                      Comment


                      • Originally posted by Phil The Hammer View Post
                        Any luck with the SNES g.o.d.s Psycho codes? Need any more gamesaves?
                        I'll look at it again in the next few days. I'll let you know if I need any more saves.

                        Comment


                        • OK, thanx in advance!
                          I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                          Comment


                          • Originally posted by Phil The Hammer View Post
                            Any luck with the SNES g.o.d.s Psycho codes? Need any more gamesaves?
                            Well, if you have any more saves where additional Psycho's are active, I could use them. Going to look at it tonight with the two saves you already provided me.

                            Comment


                            • Phil The Hammer , I haven't given up on this, but I need sram saves. The save states you provided don't work on Geiger's Snes9x Debugger. You sent me an sram the first time in Discord. The second time, you sent me a save state with Mina's Exas Psycho activated. You have an sram for that? Any sram will do as long as it has additional Psycho's activated compared to the first one you uploaded.

                              Comment


                              • Originally posted by terpsfan101 View Post
                                Honestly forgot about the SMAS SMB2 requests Unicode . Most of those requests should be doable, considering I already did a lot of them for the NES versions. I'll take a look at them this weekend.
                                Sadly, stills nothing related to those SMB2 SNES requests for a two entire months... terpsfan101, I'm assume nothing related for these is coming, so I have no choice but do abandon / forget the SMB2 requests, and I do just move on... It's still good you had replied for my SNES requests for SMB3, SMB1 and SMB Lost Levels, though...

                                Next requests:

                                Space Megaforce [SNES]:
                                1. Stays invincible for Shorter / Longer / Much Longer Time / Maximum Possible Time After Dying;
                                2. After Death, Start Next Life Immediately Without Delay;
                                3. Always Shot ?? Max Powered Weapon Regardless Of Weapon Pickups (There are 8 weapon types of total in this game);
                                4. Slow Down Stage Scenery Forward Scrolling, Includiing Also The Quick Part in Beginning Of Level 11 Which Makes Player to Constanly Crash In Scenery Due to The Insane Fast Scrolling There;
                                5. Can Collect Up To 99 / 255 Bombs From Bomb Pickups. With Other Words, Remove The Restriction In That Game Do Cannot Get More Bombs If Player Have 12 or More Bombs Already Collected.

                                Rockman And Forte (J) [SNES]
                                1. Stay Invincible For Longer / Much Longer / Maximum Possible Time After Get Hit By Enemies / Projectiles;
                                2. Invincible For Pits (Do Not Fall Off Screen In Them At All);
                                3. Dynamo Man Cannot Become Invulnerable To Rockman / Forte Attacks While He Recharges His Health;
                                4. Take Less / Much Less Damage From Enemies.
                                Last edited by Unicode; 06-27-2018, 01:32:26 AM.

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