The thread title is probably misleading. I didn't create any of the ROM (Game Genie/patch) codes in this thread. I simply ported other people's codes to different versions of the same game, mostly hacks. I ported all these ROM codes with a hex editor. So there was a lot of trial and error. I also found that some codes couldn't be ported at all, even when I found the correct offset(s)!
I have a lot of Sonic codes to post, so I'll start with Non-Sonic games first.
Starting with Micro Machines. The official Galoob Game Genie codes only work on this version of the game: Micro Machines (USA, Europe) (Alt 1). The database has them under Micro Machines (USA, Europe), which is the version that Tony Hedstrom codes are for. VisitntX's codes are for this version of the game: Micro Machines (C), found in GoodGen. So here are Tony's and VisitntX's codes ported to the (Alt 1) version of the game:
Micro Machines (USA, Europe) (Alt 1)
xxxx-xxxx All of the Galoob Game Genie codes should be moved to this version.
SAXA-AEWL Freeze CPU Counter (Head-To-Head Race)
ST6T-BCGY Always Finish 1st (Challenge) (1 of 3)
AA6T-AAG0 Always Finish 1st (Challenge) (2 of 3)
066T-ACG2 Always Finish 1st (Challenge) (3 of 3)
RZBT-A6YC Don't Fall When Driving Off the Edge
A3GA-AA8T Drive Thru Obstacles (1 of 3)
BVGA-AA98 Drive Thru Obstacles (2 of 3)
A3GA-AA70 Drive Thru Obstacles (3 of 3)
FTSA-AA3A Much Higher Top Speed
For SSF2, I found the correct offsets for the debug code from the USA version, but it didn't work on the Japan version. I only have 1 code for the Japanese version:
Super Street Fighter II - The New Challengers (Japan)
CCTT-AAAR Allows up to 7 turbo stars on Start Game screen
Here's a PAR code I actually found myself that enables Turbo Champion mode in the USA and Japanese versions of SF2 Champion Edition. It probably works in the European version too:
Street Fighter II' - Special Champion Edition (USA)
Street Fighter II' Plus - Champion Edition (Asia)
FFFE4E:00FF Enable Turbo Champion Mode
I also couldn't get Hacc's codes to work that are supposed to disable throws in both the Street Fighter II Champion Edition and Super Street Fighter II:
FF82CA:0000 P1 Throws Disabled (1 of 3)
FF82CB:0000 P1 Throws Disabled (2 of 3)
FF82CC:0000 P1 Throws Disabled (3 of 3)
FF804A:0000 P2 Throws Disabled (1 of 3)
FF804B:0000 P2 Throws Disabled (2 of 3)
FF804C:0000 P2 Throws Disabled (3 of 3)
I've always found it strange that nobody has done any PAR/GG codes for the 32x version of NBA Jam TE. I ported most of the Official Galoob codes from the Genesis version. It would be nice if someone would come up with a PAR/GG code to unlock the Extended/Expanded rosters for both the Genesis and 32x version of the game (without having to enter JAM as your initials). I was unable to get Hybrid's code to unlock Extended rosters for the Genesis version to work. His code was ADBC-TCAG.
NBA Jam - Tournament Edition (World) (32X)
PE0T-DEYT P1 has Quick Hands Powerup
PE0T-DEZA P1 has Max Power Powerup
PE0T-DEZT P1 has Goaltending Powerup
PE0T-DE0A P1 has On-Fire Powerup
PE0T-DE0T P1 has Infinite Turbo Powerup
PE0T-DE1A P1 has Offense Powerup
PE0T-DE1T P1 has 3-Point Powerup
PE1A-DETA P1 has Super Dunk Powerup
PE1A-DETT P1 has Power Push Powerup
PE1A-DEVA P1 has Knockdown Both Opponents Powerup
PE1A-DEVT P1 has Knockdown Opposite Opponent Powerup
PE1A-DEWA P1 has Super Speed Powerup
PE1A-DEWT P1 has Teleport Pass Powerup
PE1A-DEX6 P1 has High Shots Powerup
PJ0T-DEYY P2 has Quick Hands Powerup
PJ0T-DEZE P2 has Max Power Powerup
PJ0T-DEZY P2 has Goaltending Powerup
PJ0T-DE0E P2 has On-Fire Powerup
PJ0T-DE0Y P2 has Infinite Turbo Powerup
PJ0T-DE1E P2 has Offense Powerup
PJ0T-DE1Y P2 has 3-Point Powerup
PJ1A-DETE P2 has Super Dunk Powerup
PJ1A-DETY P2 has Power Push Powerup
PJ1A-DEVE P2 has Knockdown Both Opponents Powerup
PJ1A-DEVY P2 has Knockdown Opposite Opponent Powerup
PJ1A-DEWE P2 has Super Speed Powerup
PJ1A-DEWY P2 has Teleport Pass Powerup
PJ1A-DEYA P2 has High Shots Powerup
PN0T-DEY2 P3 has Quick Hands Powerup
PN0T-DEZJ P3 has Max Power Powerup
PN0T-DEZ2 P3 has Goaltending Powerup
PN0T-DE0J P3 has On-Fire Powerup
PN0T-DE02 P3 has Infinite Turbo Powerup
PN0T-DE1J P3 has Offense Powerup
PN0T-DE12 P3 has 3-Point Powerup
PN1A-DETJ P3 has Super Dunk Powerup
PN1A-DET2 P3 has Power Push Powerup
PN1A-DEVJ P3 has Knockdown Both Opponents Powerup
PN1A-DEV2 P3 has Knockdown Opposite Opponent Powerup
PN1A-DEWJ P3 has Super Speed Powerup
PN1A-DEW2 P3 has Teleport Pass Powerup
PN1A-DEYE P3 has High Shots Powerup
PT0T-DEY6 P4 has Quick Hands Powerup
PT0T-DEZN P4 has Max Power Powerup
PT0T-DEZ6 P4 has Goaltending Powerup
PT0T-DE0N P4 has On-Fire Powerup
PT0T-DE06 P4 has Infinite Turbo Powerup
PT0T-DE1N P4 has Offense Powerup
PT0T-DE16 P4 has 3-Point Powerup
PT1A-DETN P4 has Super Dunk Powerup
PT1A-DET6 P4 has Power Push Powerup
PT1A-DEVN P4 has Knockdown Both Opponents Powerup
PT1A-DEV6 P4 has Knockdown Opposite Opponent Powerup
PT1A-DEWN P4 has Super Speed Powerup
PT1A-DEW6 P4 has Teleport Pass Powerup
PT1A-DEYJ P4 has High Shots Powerup
Sticking with 32x, I ported Tony Hedstrom's Game Genie codes for Doom (Japan, USA) to the 24 Level Expansion Hack by Saxman:
Doom (Europe) [Hack by Saxman v1.0] [Fix by Nuxius v1.1] (24 Level Expansion)
BHKA-GAF2 Armor Never Gets Damaged
AXFT-HC7Y Armor Pick-Ups Worth 4, Instead of 2
BDFT-HC7Y Armor Pick-Ups Worth 8, Instead of 2
AXFT-HC66 Blue Health Pick-Ups Worth 4, Instead of 2
BDFT-HC66 Blue Health Pick-Ups Worth 8, Instead of 2
AD4T-HC8N Infinite Pistol Ammo
AD5A-HC9C Infinite Shotgun Ammo
AD3T-HC82 Infinite Rocket Launcher Ammo
DAHA-AADY Access Secret Levels
I tested the Sega CD codes in the database for Sonic CD and Final Fight on genplus-gx for the Nintendo Wii. Here are the codes I was able to get work. Notice I had to modify quite a few:
Sonic CD (USA):
FF151F:0001 Invincibility
FFD032:00FF Infinite Invincibility/Speed Shoes after Pickup
FF151E:0001 Infinite Shields
FF1508:0009 Infinite Lives
FF1512:03E7 Infinite Rings
FF1516:0000 Infinite Time
FF150B:001E Infinite Time Underwater
FF0F20:007F Have all 7 Time Stones/Good Futures
FF1589:0001 Enable Debug Mode
I know Infinite Invincibility after Pickup works. I'm not sure about the Speed Shoes. Also, using RAM addresses from other Sonic games, I figured out the PAR code for Infinite Time/Air Underwater. Oddly, if you set the value for Infinite Lives higher than 3, Sonic can't make it up the first ramp of the first stage (This must of been a bug related to something else. I retested the infinite lives code with 9 lives and made it up the first ramp just as easily as I did with the code turned off)
Final Fight CD (USA):
FFB223:0079 P1 Invincibility
FFB1DB:0070 P1 Infinite Health
FFB242:000A P1 Infinite Lives
FFB2E3:0079 P2 Invincibility
FFB29B:0070 P2 Infinite Health
FFB302:000A P2 Infinite Lives
FF8EA0:0009 Infinite Continues
FF9515:009A Infinite Time
I'll close out my post for today (I still have a lot more codes to post) by sharing my Cheat code collections for Kega/Gens and SNES9X/ZSNES. I used Mighty Mo's cheat packs as a basis for my collection. You can find Mighty Mo's site here:
http://www.mightymo.net/
Keep in mind that code descriptions are limited to 18 characters in SNES9X and ZSNES. Only about a 1/3 of the games in the SNES9X cheat pack have fixed descriptions. And I don't need to tell you how limiting 18 characters is. I had to get rather creative with some of the code descriptions to get them to fit.
Here are the links to the cheat packs I've compiled and heavily updated:
http://www.mediafire.com/download/a8..._Code_Pack.zip
http://www.mediafire.com/download/4c...S9X_Cheats.zip
More codes to come!
I have a lot of Sonic codes to post, so I'll start with Non-Sonic games first.
Starting with Micro Machines. The official Galoob Game Genie codes only work on this version of the game: Micro Machines (USA, Europe) (Alt 1). The database has them under Micro Machines (USA, Europe), which is the version that Tony Hedstrom codes are for. VisitntX's codes are for this version of the game: Micro Machines (C), found in GoodGen. So here are Tony's and VisitntX's codes ported to the (Alt 1) version of the game:
Micro Machines (USA, Europe) (Alt 1)
xxxx-xxxx All of the Galoob Game Genie codes should be moved to this version.
SAXA-AEWL Freeze CPU Counter (Head-To-Head Race)
ST6T-BCGY Always Finish 1st (Challenge) (1 of 3)
AA6T-AAG0 Always Finish 1st (Challenge) (2 of 3)
066T-ACG2 Always Finish 1st (Challenge) (3 of 3)
RZBT-A6YC Don't Fall When Driving Off the Edge
A3GA-AA8T Drive Thru Obstacles (1 of 3)
BVGA-AA98 Drive Thru Obstacles (2 of 3)
A3GA-AA70 Drive Thru Obstacles (3 of 3)
FTSA-AA3A Much Higher Top Speed
For SSF2, I found the correct offsets for the debug code from the USA version, but it didn't work on the Japan version. I only have 1 code for the Japanese version:
Super Street Fighter II - The New Challengers (Japan)
CCTT-AAAR Allows up to 7 turbo stars on Start Game screen
Here's a PAR code I actually found myself that enables Turbo Champion mode in the USA and Japanese versions of SF2 Champion Edition. It probably works in the European version too:
Street Fighter II' - Special Champion Edition (USA)
Street Fighter II' Plus - Champion Edition (Asia)
FFFE4E:00FF Enable Turbo Champion Mode
I also couldn't get Hacc's codes to work that are supposed to disable throws in both the Street Fighter II Champion Edition and Super Street Fighter II:
FF82CA:0000 P1 Throws Disabled (1 of 3)
FF82CB:0000 P1 Throws Disabled (2 of 3)
FF82CC:0000 P1 Throws Disabled (3 of 3)
FF804A:0000 P2 Throws Disabled (1 of 3)
FF804B:0000 P2 Throws Disabled (2 of 3)
FF804C:0000 P2 Throws Disabled (3 of 3)
I've always found it strange that nobody has done any PAR/GG codes for the 32x version of NBA Jam TE. I ported most of the Official Galoob codes from the Genesis version. It would be nice if someone would come up with a PAR/GG code to unlock the Extended/Expanded rosters for both the Genesis and 32x version of the game (without having to enter JAM as your initials). I was unable to get Hybrid's code to unlock Extended rosters for the Genesis version to work. His code was ADBC-TCAG.
NBA Jam - Tournament Edition (World) (32X)
PE0T-DEYT P1 has Quick Hands Powerup
PE0T-DEZA P1 has Max Power Powerup
PE0T-DEZT P1 has Goaltending Powerup
PE0T-DE0A P1 has On-Fire Powerup
PE0T-DE0T P1 has Infinite Turbo Powerup
PE0T-DE1A P1 has Offense Powerup
PE0T-DE1T P1 has 3-Point Powerup
PE1A-DETA P1 has Super Dunk Powerup
PE1A-DETT P1 has Power Push Powerup
PE1A-DEVA P1 has Knockdown Both Opponents Powerup
PE1A-DEVT P1 has Knockdown Opposite Opponent Powerup
PE1A-DEWA P1 has Super Speed Powerup
PE1A-DEWT P1 has Teleport Pass Powerup
PE1A-DEX6 P1 has High Shots Powerup
PJ0T-DEYY P2 has Quick Hands Powerup
PJ0T-DEZE P2 has Max Power Powerup
PJ0T-DEZY P2 has Goaltending Powerup
PJ0T-DE0E P2 has On-Fire Powerup
PJ0T-DE0Y P2 has Infinite Turbo Powerup
PJ0T-DE1E P2 has Offense Powerup
PJ0T-DE1Y P2 has 3-Point Powerup
PJ1A-DETE P2 has Super Dunk Powerup
PJ1A-DETY P2 has Power Push Powerup
PJ1A-DEVE P2 has Knockdown Both Opponents Powerup
PJ1A-DEVY P2 has Knockdown Opposite Opponent Powerup
PJ1A-DEWE P2 has Super Speed Powerup
PJ1A-DEWY P2 has Teleport Pass Powerup
PJ1A-DEYA P2 has High Shots Powerup
PN0T-DEY2 P3 has Quick Hands Powerup
PN0T-DEZJ P3 has Max Power Powerup
PN0T-DEZ2 P3 has Goaltending Powerup
PN0T-DE0J P3 has On-Fire Powerup
PN0T-DE02 P3 has Infinite Turbo Powerup
PN0T-DE1J P3 has Offense Powerup
PN0T-DE12 P3 has 3-Point Powerup
PN1A-DETJ P3 has Super Dunk Powerup
PN1A-DET2 P3 has Power Push Powerup
PN1A-DEVJ P3 has Knockdown Both Opponents Powerup
PN1A-DEV2 P3 has Knockdown Opposite Opponent Powerup
PN1A-DEWJ P3 has Super Speed Powerup
PN1A-DEW2 P3 has Teleport Pass Powerup
PN1A-DEYE P3 has High Shots Powerup
PT0T-DEY6 P4 has Quick Hands Powerup
PT0T-DEZN P4 has Max Power Powerup
PT0T-DEZ6 P4 has Goaltending Powerup
PT0T-DE0N P4 has On-Fire Powerup
PT0T-DE06 P4 has Infinite Turbo Powerup
PT0T-DE1N P4 has Offense Powerup
PT0T-DE16 P4 has 3-Point Powerup
PT1A-DETN P4 has Super Dunk Powerup
PT1A-DET6 P4 has Power Push Powerup
PT1A-DEVN P4 has Knockdown Both Opponents Powerup
PT1A-DEV6 P4 has Knockdown Opposite Opponent Powerup
PT1A-DEWN P4 has Super Speed Powerup
PT1A-DEW6 P4 has Teleport Pass Powerup
PT1A-DEYJ P4 has High Shots Powerup
Sticking with 32x, I ported Tony Hedstrom's Game Genie codes for Doom (Japan, USA) to the 24 Level Expansion Hack by Saxman:
Doom (Europe) [Hack by Saxman v1.0] [Fix by Nuxius v1.1] (24 Level Expansion)
BHKA-GAF2 Armor Never Gets Damaged
AXFT-HC7Y Armor Pick-Ups Worth 4, Instead of 2
BDFT-HC7Y Armor Pick-Ups Worth 8, Instead of 2
AXFT-HC66 Blue Health Pick-Ups Worth 4, Instead of 2
BDFT-HC66 Blue Health Pick-Ups Worth 8, Instead of 2
AD4T-HC8N Infinite Pistol Ammo
AD5A-HC9C Infinite Shotgun Ammo
AD3T-HC82 Infinite Rocket Launcher Ammo
DAHA-AADY Access Secret Levels
I tested the Sega CD codes in the database for Sonic CD and Final Fight on genplus-gx for the Nintendo Wii. Here are the codes I was able to get work. Notice I had to modify quite a few:
Sonic CD (USA):
FF151F:0001 Invincibility
FFD032:00FF Infinite Invincibility/Speed Shoes after Pickup
FF151E:0001 Infinite Shields
FF1508:0009 Infinite Lives
FF1512:03E7 Infinite Rings
FF1516:0000 Infinite Time
FF150B:001E Infinite Time Underwater
FF0F20:007F Have all 7 Time Stones/Good Futures
FF1589:0001 Enable Debug Mode
I know Infinite Invincibility after Pickup works. I'm not sure about the Speed Shoes. Also, using RAM addresses from other Sonic games, I figured out the PAR code for Infinite Time/Air Underwater. Oddly, if you set the value for Infinite Lives higher than 3, Sonic can't make it up the first ramp of the first stage (This must of been a bug related to something else. I retested the infinite lives code with 9 lives and made it up the first ramp just as easily as I did with the code turned off)
Final Fight CD (USA):
FFB223:0079 P1 Invincibility
FFB1DB:0070 P1 Infinite Health
FFB242:000A P1 Infinite Lives
FFB2E3:0079 P2 Invincibility
FFB29B:0070 P2 Infinite Health
FFB302:000A P2 Infinite Lives
FF8EA0:0009 Infinite Continues
FF9515:009A Infinite Time
I'll close out my post for today (I still have a lot more codes to post) by sharing my Cheat code collections for Kega/Gens and SNES9X/ZSNES. I used Mighty Mo's cheat packs as a basis for my collection. You can find Mighty Mo's site here:
http://www.mightymo.net/
Keep in mind that code descriptions are limited to 18 characters in SNES9X and ZSNES. Only about a 1/3 of the games in the SNES9X cheat pack have fixed descriptions. And I don't need to tell you how limiting 18 characters is. I had to get rather creative with some of the code descriptions to get them to fit.
Here are the links to the cheat packs I've compiled and heavily updated:
http://www.mediafire.com/download/a8..._Code_Pack.zip
http://www.mediafire.com/download/4c...S9X_Cheats.zip
More codes to come!
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