terpsfan101, appears you're had no luck with my rest NES requests for SMB3, so I tested your few codes for it and all worked! I thanks you for them much! 
Now - next requests:
Tetris Tengen (NES): Can Select On Level Select Screen Any Starting Level, Including Any Level HIGHER Than Level 9 (Remove Restriction Do Can Select Only Levels From 0 To 9, And This Code Do Lets Do SELECT Also Levels 10 Through The Last Level 17).
Ninja Hattori Kun (NES):
1. Start With ?? Lives;
2. Infinite Time;
3. Don't Lose Obtained Items After Death / After Completing Stage (this game really sucks due to one nasty thing - after completing a stage successfully, for unknown reason, you will still LOSE ALL items you're got and still start on the next stage with NO items);
4. Start Each Life / Stage With ?? Item (Actually, if these items codes are made, the previous request #3 might be not nesesary);
5. Invincibility;
6. Infinite Item Use (I'm not sure if similar items exist in this game).
Note: Currently this game contains almost only PAR (RAM) codes.
Super Mario All Stars - Super Mario Bros. 2 (SNES):
1. Have Longer Much Longer / Maximum Possible Temporary Invincibility After Getting Hit By Enemies;
2. Start Each Life With ?? Health Hearts, Instead Of 2;
3. Start Each Life With 5 / 8 / 10 / 15 / 20 / 25 / 30 / 40 / 50 / 60 / 75 / 80 Hits As Maximum Health / Hearts Capacity (Do Can Take Hits And Refill That Amount Of Hits Via Getting Hearts To That Amount Of Health Hits As Maximum Health, Even With Glitched Graphics Lifemeter Only Important Is Do Can Actually Lose / Gain Properly To Said Maximum Capacity Values), Instead Of 4;
4. Start Each Life / Stage With Starting Invincibility (This Code Do Can Be Used With The "Have Longer / Much Longer Invincibility After Getting Hit" Codes).

Now - next requests:
Tetris Tengen (NES): Can Select On Level Select Screen Any Starting Level, Including Any Level HIGHER Than Level 9 (Remove Restriction Do Can Select Only Levels From 0 To 9, And This Code Do Lets Do SELECT Also Levels 10 Through The Last Level 17).
Ninja Hattori Kun (NES):
1. Start With ?? Lives;
2. Infinite Time;
3. Don't Lose Obtained Items After Death / After Completing Stage (this game really sucks due to one nasty thing - after completing a stage successfully, for unknown reason, you will still LOSE ALL items you're got and still start on the next stage with NO items);

4. Start Each Life / Stage With ?? Item (Actually, if these items codes are made, the previous request #3 might be not nesesary);
5. Invincibility;
6. Infinite Item Use (I'm not sure if similar items exist in this game).
Note: Currently this game contains almost only PAR (RAM) codes.
Super Mario All Stars - Super Mario Bros. 2 (SNES):
1. Have Longer Much Longer / Maximum Possible Temporary Invincibility After Getting Hit By Enemies;
2. Start Each Life With ?? Health Hearts, Instead Of 2;
3. Start Each Life With 5 / 8 / 10 / 15 / 20 / 25 / 30 / 40 / 50 / 60 / 75 / 80 Hits As Maximum Health / Hearts Capacity (Do Can Take Hits And Refill That Amount Of Hits Via Getting Hearts To That Amount Of Health Hits As Maximum Health, Even With Glitched Graphics Lifemeter Only Important Is Do Can Actually Lose / Gain Properly To Said Maximum Capacity Values), Instead Of 4;
4. Start Each Life / Stage With Starting Invincibility (This Code Do Can Be Used With The "Have Longer / Much Longer Invincibility After Getting Hit" Codes).

I actually would like if he can make also for same game:
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