Yes I got the files Phil. I'll take a look at it tonight.
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terpsfan101 Codes (Mostly Genesis)
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Hello, @terpsfan101. I discovered the Super Mario All-Stars SMB2 Invincibility Game Genie inspired the VisitntX's SMB2 NES Invincibility code OZXYGLES + SAXYTLSZ:
Super Mario All-Stars: Super Mario Bros. 2
Invincibility:
CB39-059D
6939-052D
Can you add this code, please?.
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Mr. Gimmick (Europe) (NES)
ZPXTLOGO Always get the good ending
XVNTGOSE Start every Life with Max Health (1 of 4)
OXNTIPAE Start every Life with Max Health (2 of 4)
GENTTPEZ Start every Life with Max Health (3 of 4)
SENTYPSZ Start every Life with Max Health (4 of 4)
YEKVTAYE Start with 15 Lives
POKVTAYE Start with 25 Lives
ZUKVTAYA Start with 50 Lives
LVKVTAYA Start with 99 Lives
OXOALPES Start on Stage 2 (1 of 2)
PEOAGPGA Start on Stage 2 (2 of 2)
OXOALPES Start on Stage 3 (1 of 2)
ZEOAGPGA Start on Stage 3 (2 of 2)
OXOALPES Start on Stage 4 (1 of 2)
LEOAGPGA Start on Stage 4 (2 of 2)
OXOALPES Start on Stage 5
OXOALPES Start on Stage 6 (1 of 2)
IEOAGPGA Start on Stage 6 (2 of 2)
AENTLEAA Start a new game to view the good ending
0346:04 Infinite/Max Health (1 of 2)
002B:04 Infinite/Max Health (2 of 2)
001B:?? Stage Modifier
00: Stage 1
01: Stage 2
02: Stage 3
03: Stage 4
04: Stage 5
05: Stage 6
06: Bad Ending
07: Good Ending
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Passed more than a whole month and still nothing... No clue what really happens about requests for that game...Originally posted by Unicode View Post(...)
Super Mario All Stars - Super Mario Bros. 2 (SNES):
1. Have Longer Much Longer / Maximum Possible Temporary Invincibility After Getting Hit By Enemies;
2. Start Each Life With ?? Health Hearts, Instead Of 2;
3. Start Each Life With 5 / 8 / 10 / 15 / 20 / 25 / 30 / 40 / 50 / 60 / 75 / 80 Hits As Maximum Health / Hearts Capacity (Do Can Take Hits And Refill That Amount Of Hits Via Getting Hearts To That Amount Of Health Hits As Maximum Health, Even With Glitched Graphics Lifemeter Only Important Is Do Can Actually Lose / Gain Properly To Said Maximum Capacity Values), Instead Of 4;
4. Start Each Life / Stage With Starting Invincibility (This Code Do Can Be Used With The "Have Longer / Much Longer Invincibility After Getting Hit" Codes).
Anyway terpsfan101, beside these, I would like to request also for:
Super Mario. 3 for its [SNES] version in Super Mario All Stars multicart collection:
1. Stay Invincible For Longer / Much Longer / Maximum Possible Time After Get Hit By Enemies / Projectiles;
2. Start Each Life / Level With ?? Seconds Of Invincibility;
3. Keep Current Power-up After Touching Enemies.
Super Mario Bros. and Super Mario Bros: The Lost Levels [SNES] (requests here applies for both games):
1. Have Longer / Much Longer Temporary Invincibility After Get Hit By Enemies;
2. Collecting A Mushroom / 1-up Mushroom / Fire Flower Gives Also Invincibility Star;
3. Get Extra Life / Invincibility Star Instead Of Instant Death In Super Mario Bros. The Lost Levels Upon Collecting a Poison Mushroom;
4. Get ?? Power up At Every ?? Coins Collected.Last edited by Unicode; 05-23-2018, 01:32:42 AM.
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It may be helpful. Thanks. I'll look at it after I do Unicode's requests.Originally posted by Phil The Hammer View PostI sent you another save for G-O-D with Mina's "Exas" psycho activated. I don't know if that'll help or not. I can't do anything with it using SNES9X's or ZSNES's search engines.
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Super Mario All-Stars (USA) (SNES)
Super Mario Bros. codes:
FD29-A4AE Temporary Invincibility after being hit lasts 2x longer
F629-A4AE Temporary Invincibility after being hit lasts 3x longer
4629-A4AE Temporary Invincibility after being hit lasts 5x longer
792F-6DAE Invincibility Star Powerup lasts 1.5x longer
012F-6DAE Invincibility Star Powerup lasts 2x longer
1B2F-6DAE Invincibility Star Powerup lasts 3x longer
DD2D-670E Mushroom and Fire Flower Powerups also give Invincibility Star Powerup (1 of 2)
3C2F-67DE Mushroom and Fire Flower Powerups also give Invincibility Star Powerup (2 of 2)
??80-0D0E Receive an Extra Life and Invincibility Star Powerup every ?? coins (1 of 6)
4D80-04AE Receive an Extra Life and Invincibility Star Powerup every ?? coins (2 of 6)
F480-07DE Receive an Extra Life and Invincibility Star Powerup every ?? coins (3 of 6)
2380-070E Receive an Extra Life and Invincibility Star Powerup every ?? coins (4 of 6)
3C80-076E Receive an Extra Life and Invincibility Star Powerup every ?? coins (5 of 6)
3C80-07AE Receive an Extra Life and Invincibility Star Powerup every ?? coins (6 of 6)
DC: 10 Coins
FB: 25 Coins
74: 50 Coins
08: 75 Coins
Super Mario All-Stars + Super Mario World (USA) (SNES)
Super Mario Bros. codes:
FD29-A4AE Temporary Invincibility after being hit lasts 2x longer
F629-A4AE Temporary Invincibility after being hit lasts 3x longer
4629-A4AE Temporary Invincibility after being hit lasts 5x longer
792F-6DAE Invincibility Star Powerup lasts 1.5x longer
012F-6DAE Invincibility Star Powerup lasts 2x longer
1B2F-6DAE Invincibility Star Powerup lasts 3x longer
DD2D-670E Mushroom and Fire Flower Powerups also give Invincibility Star Powerup (1 of 2)
3C2F-67DE Mushroom and Fire Flower Powerups also give Invincibility Star Powerup (2 of 2)
??80-040E Receive an Extra Life and Invincibility Star Powerup every ?? coins (1 of 6)
4D89-0DAE Receive an Extra Life and Invincibility Star Powerup every ?? coins (2 of 6)
F489-0FDE Receive an Extra Life and Invincibility Star Powerup every ?? coins (3 of 6)
2389-0F0E Receive an Extra Life and Invincibility Star Powerup every ?? coins (4 of 6)
3C89-0F6E Receive an Extra Life and Invincibility Star Powerup every ?? coins (5 of 6)
3C89-0FAE Receive an Extra Life and Invincibility Star Powerup every ?? coins (6 of 6)
DC: 10 Coins
FB: 25 Coins
74: 50 Coins
08: 75 CoinsLast edited by terpsfan101; 08-01-2018, 08:24:04 PM.
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Kid Niki - Radical Ninja (USA) (Rev A) (NES)
ENSENIAL Enable Debug Invincibility (1 of 2)
AEVOXXGA Enable Debug Invincibility (2 of 2)
ENXOOPAL Enable Debug Invincibility (3 of 3)
00AD:80 Enable Debug Invincibility
Note: You are invincible against enemies and pits. You are only invincible against pits if you walk into them, not jump into them. Jump straight up to die if you get stuck in a pit.
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That would be tough since every character has different jump routines. Could probably port nolberto82's Multi-Jump codes for Sonic, Knuckles, and Tails. But the other characters wouldn't have Multi-Jump codes.Originally posted by Combusto Dragon View Posti notice that Sonic Classic Heroes don't have Multi-Jump code maybe you wil make one? Game Genie it is
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Sonic Classic Heroes v0.10.008aOriginally posted by Combusto Dragon View Posti notice that Sonic Classic Heroes don't have Multi-Jump code maybe you wil make one? Game Genie it is
CRC32: C27093DA
HV9A-FJMJ High-Jump - All Characters (1 of 2)
AB9A-ETDL High-Jump - All Characters (2 of 2)
HV9A-FJMJ Super-Jump - All Characters (1 of 2)
2B9A-EWDL Super-Jump - All Characters (2 of 2)
HV9A-FJMJ Mega-Jump - All Characters (1 of 2)
AB9A-E4DL Mega-Jump - All Characters (2 of 2)
HV9A-FJMJ Orbital-Jump - All Characters (1 of 2)
AB9A-FYDL Orbital-Jump - All Characters (2 of 2)Last edited by terpsfan101; 05-30-2018, 10:40:01 PM.
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Kaizou Chounin Shubibinman Zero (Japan) (BS) (SNES)
Co-hacked by me and Hybrid :
Code:6D90-540F Press Up while Paused to enable Flag Editor 7E1E11:0F Press A while Paused to enable Flag Editor DD96-770F Press R while Paused to enable Sound Test Menu with Next Area and Stage Select Options (1 of 4) DD9E-746F Press R while Paused to enable Sound Test Menu with Next Area and Stage Select Options (2 of 4) DD94-8D0F Press R while Paused to enable Sound Test Menu with Next Area and Stage Select Options (3 of 4) 6D9B-840F Press R while Paused to enable Sound Test Menu with Next Area and Stage Select Options (4 of 4) Flag Editor Notes from TCRF: https://tcrf.net/Kaizou_Choujin_Schbibinman_Zero SW1 Flags Left to right: bit 7: Enables stage select (see below). bit 6: Enables "easy mode", which begins the game with 9 credits instead of 3. The correct way to enable this is to hold L + R on either controller when starting a new game; enabling it here doesn't really do anything. bit 5: Causes damage dealt to enemies to be cut in half. bits 4-1: Unknown. bit 0: Allows player 1 to control the movements of the first boss using L, R, Y, B, and Down on the D-pad. This was probably used to test the first boss' relatively complex animation. SW2 Flags Left to right: bit 7: Unknown (on by default). bit 6: Enables double jumping. bit 5: Enables free play (unlimited credits.) bit 4: Disables cutscenes. bit 3: Allows player 1 to use the Super Schbibin attack by pressing A, which normally requires both players to charge their weapons in tandem. This flag doesn't do anything for player 2. bit 2: Allows both players to perform their special moves (on by default). bit 1: Unknown (on by default). bit 0: Causes the player to freeze in place for a few frames every time they land a hit on an enemy. This is useful for attacking enemies in midair, as the player stays in the air for much longer when attacking.
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