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  • you finally make a PAR code for it! it has been a few years ok i did make a request about Walk Thru Walls PAR for Phantasy Star IV long time ago until you make one! so i can play it on PS2's Sega Genesis Collection yes it has Phantasy Star series in it as well first 2 Sonic games. if you want Sonic 3 with Knuckles then go play them on Sonic Mega Collection Plus. i have both of them

    i know i have PicoDrive but not all Sega-related games like those i mentioned above such as Gunstar Heroes, ToeJam & Earl, etc are on Sega Genesis Collection it's why. even the infamous Revenge of Shinobi
    Last edited by Combusto Dragon; 12-01-2017, 08:24:29 PM.

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    • Defenders of Oasis (USA, Europe) (Game Gear)

      7E6-6B9-3BA Immune to Poison - All Characters (Enable before start of battle and Ignore the "begins to feel the effects of the poison message.")

      00DC0F:00 Prince - Immune to Poison (Ignore the "begins to feel the effects of the poison message.")
      00DC2F:00 Saleem - Immune to Poison (Ignore the "begins to feel the effects of the poison message.")
      00DC3F:00 Agmar - Immune to Poison (Ignore the "begins to feel the effects of the poison message.")

      Note: There is no Immune to Poison code for the Genie character because he is already Immune to Poison.

      Ristar - The Shooting Star (World) (Game Gear)

      ??4-85B-19D Jump Height Modifier

      FC: High Jump
      FB: Super Jump
      FA: Moon Jump

      C21-CEF-C41 Restore missing level from Planet Terra/Fanturn that can normally only be accessed when played on a Japanese Game Gear

      credit SparTonberry for the Restore missing level code:

      https://forum.digitpress.com/forum/s...-of-the-system
      Last edited by terpsfan101; 12-19-2017, 05:31:40 AM.

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      • Shinobi III - Return of the Ninja Master (USA) (Genesis)

        JBZA-AAC0 Enable Alternate Sega Logo Intro
        42RT-EA72 Enable Invincibility Cheat
        ACXA-AA7G Enable Infinite Shuriken Cheat (1 of 3)
        B23A-EA7R Enable Infinite Shuriken Cheat (2 of 3)
        BJ2T-EA7R Enable Infinite Shuriken Cheat (3 of 3)

        Super Shinobi II, The (Japan, Korea) (Genesis)

        JBYT-AAAA Enable Alternate Sega Logo Intro
        42MT-EA60 Enable Invincibility Cheat
        ACVA-AA34 Enable Infinite Shuriken Cheat (1 of 3)
        B20A-EA3R Enable Infinite Shuriken Cheat (2 of 3)
        BJZT-EA3R Enable Infinite Shuriken Cheat (3 of 3)

        Super Shinobi II, The (Japan) (Beta) (Genesis)

        AB7A-CA20 Enable 6-Button Mode (1 of 2)
        E4LA-CA5G Enable 6-Button Mode (2 of 2)
        ACWT-AA9N Enable Infinite Shuriken Cheat (1 of 2)
        B4LA-CA54 Enable Infinite Shuriken Cheat (2 of 2)
        Last edited by terpsfan101; 12-20-2017, 10:49:45 PM.

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        • Originally posted by terpsfan101 View Post
          Phantasy Star IV (USA) (Genesis)

          FFECE1:00?? Collision Detection Modifier

          01: Disable Collision Detection (Walk Thru Anything except Sprites)
          it won't let me do a Alys trick. in as you can't talk to the voice at the Silence Temple at Rykos (Mysterious Fourth Planet) and can't meet Wren via one of the spaceship, Zelan

          anyways, i now stuck with two characters- Chaz and Alys



          Last edited by Combusto Dragon; 12-03-2017, 10:51:46 AM.

          Comment


          • Originally posted by Combusto Dragon View Post

            it won't let me do a Alys trick. in as you can't talk to the voice at the Silence Temple at Rykos (Mysterious Fourth Planet) and can't meet Wren via one of the spaceship, Zelan

            anyways, i now stuck with two characters- Chaz and Alys
            Combusto,

            "Block turns tile collision on or off, allowing the player to walk through anything but other sprites. It also disables event checking so events triggered by walking on a tile or interacting with a tile will not be triggered. For example, opening the chest with the Eclipse Torch in it normally triggers a fight with one Specter but with the Block option enabled that fight will not occur until the Block option is toggled back off."

            https://tcrf.net/Phantasy_Star_IV:_T...ium#Debug_Menu

            So yeah, you can't interact with anything with the "disable collision detection" code enabled. I'm guessing you could enable the "disable collision detection" code (FFECE1:0001), walk through whatever you have to walk through, then use the "enable collision detection" code (FFECE1:0000), so you can interact with whomever or whatever you need to interact with.

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            • Requests:

              Adventures of Dino Riki [NES]:
              1. Player Stay Invincible Longer / Much Longer / Until Finishing Level After Getting Hit By Enemies;
              2. Always Shoot ?? Weapon.

              Mercs [Sega Genesis]:
              1. Player Takes Less / Much Less Damage;
              2. Player Temporary Invincibility Lasts Shorter / Longer / Much Longer / Until Finishing Current Stage.

              Mega Man: Dr. Wily Wars [Sega Genesis]:
              1. MegaMan Stays Longer / Much Longer / Until End of Level or Die Invincible After Get Hit By Enemies / Projectiles;
              2. Takes Less / Much Less Damage;
              3. Small Health And Weapon Capsules Restores ?? Units Instead Of 2;
              4. Large Health and Weapon Capsules Restores ?? Units Instead Of 9.
              Last edited by Unicode; 06-23-2018, 05:47:56 AM.

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              • Marble Madness (Japan) (Genesis)

                Hybrid and I found a way to access a previously inaccessible Zoom/Rotate Test screen in the Japanese version of Marble Madness for the Sega MD/Genesis:

                https://tcrf.net/Marble_Madness_(Tengen,_Genesis)

                CJSA-AA2J Boot into previously inaccessible Zoom/Rotate Test Menu (Disable code and press Start when finished)

                Note: Use the buttons on controller 1 and 2 to manipulate the Marble Madness logo.

                Click image for larger version  Name:	MarbleMadnessZoomRotateTest.png Views:	1 Size:	3.7 KB ID:	196332
                Last edited by terpsfan101; 12-04-2017, 06:08:30 PM.

                Comment


                • Originally posted by terpsfan101 View Post

                  So yeah, you can't interact with anything with the "disable collision detection" code enabled. I'm guessing you could enable the "disable collision detection" code (FFECE1:0001), walk through whatever you have to walk through, then use the "enable collision detection" code (FFECE1:0000), so you can interact with whomever or whatever you need to interact with.
                  if i turn both of the codes on, it will freeze/crash the game?
                  Last edited by Combusto Dragon; 12-05-2017, 08:26:24 PM.

                  Comment


                  • Originally posted by Combusto Dragon View Post

                    if i turn both of the codes on, it will freeze/crash the game?
                    Yeah, you can only use one of them at a time. Can you toggle cheats on and off? I assume you are using Picodrive:

                    Disable Collision Detection (Walk Thru Anything except Sprites)
                    6032F6E4 00000001
                    00000001 0000F1E1

                    Enable Collision Detection
                    6032F6E4 00000000
                    00000001 0000F1E1
                    Last edited by terpsfan101; 12-06-2017, 04:55:54 PM.

                    Comment


                    • i play it on my Sega Genesis Collection

                      and Picodrive have 500 Hex so it should be like this

                      ECE1 = F1E1

                      https://gamehacking.org/game/113320?hacker=lee4
                      Last edited by Combusto Dragon; 12-06-2017, 11:14:50 AM.

                      Comment


                      • Combusto Dragon , the reason you need both codes is that the "Disable collision detection (walk thru walls) codes stays loaded in RAM even after you turn it off. That is why you need to turn on the "Enable Collision Detection" code when you are done walking thru walls. Otherwise, you would get stuck in the game, unable to do anything.

                        All of the Debug Menu RAM codes I made are like this. They stay loaded in RAM, even after you turn them off. That is why I made enable and disable modifiers for all of them.

                        Comment


                        • Senjou no Ookami II ~ Mercs (World) (Genesis)

                          T82T-AAFJ Blink 1.5x longer after being hit (1 of 2)
                          RSVA-AAE0 Blink 1.5x longer after being hit (2 of 2)

                          0W2T-AAFJ Blink 2x longer after being hit (1 of 2)
                          YDVA-AAE0 Blink 2x longer after being hit (2 of 2)

                          982T-AAFJ Blink 3x longer after being hit (1 of 2)
                          7SVA-AAE0 Blink 3x longer after being hit (2 of 2)

                          RG2A-A6YY Infinite Health

                          RG2A-A6YC Have Bullet-Proof Vest (Take 1/2 Damage)
                          AC2A-AA5G Have Gas Mask (Take No Damage from Gas)

                          Untested and likely buggy:

                          Enable Merc Selection Screen and Start with all 5 Mercs in Arcade Mode:

                          001AA0:4E71
                          00B494:6002
                          0023B4:6002
                          0023BE:6002
                          0023C2:11FC
                          0023C4:0008
                          00171E:4E71
                          001512:4E71
                          Last edited by terpsfan101; 12-10-2017, 06:09:24 PM.

                          Comment


                          • Ninja Gaiden (Europe) (Master System)

                            C9E-BCD-E69 Enable Debug Invincibility (You can even jump out of Pits) (1 of 2)
                            186-70C-6EA Enable Debug Invincibility (You can even jump out of Pits) (2 of 2)

                            180-DDA-6EA Enable Infinite Weapons Option from Debug Menu

                            ??D-124-F7A Start with ?? Lives

                            05: 04 Lives
                            06: 05 Lives
                            07: 06 Lives
                            08: 07 Lives
                            09: 08 Lives

                            00DFC4:FF Enable Debug Invincibility (You can even jump out of Pits)
                            00DFC4:00 Disable Debug Invincibility

                            00DFC3:FF Enable Infinite Weapons Option from Debug Menu
                            00DFC3:00 Disable Infinite Weapons Option from Debug Menu

                            Ninja Gaiden (Europe) (Beta) (Master System)

                            C9E-A0D-E69 Enable Debug Invincibility (You can even jump out of Pits) (1 of 2)
                            186-54C-6EA Enable Debug Invincibility (You can even jump out of Pits) (2 of 2)

                            180-C1A-6EA Enable Infinite Weapons Option from Debug Menu

                            00DFC4:FF Enable Debug Invincibility (You can even jump out of Pits)
                            00DFC4:00 Disable Debug Invincibility

                            00DFC3:FF Enable Infinite Weapons Option from Debug Menu
                            00DFC3:00 Disable Infinite Weapons Option from Debug Menu
                            Last edited by terpsfan101; 03-02-2018, 12:14:17 AM.

                            Comment


                            • terpsfan101- it is hard to make PAR codes for Sega Genesis, Master System, etc?
                              Last edited by Combusto Dragon; 12-08-2017, 08:43:18 PM.

                              Comment


                              • Originally posted by Combusto Dragon View Post
                                terpsfan101- it is hard to make PAR codes for Sega Genesis, Master System, etc?
                                No, making basic PAR codes isn't hard. All it involves is RAM searching. Are you thinking about learning how to hack? Because finding RAM codes is probably how all of us got started.
                                Last edited by terpsfan101; 12-08-2017, 09:23:27 PM.

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