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CRACKdown's Retro Codes

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  • #31
    Re: Starfox
    Far as I can tell these codes already exist on that page:

    Level On Route Mission Modifier [Note 3] 7E16D8XX
    Route Modifier [Note 4] 7E16DA:XX

    You have to use these codes together to get to the desired stage. I don't think there's a single code that will take you to any level, just how the game works. I tried my usual methods and got the same result.
    Last edited by CRACKdown; 09-20-2011, 04:11:30 AM.

    Comment


    • #32
      Originally posted by CRACKdown View Post
      Re: Starfox
      Far as I can tell these codes already exist on that page:

      Level On Route Mission Modifier [Note 3] 7E16D8XX
      Route Modifier [Note 4] 7E16DA:XX

      You have to use these codes together to get to the desired stage. I don't think there's a single code that will take you to any level, just how the game works. I tried my usual methods and got the same result.
      Thanks for taking a look.
      Not taking any requests at this time.

      Bored? Watch some of my hacks here.

      Comment


      • #33
        SNES - Holy Striker (J)

        Infinite Health
        7E133306

        Max Power
        7E133503

        Infinite Rests
        7E152D03

        Walk through enemies (Character Flashes and can't pick up items)
        7E131D60

        Comment


        • #34
          SNES - Holy Umbrella - Dondera no Mubou (J)

          Walk through enemies
          7E024745

          Bosses Die in your presence
          7E6A1300
          7E6A5300
          7E6A9300

          Character Modifier
          7E013B0?

          0 = Main Character
          1 = Bird
          2 = Brown haired girl with kicks
          3 = Sword guy glitchy
          4 = Wizard girl
          5 = Sword guy

          Item modifier (Use 0-9, 1 is for exiting levels, not sure about the rest, mostly various potions)
          7E019A0?

          Comment


          • #35
            SNES - Humans

            Freeze Timer (turn off at end of level)
            7E012277

            99 Humans
            7E010B63

            Level Modifier (00 = 1...)
            7E0109??

            Comment


            • #36
              SNES - Ikari no Yousai

              Infinite Health
              7E0C5320

              Infinite Credits
              7E003503

              Area / Warp Modifier
              7E00780?

              Weapon Modifier
              7E0C580?

              1 = Straight shot
              2 = Spread shot
              3 = Missisle
              4 = Bounce shot
              5 = Flame thrower

              Comment


              • #37
                SNES - Incantation

                Super Jump w/ Lunar descent
                7E163D00

                Walk through enemies
                7E07FC5F

                3 wheat for toll
                7E0E6903

                Have larger Shot
                7E07EA1A
                7E07E8D4

                Comment


                • #38
                  SNES - Incredible Crash Dummies

                  Freeze Timer (turn off at end of level)
                  7E04A63B

                  Infinite Lives
                  7E03B503

                  Infinite Wrenches (turn off at end of level)
                  7E04A005

                  Slow Descent
                  7E038800

                  Walk Through Enemies
                  7E133837

                  Lightning lasts forever once you get it
                  7E0490C7

                  Airbag lasts forever once you get it
                  7E0492C7

                  Limb modifier / Infinite Health (5 = Full body, decrease by 1 for each limb)
                  7E03B60?

                  Level / Event Modifier
                  7E03B9??

                  01 = Parking Level 1
                  02 = Crash Center
                  03 = Crash Center Boss
                  04 = Construction Site 1
                  05 = Construction Site 2
                  06 = Construction Site Boss
                  07 = Artillery Range 1
                  08 = Military Complex
                  09 = Military Complex Boss
                  0A = Junk Kastle
                  0B = Junk Kastle Boss
                  0C = Title Screen
                  0D = Credits
                  0E = Parking Level 2
                  0F = Vehicle Crash Test 1 'car'
                  10 = Vehicle Crash Test 2 'bulldozer'
                  11 = Artillery Range 2
                  12 = Vehicle Crash Test 3 'tank'
                  13 - 23 = Various Storyboards
                  24 - 26 = Company Logos / License screen
                  27 = Character test screen
                  Last edited by CRACKdown; 09-22-2011, 02:54:21 AM.

                  Comment


                  • #39
                    Can you find me find the character modifier codes for streets fighter alpha 2 snes version?
                    Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

                    Comment


                    • #40
                      Originally posted by silentkiller View Post
                      Can you find me find the character modifier codes for streets fighter alpha 2 snes version?
                      Was unable to find a good working copy of this game. Sorry, would have liked to play it again.

                      Comment


                      • #41
                        Originally posted by silentkiller View Post
                        Can you find me find the character modifier codes for streets fighter alpha 2 snes version?
                        seems this code was already hacked
                        7E1C27??

                        00 - Japan (Ryu)
                        01 - U.S.A. (Ken)
                        02 - Japan (Akuma)
                        03 - U.S.A. (Charlie)
                        04 - China (Chun-Li)
                        05 - Thailand (Adon)
                        06 - U.S.A. (Sodom)
                        07 - U.S.A. (Guy)
                        08 - England (Birdie)
                        09 - Italy (Rose)
                        0A - Brazil (M. Bison)
                        0B - Thailand (Sagat)
                        0C - Hong Kong (Dan)
                        0D - Japan (Sakura)
                        0E - U.S.A. (Rolento)
                        0F - India (Dhalsim)
                        10 - U.S.S.R. (Zangief)
                        11 - China (Gen)
                        12 - Australia (Classic Chun-Li)
                        13 - Australia (Gen; Crane Style)

                        RIP MOM 6-27-52 - 12-25-10

                        Comment


                        • #42
                          SNES - Jungle Book

                          Jump in midair
                          7E068201

                          Walk through enemies
                          7E068C30

                          Infinite Health
                          7E010B04

                          Infinite Lives
                          7E010405

                          99 Green Gems
                          7E015D99

                          99 Red Gems
                          7E015E99

                          Infinite throwing nuts
                          7E1D9B99

                          Level Modifier (A value for a stage other than the one your on may cause problems)
                          7E014F0?

                          0 = The Beginning
                          1 = Jungle by Day
                          2 = Kaa the Snake
                          3 = The Tree Village
                          4 = Parrot Ride
                          5 = The Waterfall
                          6 = King Louie
                          7 = Collapsing Ruins
                          8 = Great Tree at Dusk
                          9 = Jungle at Night
                          A = The Wastelands
                          B = Bonus Level 1
                          C = Bonus Level 2
                          D = Bonus Level 3
                          E = Bonus Level 4
                          F = Bonus Level 5

                          Comment


                          • #43
                            Gundam Wing Endless Duel (SNES)

                            30 par codes for one character's palette. two par code for one color palette slot.

                            Can you make a tallgeese II palette for tallgeese I ?

                            Player 1's mech palette modifier
                            7E0A82??
                            7E0A83??
                            7E0A84??
                            7E0A85??
                            7E0A86??
                            7E0A87??
                            7E0A88??
                            7E0A89??
                            7E0A8A??
                            7E0A8B??
                            7E0A8C??
                            7E0A8D??
                            7E0A8E??
                            7E0A8F??
                            7E0A90??
                            7E0A91??
                            7E0A92??
                            7E0A93??
                            7E0A94??
                            7E0A95??
                            7E0A96??
                            7E0A97??
                            7E0A98??
                            7E0A99??
                            7E0A9A??
                            7E0A9B??
                            7E0A9C??
                            7E0A9D??
                            7E0A9E??
                            7E0A9F??

                            Player 2's mech palette modifier
                            7E0AC2??
                            7E0AC3??
                            7E0AC4??
                            7E0AC5??
                            7E0AC6??
                            7E0AC7??
                            7E0AC8??
                            7E0AC9??
                            7E0ACA??
                            7E0ACB??
                            7E0ACC??
                            7E0ACD??
                            7E0ACE??
                            7E0ACF??
                            7E0AD0??
                            7E0AD1??
                            7E0AD2??
                            7E0AD3??
                            7E0AD4??
                            7E0AD5??
                            7E0AD6??
                            7E0AD7??
                            7E0AD8??
                            7E0AD9??
                            7E0ADA??
                            7E0ADB??
                            7E0ADC??
                            7E0ADD??
                            7E0ADE??
                            7E0ADF??
                            Last edited by silentkiller; 09-23-2011, 05:22:58 AM.
                            Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

                            Comment


                            • #44
                              @ Silent Killer: I don't even know who Tallgeese II is.

                              SNES - Jungle no Ouja Tarzan (J)
                              Note: Some codes will freeze the game at the beginning of a boss fight, once the fight begins you should be alright

                              Infinite Health
                              7E075420

                              99 nuts
                              7E075263

                              Walk through enemies after 1 hit
                              7E41FF03

                              Jump Real High (turn off to come down)
                              7E41CF00

                              Boss Dies 1 Hit (turn on after fight begins)
                              7E075700

                              Freeze Timer (7 = Level one, increase by 1 for each level)
                              7E6?ED63

                              Level Modifier
                              7E07500?

                              0 = Level 1
                              1 = Level 2
                              2 = Level 3
                              3 = Level 4
                              4 = Level 5
                              5 = Last Boss

                              Comment


                              • #45
                                SNES - Justice League: Task Force

                                1 Hit Win / Opponent Health
                                7E06F900

                                1 Round to win match
                                7E0EFB02

                                Opponent point Mod (0 = Never win, 2 = One round to win match)
                                7E0EFD0?

                                Character Modifier
                                7E0F470?

                                Opponent Modifier
                                7E0F490?

                                0 = Aquaman
                                1 = Batman
                                2 = The Flash
                                3 = Superman
                                4 = Green Arrow
                                5 = Wonder Woman
                                6 = Cheetah
                                7 = Despero
                                8 = Darkseid

                                Comment

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