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CRACKdown's Retro Codes

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  • #16
    SNES - Go Go Ackman 2

    Dragon is in Attack Mode
    7E0B8203

    Float up (Turn off at desired height)
    7E0B3200

    Level / Are Mod (determines start/next level)
    7E0063??

    Weapon Mod
    7E0112??

    18 = L1 Sword
    19 = L2 Sword
    1A = L3 Sword
    1B = L1 Gun
    1C = L2 Gun
    1D = L3 Gun
    1E = L1 Boomerang
    1F = L2 Boomerang
    20 = L3 Boomerang

    Thanks to Hackwiz for the GG versions of these codes:

    Infininte Health
    1496DCAD

    Infinite Bombs
    00C13BAD

    Infinite Lives
    009DCFAD

    And to VisitntX for the GG versions of:

    Infinite Time
    009D1AC5

    Invincible
    0880FDA5
    0884A8A5

    Comment


    • #17
      Originally posted by CRACKdown View Post
      Hey everybody, back from the dead.

      Some of you old school hackers may remember me from my old site the PARCCC, which unfortunately came to its demise some 6 or 7 years ago. Quite a few of my codes somehow got archived here and a few other sites, not always giving me credit, but its cool since my webpage was deleted.

      I found quite a few codes for Zelda LTTP (bunny code was always a fave of mine), Super Castlevania IV, Actraiser, FF Mystic Quest, and many many more in the past.

      Anyway, kind of want to get back into the scene. If anyone has a game that they would like to see some codes for, or a specific code for a game I'll see what I can do.

      Just doing this for fun so I prefer Action type games, but any suggestions welcome.

      Also if you need any help finding your own codes, it never hurts to ask.
      Can you help me to find the Stage Select Modifier Code for Gundam Wing: Endless Duel?
      Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

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      • #18
        SNES - Gundam Wing: Endless Duel (J)

        Stage Modifier (Determines starting stage / next stage)
        7E051C??

        00 = Downtown with buildings
        02 = Gunship
        04 = High Cliffs
        06 = Dessert
        08 = Ice
        0A = Spaceship / Vayeate
        0C = Spaceship / Mercurius
        0E = Downtown Building / Wing 0
        10 = Epyon's stage

        Mech Modifier (Takes place after current round, name won't change til after current mission)
        7E1B08??

        Opponent Mech Mod
        7E1B0C??

        Mechs:
        00 = Wing
        02 = Death Scythe
        04 = Shenlong
        06 = Heavyarms
        08 = Sandrock
        0A = Wingzero
        0C = Tallgeese
        0E = Epyon
        10 = Vayeate
        12 = Mercurius

        Freeze Timer
        7E060C99

        Thanks for the suggestion Silent Killer! Hope the other codes make the game a little more interesting for you.
        Last edited by CRACKdown; 09-18-2011, 10:35:46 PM.

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        • #19
          Originally posted by CRACKdown View Post
          SNES - Gundam Wing: Endless Duel (J)

          Stage Modifier (Determines starting stage / next stage)
          7E051C0?

          0 = Downtown with buildings
          2 = Gunship
          4 = High Cliffs
          6 = Dessert
          8 = Ice
          A = Spaceship / Vayeate
          C = Spaceship / Mercurius
          E = Downtown Building / Wing 0

          Mech Modifier (Takes place after current round, name won't change til after current mission)
          7E1B08??

          Opponent Mech Mod
          7E1B0C??

          Mechs:
          00 = Wing
          02 = Death Scythe
          04 = Shenlong
          06 = Heavyarms
          08 = Sandrock
          0A = Wingzero
          0C = Tallgeese
          0E = Epyon
          10 = Vayeate
          12 = Mercurius

          Freeze Timer
          7E060C99

          Thanks for the suggestion Silent Killer! Hope the other codes make the game a little more interesting for you.
          You forget to add Epyon's Stage which is 7E051C10.

          Can you edit the post?

          Stage Modifier (Determines starting stage / next stage)
          7E051C??

          Thanks you for the codes, by the way is there any way to make a stage select code in VS Mode?
          Last edited by silentkiller; 09-18-2011, 06:42:38 PM.
          Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

          Comment


          • #20
            Replace Wing Zero With Epyon
            D365-D4D3
            Replace Shenlong With Epyon
            D365-D463
            Replace Mercius With Epyon
            D365-D7D3
            Replace Tallgeese With Epyon
            D365-D763
            Replace Vayeate With Epyon
            D366-DDD3
            and if you don't feel like replacing one of those characters use this code below
            Access Epyon on character select Screen(just below Mercius do not go to the right of Epyon )
            D26E-DFD2

            RIP MOM 6-27-52 - 12-25-10

            Comment


            • #21
              CRACKdown, do you make Game Genie codes or just PAR codes? If you make Game Genie codes, then I got some requests for you.
              Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

              Comment


              • #22
                Don't care too much for the Game Genie, Pro Action Replay is far more clear cut to me. Sorry for any inconvenience.

                Comment


                • #23
                  That's interesting, when I tried C10 it just went to the beginning of the game. I'd never played the game before so didn't know how much to be looking for. Tried it out just now and it seems to work, and have edited the post. Thanks for pointing that out.
                  Last edited by CRACKdown; 09-18-2011, 10:38:28 PM.

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                  • #24
                    SNES - Gokujyou Parodius (J)

                    Max Speed
                    7E1DE810

                    Activate Missile Shot
                    7E1DF601

                    Weapon Modifier
                    7E1DE60?

                    1 = Tailshot
                    2 = Laser, Ripple etc.

                    Character Modifier (takes place after death / level)
                    7E009C??

                    00 = Vic Viper
                    04 = Takosuke
                    08 = Twinbee
                    0C = Pentarau
                    10 = Hikaru
                    14 = Mambo
                    18 = Michael
                    1C = Goemon
                    20 = Dracula
                    24 = Upa
                    40 = Koitsu

                    Comment


                    • #25
                      Originally posted by CRACKdown View Post
                      That's interesting, when I tried C10 it just went to the beginning of the game. I'd never played the game before so didn't know how much to be looking for. Tried it out just now and it seems to work, and have edited the post. Thanks for pointing that out.
                      The Epyon's Stage only works on Story Mode. It does not not work on VS mode and Trial Mode.

                      I realised that the only way to select the stage to battle is to enable the Player 2/CPU Mech Modifier and let Player 2 to choose the character (Stage Select) in the character selection screen.
                      Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

                      Comment


                      • #26
                        Added.

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                        • #27
                          SNES - Gon (J)

                          Jump Higher (it's not much higher than usual, but when you tap Y repeatedly you'll do a super jump. Turn off during chase scenes and certain points when you don't come down)
                          7E16BCFF

                          Level Mod (Not necessarily in order 01-06 is all in stage one, then it cycles through chase scenes til about 15 which is level 2, and so on, it does take place immediately upon activation though.)
                          7E1086??

                          Comment


                          • #28
                            Originally posted by silentkiller View Post
                            The Epyon's Stage only works on Story Mode. It does not not work on VS mode and Trial Mode.

                            I realised that the only way to select the stage to battle is to enable the Player 2/CPU Mech Modifier and let Player 2 to choose the character (Stage Select) in the character selection screen.
                            I assumed it would work for both Story and Vs. I don't currently have a second controller or else I'd check it out, but if you search for the values of the Stages while in them in Vs mode, you might be able to find an alternative code for Vs. mode.

                            Comment


                            • #29
                              Need the StarFox level modifier (please don't confuse this with the level modifier on the map screen 7E16DB). Basically I would like the address that controls which stage is loaded after leaving the map screen, without anything to do with whats been selected on the map screen.

                              Codes that may help you find it:

                              StarFox Codes
                              Not taking any requests at this time.

                              Bored? Watch some of my hacks here.

                              Comment


                              • #30
                                Originally posted by CRACKdown View Post
                                I assumed it would work for both Story and Vs. I don't currently have a second controller or else I'd check it out, but if you search for the values of the Stages while in them in Vs mode, you might be able to find an alternative code for Vs. mode.
                                I manage to find a different mech modifier code for both player 1 and player 2/CPU.

                                The hex value of mech is different from yours.

                                SNES - Gundam Wing: Endless Duel (J)

                                P1 Mech Modifier (Alternate Code v1)
                                7E0558??

                                P2 Mech Modifier (Alternate Code v1)
                                7E055C??

                                Mechs:
                                00-HEAVYARMS
                                02-WING
                                04-DEATHSCYTHE
                                06-SANDROCK
                                08-WING ZERO
                                0A-SHENLONG
                                0C-MERCURIUS
                                0E-TALLGEESE
                                10-VAYEATE
                                12-EPYON


                                P1 Mech Modifier (Alternate Code v2)
                                7E0520??

                                P2 Mech Modifier (Alternate Code v2)
                                7E0524??

                                Mechs:
                                00 = Wing
                                02 = Death Scythe
                                04 = Shenlong
                                06 = Heavyarms
                                08 = Sandrock
                                0A = Wingzero
                                0C = Tallgeese
                                0E = Epyon
                                10 = Vayeate
                                12 = Mercurius
                                Last edited by silentkiller; 09-20-2011, 02:39:26 AM.
                                Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

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