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Demonic722's Codes

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  • Demonic722
    replied
    Code:
    !!!Sonic Rush (U)
    !!ASCE 5DAD0049
    
    ::Disable Death
    5234940C 1A000003
    0234940C EA000003
    D2000000 00000000
    
    ::Don't Lose Rings When Hit
    5234947C 1A000005
    0234947C EA000005
    D2000000 00000000

    Leave a comment:


  • Demonic722
    replied
    Code:
    !!!Sonic Rush Adventure (U)
    !!A3YE 84287F32
    
    ::Disable Death
    520125C8 1A000003
    020125C8 EA000003
    D2000000 00000000
    
    ::Don't Lose Rings When Hit
    52012600 1A00001C
    02012600 EA00001C
    D2000000 00000000

    Leave a comment:


  • Demonic722
    replied
    Code:
    !!!Rockman EXE 5 DS: Twin Leaders (J)
    !!A5TJ 547871C3
    
    ::Walk Through Walls
    :::Press / Hold A
    92090932 00002B00
    12090934 0000D00C
    12090540 00006006
    94000130 FFFE0000
    12090934 0000E00C
    12090540 0000E001
    D2000000 00000000

    Leave a comment:


  • Demonic722
    replied
    Code:
    [color=blue]GBA - Sonic Advance 3 (U)[/color]
    
    Disable Death
    8C38F657 EF3D919D
    924AC84E 6409D6B3
    
    Don't Lose Rings When Hit
    7C64AE19 834C068A
    A4BEA225 8FB40EDF

    Leave a comment:


  • Demonic722
    replied
    Code:
    [color=blue]GBA - Sonic Advance 2 (U)[/color]
    
    Disable Death
    DEFFF7BC 3740B92E
    65DA389A 09D8882C
    
    Don't Lose Rings When Hit
    2C724C75 6AAA59DA
    C77D8C8E 12EFE322

    Leave a comment:


  • Demonic722
    replied
    Code:
    !!!Sonic Colors (U)
    !!BXSE 88F4F25A
    
    ::Disable Death
    5215EA48 1A000007
    0215EA48 EA000007
    D2000000 00000000
    
    ::Don't Lose Rings When Hit
    5215EA70 1A00001A
    0215EA70 EA00001A
    D2000000 00000000

    Leave a comment:


  • Demonic722
    replied
    Code:
    [COLOR=blue]GBA - Sonic Advance (U)[/COLOR]
    
    Disable Death [Note]
    24DB9BF3 FDEB152E
    65DA389A 09D8882C
    
    Rings Doesn't Deplete When Hit
    BE6461DA 00A4FD48
    14551F08 02AD46B7
    
    Don't Lose Rings When Hit
    5E22473D 0B02AE9A
    34F4199F AA6BDBE3
    Note: You can survive with 0 Rings when you get hit.

    Edit 1: Changed the name of the first "Don't Lose Rings When Hit" to "Rings Doesn't Deplete When Hit".
    Edit 2: Added a "Don't Lose Rings When Hit" code that actually stops the rings from coming out of your character.

    Leave a comment:


  • Demonic722
    replied
    Code:
    [COLOR=blue]GBA - 2 Games in 1 - Dragon Ball Z: The Legacy of Goku I & II (U)
    
    Legacy of Goku II[/COLOR]
    
    Walk Anywhere
    F036105A 06C40717
    65DA389A 09D8882C
    For some reason, I can't get DBZ: The Legacy of Goku I to work in any emulator.

    Leave a comment:


  • Demonic722
    replied
    Code:
    [COLOR=blue]GBA - Yu-Gi-Oh! Reshef of Destruction (U)[/COLOR]
    
    Walk Through Walls
    2334AF94 50A351C4
    65DA389A 09D8882C
    42AAAC46 B9E2E27F
    65DA389A 09D8882C
    77EDEB4B 7F9A4644
    65DA389A 09D8882C
    This code works for NPC's as well.

    Leave a comment:


  • Demonic722
    replied
    Code:
    [COLOR=blue]GBA - Sonic Advance (U)[/COLOR]
    
    All Characters Can Play With Tails
    84E37E9F 7366A900
    65DA389A 09D8882C
    5AEB3F0C 2D087A7D
    65DA389A 09D8882C


    Tested on NO$GBA and VBA. This ARv3/4 code works fine on NO$GBA, but doesn't seem to work in its encrypted form on VBA so input this as a Codebreaker code:

    Edit: Fixed; Use VBA 1.7.2.

    Leave a comment:


  • Demonic722
    replied
    Code:
    [color=blue]GBA - Avatar: The Last Airbender (U)[/color]
    
    Increase Game Speed
    161B9B82 B620B470
    65DA389A 09D8882C

    Leave a comment:


  • Demonic722
    replied
    Code:
    !!!MySims (U)
    !!AQIE 2F607046
    
    ::Walk Through Walls
    52043A44 E2810B03
    02043A48 E5842CFC
    A4000130 FCFF0300
    02043A48 EA000001
    D2000000 00000000
    Note: Hold L or R before attempting to walk through the wall/object.

    Leave a comment:


  • Helder
    replied
    LOL I told ya it was a tough bitch to crack. I atleast made some codes that are somewhat useful like always being your turn in battle and max spirit but that also affects enemies but I can live with that,

    Leave a comment:


  • Demonic722
    replied
    Originally posted by helder View Post
    All in battle codes used 2 or 3 level pointers, I never got to far into making real good progress because some routines are shared and sometimes enemies occupy slots that characters occupied.
    I see what you mean. I played this game a little and it seems as if when you're the attacker (when it's your turn), you occupy a slot (slot 1) and the enemy occupies another slot (slot 2). When the enemy is the attacker, you switch slots. Lol, I'm not gonna bother with this.

    Leave a comment:


  • Helder
    replied
    I believe that is an out of battle code, its effective where you choose party members.

    Leave a comment:

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