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  • Demonic722
    replied
    Ah, I didn't put the game name on the post since it was sort of a continuation of the previous post. It's for Wheel of Fortune (U) [BW7E 7D5CE05C].
    Last edited by Demonic722; 09-01-2012, 10:36:43 AM. Reason: Hotlinked "previous post".

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  • Helder
    replied
    What game?

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  • Demonic722
    replied
    I'll release this as a public v2 even though it's my v3.

    Code:
    !!!Wheel of Fortune (U)
    !!BW7E 7D5CE05C
    
    ::Steal Money From Other Players v2
    520525D8 18516882
    E2000200 00000020
    68004805 D0042801
    18516982 46C06181
    477046C0 47084901
    02226DA8 020525E1
    020525D8 47104A00
    020525DC 02000201 
    D2000000 00000000
    Changes in v2:
    *The code has been rewritten in Thumb ASM and it's 6 lines shorter than the previous code.
    *V2 uses the "Game's ASM"/"ASM Hack" instead of the "Custom ASM Routine" I wrote for v1 in ARM so if it doesn't work on your flash card, your flash card sucks.
    *All of the money that's accumulated/won by other players goes to your player after a screen refresh (it still doesn't work on the rounds where players are forced to solve the puzzle without given the option to spin the wheel).

    Tested on AceKard and Desmume and the results were good.
    Last edited by Demonic722; 09-01-2012, 10:31:01 AM. Reason: Added game name.

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  • Demonic722
    replied
    Code:
    !!!Wheel of Fortune (U)
    !!BW7E 7D5CE05C
    
    ::Steal Money From Other Players
    023FE074 012FFF11
    E0000000 00000060
    E59F0050 E5900000
    E3500000 012FFF1E
    E59F1044 E5911000
    E3510001 012FFF1E
    E5D02060 E3A03000
    E3520001 03A030AC
    E3520002 03A03D05
    E7912003 E5914018
    E0844002 E5814018
    E0422002 E7812003
    E1A00000 E12FFF1E
    02226D68 02226DA8
    023FE074 E3520003
    Note:
    This code requires a screen refresh (tap the pause icon or wait until it's another players turn for a refresh). This code does exactly what the name says -- it'll "steal" other player's money and add it to your own.

    Known Bug:
    *Doesn't work on the rounds where players are forced to solve the puzzle without given the option to spin the wheel.

    Edit 1: I forgot to mention that I only tested this on AceKard. It should work on an actual ARDS as well, but I'm not so sure about certain emulators or other flash cards.
    Edit 2: I should note that this code checks to see who turn it is and it acts accordingly. I have a code without the check (it's 4 lines shorter), but I won't release that version.
    Last edited by Demonic722; 09-01-2012, 09:58:18 AM.

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  • Demonic722
    replied
    Code:
    !!!Animal Crossing: Wild World (U)
    !!ADME 8F7851CB
    
    ::Walk Anywhere
    :::Player Only
    52030B68 2F004007
    E2000050 00000028
    2F004007 9803D009
    458D4905 E004D100
    98046030 98056070
    9A3560B0 47084901
    027E2DA4 02030B7D
    02030B68 47004800
    02030B6C 02000051
    D2000000 00000000
    This code is for those who got tired of the Animals walking anywhere as well.
    Original Code by Virus (12030B70 0000E003).

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  • Demonic722
    replied
    Code:
    !!!Wheel of Fortune (U)
    !!BW7E 7D5CE05C
    
    ::Always Player's Turn
    62226D68 00000000
    B2226D68 00000000
    20000060 00000000
    D2000000 00000000
    Tested on Acekard 2. I'm posting from a cell phone so I'm sorry if there are any errors.

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  • Demonic722
    replied
    Code:
    !!!Destiny Links (J)
    !!YL9J 84A41BF8
    
    ::Walk Through Walls
    :::R+A/R+B=On/Off
    521428B4 E35E0000
    94000130 FEFE0000
    021428B8 EA000011
    D0000000 00000000
    94000130 FEFD0000
    021428B8 0A000006
    D2000000 00000000
    Note: I only tested this code indoors.
    Edit: I attached some button activators.
    Last edited by Demonic722; 08-16-2012, 11:27:20 AM.

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  • Demonic722
    replied
    Code:
    !!!Chronicles of Narnia: Prince Caspian (U)
    !!YQNE 7C121639
    
    :Movement Codes
    
    ::Walk Through Walls
    :::Press / Hold R
    920D32A8 00002800
    120D32AA 0000D023
    120D34F8 000060E0
    94000130 FEFF0000
    120D32AA 0000E023
    120D34F8 0000E001
    D2000000 00000000
    
    ::Walk Anywhere
    :::Press / Hold R
    920D32A8 00002800
    120D32AA 0000D023
    120D34F8 000060E0
    120D382A 000060F0
    94000130 FEFF0000
    120D32AA 0000E023
    120D34F8 0000E001
    120D382A 0000E001
    D2000000 00000000

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  • Demonic722
    replied
    Code:
    !!!Drawn To Life: The Next Chapter (E)
    !!BDRP F1644460
    
    ::Infinite Coins
    620B0D18 00000000
    B20B0D18 00000000
    100000D4 0000C350
    D2000000 00000000
    
    ::Infinite Drops
    620B0D18 00000000
    B20B0D18 00000000
    100000D6 0000C350
    D2000000 00000000
    
    ::Collect Coins From Anywhere
    520DDE9C BA00003B
    020DDE9C E1A00000
    020DDEA4 E1A00000
    020DDEB0 E1A00000
    020DDEBC E1A00000
    020DE090 E1A00000
    020DE0C0 E1A00000
    D2000000 00000000
    Last edited by Demonic722; 08-15-2012, 05:02:54 PM.

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  • Demonic722
    replied
    Code:
    !!!Drawn to Life: The Next Chapter (U)
    !!BDRE E701E096
    
    ::Infinite Coins
    620B0CB8 00000000
    B20B0CB8 00000000
    100000D4 0000C350
    D2000000 00000000
    
    ::Infinite Drops
    620B0CB8 00000000
    B20B0CB8 00000000
    100000D6 0000C350
    D2000000 00000000
    
    ::Collect Coins From Anywhere
    520DDE3C BA00003B
    020DDE3C E1A00000
    020DDE44 E1A00000
    020DDE50 E1A00000
    020DDE5C E1A00000
    020DE030 E1A00000
    020DE060 E1A00000
    D2000000 00000000
    
    ::Moon Jump v1
    520F8A4C E5940018
    020F8A50 E5901024
    94000130 FFFE0000
    020F8A50 EBFC1D6A
    02000000 E3E01B0A
    02000004 E5801024
    02000008 E12FFF1E
    D2000000 00000000
    
    ::Moon Jump v2
    94000130 FFFE0000
    B2123D6C 00000000
    B0000008 00000000
    00000024 FFFFD800
    D2000000 00000000
    Edit: Apparently CodeJunkies made a Moon Jump for the (E) Version. I added a Moon Jump v2 which is a port of their code.
    Last edited by Demonic722; 08-15-2012, 04:59:27 PM.

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  • Demonic722
    replied
    Code:
    !!!Spider-Man: Edge of Time (U)
    !!B8IE 0D799E4E
    
    ::Jump to Walk on Air
    :::R+Up/R+Down=On/Off
    52088EC0 E3500000
    94000130 FEBF0000
    02088EC4 EA00003A
    D0000000 00000000
    94000130 FE7F0000
    02088EC4 DA00003A
    D2000000 00000000
    Note: You need to turn it off to fall.

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  • Hybrid
    replied
    i'll post these codes here :P
    vicky the viking (EU) (M3)
    Infinite Energy
    22074602 00000006
    Invincibility
    2207460C 00000041

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  • Demonic722
    replied
    I forgot to post these:
    Codes by: Demonic722 and Elixirdream

    Code:
    !!!Brave (U)
    !!TBRE E32598F3
    
    ::Infinite Health
    62136234 00000000
    B2136234 00000000
    20000002 000000C8
    D2000000 00000000
    
    ::Refill Health
    :::Press L
    94000130 FDFF0000
    C0000000 00000002
    1215207A 0000012C
    DC000000 0000004C
    D2000000 00000000
    
    ::Overworld Orbs x9999
    :::Press Select, Works for Save 1-3 
    94000130 FFFB0000
    C0000000 00000002
    12152078 0000270F
    DC000000 0000004C
    D2000000 00000000
    
    ::Moon Jump
    5200AC70 E59040BC
    0200AC78 E0843003
    94000130 FFFD0000
    0200AC78 E3A03902
    D2000000 00000000
    Last edited by Demonic722; 08-07-2012, 04:01:46 PM.

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  • Demonic722
    replied
    Well, I haven't tested that theory on real hardware, but it seems to be working on NO$GBA since my Sonic Advance 2 & 3 "Collect Rings from Anywhere codes" work fine. At the moment, I'm trying to find some documentation on Action Replay V3, but I can't seem to find any.

    Edit: Then again, I wasn't doing anything too complex anyway (ex: Jumping to my own custom routine). I can see how that would be a pain in the ass since you can only work with 3 ASM Codes and at times you need a lot more depending on the code you're making.

    I remember having that talk with you about ARM routines appearing in GBA games. The location of the routine seemed to be in RAM rather than ROM (I think GBA ROM Addresses start at 0x08000000 and it wasn't in that area) so I think jumping to your own ASM routine (if you come across a GBA game with ARM Routines) would be somehow treated as a RAM Code instead of a ROM code since it's in the RAM area. Codebreaker codes will work as well since the location of that/those address(es) is/are in the RAM area.

    Note: This is just a mere assumption since I don't own any GBA cheating devices.
    Last edited by Demonic722; 08-07-2012, 02:50:50 PM.

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  • Helder
    replied
    Per code Entry? Meaning you could break the code up to have more than 3?

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