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New Game Genie, N64, GC, Wii, & PS2 Codes

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  • terpsfan101
    replied
    Zombies Ate My Neighbors (USA) (SNES)

    6DEA-1DA4 Invincibility against Giant Baby's Stomps - Both Players (must be combined with nolberto82's Invincibility code: DD2F-476D)
    Last edited by terpsfan101; 10-16-2017, 03:01:50 AM.

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  • ReyVGM
    replied
    Trust me, you did all the work. All I did was add the next address in line by changing a number.
    If it weren't for your code, I would have done nothing.

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  • Tony H
    replied
    Zombies Ate My Neighbors (Genesis)

    AJMT-CA78
    Zombies don't respawn, and most other enemies are gone.

    -------------

    ReyVGM, glad to hear you beat the game. I added your name as a hacker since you did a lot of the work.

    Something else I noticed was that when using Gens Hacking version, FF0B78:82 didn't work right but FF0B78:0082 worked fine. However, when using Gens Tracer, both FF0B78:82 and FF0B78:0082 worked fine.
    Last edited by Tony H; 10-14-2014, 09:38:03 PM.

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  • ReyVGM
    replied
    Thanks a lot Tony!
    After I don't know how many years, I was finally able to see the credits to the game with your code.

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  • Tony H
    replied
    ReyVGM, I added the single PAR code to the db. It's probably best if you added the rest of the codes since you made and tested them.
    Last edited by Tony H; 10-14-2014, 07:05:44 PM.

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  • ReyVGM
    replied
    Ok the code worked. If you add it to the site, make sure you put a note that in order to win the map, you need to set the value to zero after beating all enemies, or else the map will go on forever. Also, the codes might give you graphical glitches sometimes.

    By the way, later on in the game the computer has 2 and 3 fortresses and that code is no longer good. However, if you combine it with these ones, it works fine later on:

    FF0B78:82
    FF0B79:82
    FF0B7A:82
    FF0B7B:82
    FF0B7C:82
    FF0B7D:82
    FF0B7E:82
    FF0B7F:82
    FF0B80:82
    FF0B81:82


    *edit*
    Ok I had to go all the way up to 0B81 for the last level.
    Last edited by ReyVGM; 10-14-2014, 06:23:57 PM.

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  • ReyVGM
    replied
    That's an awesome code, but I don't think Gens can take that code.

    Whenever you enter a raw code, the emulator automatically sets the value to ZERO. Game Genie works fine though.

    I could also use BIZHAWK, which has a proper cheat search engine, but for some reason that code is too large for the emulator. It only lets me enter 4 character in the address portion.

    *Edit*
    My mystake, it works in Gens Rerecording (from the tasvideos guys). But you have to enter it like this FF0B78:0082
    Last edited by ReyVGM; 10-14-2014, 12:25:13 PM.

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  • Tony H
    replied
    ReyVGM, there's one PAR code I made that I forgot to add to the db. It was made with Gens, so probably needs slight adjustment to work on Fusion.

    Warrior of Rome 2

    FF0B78:82
    Enemies don't build anything, and don't get any extra troops.

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  • ReyVGM
    replied
    Hey Tony, I see you managed to hack some Warrior of Rome 2 codes for the genesis. I was wondering if you could hack more codes. Anything that gives the player an advantage (or the CPU a disadvantage). Anything like infinite troops, or money or whatever you can find.

    I have a gens save state right before you beat the first map. Maybe you can find the address to whatever determines who wins or loses?
    Last edited by ReyVGM; 10-14-2014, 12:36:07 AM.

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  • terpsfan101
    replied
    Zombies Ate My Neighbors (USA) (SNES)

    C2CD-4DA8 Prevent Tourist Couple from transforming into Werewolves
    7E1F94:00 Prevent Tourist Couple from transforming into Werewolves
    Last edited by terpsfan101; 10-12-2017, 11:30:29 PM.

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