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  • Originally posted by Tony Hedstrom View Post
    I've only tried the "Shoot thru walls" type of code on Genesis games so far (also did the same type of code for Rolling Thunder 2 and 3). I'm currently only making Genesis codes, but may try Contra & Super Contra later.



    You're right, here we go again. :-) I just tried all 4 codes I posted for True Lies on Kega Fusion 3.64 and they worked perfectly. Are you using any other codes with them? Maybe you have a different version.
    it works fine on Gens GS

    Comment


    • Gauntlet 4 (Aug 1993 version)

      R0ET-A6TL
      Your weapons (axe, etc) can go thru walls.
      The Code Hut: http://codehut.gshi.org/

      Comment


      • Zombies Ate My Neighbors (Genesis)

        RZPA-A6VT
        Shoot thru walls.

        ==================

        I'm having trouble thinking of anymore Genesis games that could benefit from a "Shoot thru walls" code.
        The Code Hut: http://codehut.gshi.org/

        Comment


        • Not that I think it's extremely needed, but I believe cyclops eye beam stops when it hits a wall in X-Men.
          http://OldGameHacking.com/
          http://www.youtube.com/user/DreamcastVideos

          Comment


          • Originally posted by Mezmorize View Post
            Not that I think it's extremely needed, but I believe cyclops eye beam stops when it hits a wall in X-Men.
            I've never played this game before. Looks pretty good. Will probably make a few more codes for it.

            X-Men (Genesis)

            A3LT-CA5G +
            C3LT-CA40
            Cyclops' Eye Beam can shoot thru walls.
            The Code Hut: http://codehut.gshi.org/

            Comment


            • X-Men (Genesis)


              AAKT-A4FA
              Gambit Jumps higher.


              AAKT-AWFA
              Gambit Jumps much higher.
              The Code Hut: http://codehut.gshi.org/

              Comment


              • X-Men (Genesis)

                AAJA-A4H4
                Cyclops jumps higher.


                AAJA-AWH4
                Cyclops jumps much higher.
                The Code Hut: http://codehut.gshi.org/

                Comment


                • Originally posted by Tony Hedstrom View Post
                  I've never played this game before. Looks pretty good. Will probably make a few more codes for it.

                  X-Men (Genesis)

                  A3LT-CA5G +
                  C3LT-CA40
                  Cyclops' Eye Beam can shoot thru walls.
                  Wow the Genesis hacking guru has never played X-Men? O.o
                  It's one of my favorite games for the system.

                  Thanks for the awesome code!
                  Do you think it would be possible to also make the laser continue on after killing an enemy?
                  It would be awesome to take out multiple enemies in a row with just one shot.
                  http://OldGameHacking.com/
                  http://www.youtube.com/user/DreamcastVideos

                  Comment


                  • Wow the Genesis hacking guru has never played X-Men? O.o
                    It's one of my favorite games for the system.
                    I was thinking the same thing. I actually re-read it a second time to make sure I read it correctly. X-Men for the Genesis is a must play. A top 20 Genesis game in my opinion.
                    Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                    Comment


                    • @Tony Hedstrom, you can make some codes for 3D Tetris game "Block Out"? There are really no GG codes made for this Sega Genesis game.

                      Comment


                      • Originally posted by Mezmorize View Post
                        Wow the Genesis hacking guru has never played X-Men? O.o
                        It's one of my favorite games for the system.

                        Thanks for the awesome code!
                        Do you think it would be possible to also make the laser continue on after killing an enemy?
                        It would be awesome to take out multiple enemies in a row with just one shot.
                        Didn't have any luck. Might try again later, but if anybody else wants to give it a shot, please do.

                        Originally posted by Unicode View Post
                        @Tony Hedstrom, you can make some codes for 3D Tetris game "Block Out"? There are really no GG codes made for this Sega Genesis game.
                        I'll check it out a little later.
                        Last edited by Tony H; 04-15-2013, 06:12:00 PM.
                        The Code Hut: http://codehut.gshi.org/

                        Comment


                        • Oh well, thanks for trying!
                          I tried to make it myself before going to bed yesterday, I only managed to make the laser go thru the enemy and not do any damage.
                          http://OldGameHacking.com/
                          http://www.youtube.com/user/DreamcastVideos

                          Comment


                          • Originally posted by Mezmorize View Post
                            Oh well, thanks for trying!
                            I tried to make it myself before going to bed yesterday, I only managed to make the laser go thru the enemy and not do any damage.
                            Some of the codes you come up with when testing can be interesting. I had one that made Cyclops fire his laser every time you made him walk left or right. But as you know, these useless codes help you better understand how the game is programmed, so they're not a complete waste.
                            The Code Hut: http://codehut.gshi.org/

                            Comment


                            • X-men (Genesis)

                              AVTT-AA9A +
                              DKWT-AA6Y +
                              42YT-EA82
                              Walk thru walls and rocks when moving Right. Note that you may fall when walking thru walls/rocks. Works on all characters.

                              ==========

                              This code was a little time consuming, so have not made a WTW code for moving Left yet. Actually, not even sure that a WTW code for moving Left is really that necessary.

                              UPDATE: If you want to save code space, you can use the first code by itself (AVTT-AA9A). This will let you jump thru most walls/rocks, but not walk thru.
                              Last edited by Tony H; 04-16-2013, 01:04:26 PM.
                              The Code Hut: http://codehut.gshi.org/

                              Comment


                              • Do you use MESS Tony? Sometimes looking at the registers and seeing what is being compared before the branch can lead to better WTW codes. I have been doing this lately for those troublesome games like that Pier Solar game.

                                Edit: I took a look at this game and I used the method of checking all the compares and what writes to what and found a value that is used to add and subtract from the room size and your location then messing around with it I traced it back to a Ram location and I got this for a GG code and PAR code which is a first time I have done a RAM WTW code:

                                GG
                                Walk Through Walls
                                HVSA-BAMR
                                ABSA-BB5T

                                PAR
                                Walk Through Walls
                                FFD628:F000

                                You will fall through most walls since there is no floor, but you could just jump through the wall.
                                Spoiler Alert! Click to view...

                                THE BAD GUY!!!!!!

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