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New Game Genie, N64, GC, Wii, & PS2 Codes

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  • Originally posted by Tony Hedstrom View Post
    Yu Yu Hakusho - Makyou Toitsusen (Japan)

    BVBT-AA3A
    Master code.
    It appears that there might be another version of this ROM floating around, or possibly just a hacked ROM. Anyways, the first master code I made works fine with the version in the db, and the CRC matches so we're good there. I'm going to post some alternate master codes for the other mystery ROM. I haven't been able to get in touch with the guy that requested the master code for the mystery ROM, so I don't have any info on it yet, but I'll get everything straitened out asap.


    Yu Yu Hakusho - Makyou Toitsusen (Japan)

    BVBT-AA3A +
    AA7T-AAHY +
    127T-B8S0
    Alternate master code.
    Last edited by Tony H; 03-25-2013, 08:45:15 PM.
    The Code Hut: http://codehut.gshi.org/

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    • Super Mario World 64 (unl)[fix2]

      ACNT-AA5T
      Invincibility (walk thru enemies).
      The Code Hut: http://codehut.gshi.org/

      Comment


      • Mortal Kombat (Genesis)

        Note that these codes have not been tested on version 1.1.

        RFDT-C6WG
        Cheat menu is always enabled.
        The Code Hut: http://codehut.gshi.org/

        Comment


        • Bram Stoker's Dracula (Genesis)


          AC9A-CJKY
          High moon jump.


          AC9A-DTBY
          Super high moon jump.
          The Code Hut: http://codehut.gshi.org/

          Comment


          • Battle Mania Daiginjou (J) (Genesis)


            A9ST-CACN
            Start a new game with a little more energy.


            CDST-CACN
            Start a new game with a lot more energy.

            EDIT:

            AJBT-AA5T
            Master Code (use if you get a blank/red screen).
            Last edited by Tony H; 03-27-2013, 11:09:47 PM. Reason: Added master code
            The Code Hut: http://codehut.gshi.org/

            Comment


            • Originally posted by Tony Hedstrom View Post
              Super Mario World 64 (unl)[fix2]

              ACNT-AA5T
              Invincibility (walk thru enemies).
              Great code Tony, could you possibly make a multi-jump code for this one?
              Last edited by orcanaoftime; 03-28-2013, 09:01:04 AM.

              Comment


              • Originally posted by orcanaoftime View Post
                Great code Tony, could you possibly make a multi-jump code for this one?
                Super Mario World 64 (unl)[fix 2]

                AJYA-AA2L
                Jump in mid-air (multi-jump).
                The Code Hut: http://codehut.gshi.org/

                Comment


                • Super Mario World (unl) (Genesis)

                  AK5T-CA24
                  Hover/fly code. Press the jump button for about 1 second to make Mario hover. Hold the jump button to make him drop back down. Tap the jump button to make Mario slowly fly upwards. Hold the jump button to make him drop back down before he gets too high. Mario is completely controllable (left/right) while he is hovering or flying.
                  The Code Hut: http://codehut.gshi.org/

                  Comment


                  • Very nice! Thank you Tony.

                    Comment


                    • Risky Woods (Genesis)

                      ACDT-3Z3Y
                      Jump a little higher.


                      ACDT-3V3Y
                      Jump a lot higher.
                      The Code Hut: http://codehut.gshi.org/

                      Comment


                      • Originally posted by Tony Hedstrom View Post
                        Risky Woods (Genesis)

                        ACDT-3Z3Y
                        Jump a little higher.


                        ACDT-3V3Y
                        Jump a lot higher.
                        when i use this code in Kega Fusion and it give me a red screen

                        Comment


                        • Originally posted by Sly Hedgehog View Post
                          when i use this code in Kega Fusion and it give me a red screen
                          You'll need to use a master code to get rid of the red screen.

                          Here's the master code for Risky Woods: R1ST-26VY

                          Those jump codes work fine, but I'll have some "Moon" jump codes posted shortly. I think they work better than the regular jump codes. The lower gravity and slower movement when jumping make your character easier to control.
                          Last edited by Tony H; 04-03-2013, 06:23:11 PM.
                          The Code Hut: http://codehut.gshi.org/

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                          • it don't still wotk! it make go back to the Electronic Arts logo

                            Comment


                            • Originally posted by Sly Hedgehog View Post
                              it don't still wotk! it make go back to the Electronic Arts logo
                              Don't forget about what Mr. Hedstrom said about turning on the code "after" the game is started, that technique works for Sonic 1, thanks Mr. Hedstrom.

                              Comment


                              • Originally posted by Sly Hedgehog View Post
                                it don't still wotk! it make go back to the Electronic Arts logo
                                I just tested these 2 codes with Kega Fusion 3.64 and everything worked perfectly...

                                R1ST-26VY
                                Master code.

                                ACDT-3V3Y
                                Jump a lot higher.
                                Last edited by Tony H; 04-03-2013, 07:35:42 PM.
                                The Code Hut: http://codehut.gshi.org/

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