Announcement

Collapse
No announcement yet.

nolberto82 codes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • anytime

    Originally posted by Riot Zone View Post
    Thanks for the gunforce codes! Didn't know the snes version was so easy before playing it for the first time last night. Thought it would of been a lot harder like the arcade version.

    Comment


    • @nolberto82- thanks for the codes for Mortal Kombat 3 and Ultimate MK3!

      Comment


      • Requesting please "Hit Anywhere" Game Genie Codes for:
        • Teenage Mutant Ninja Turtles II: The Arcade Game
        • Teenage Mutant Ninja Turtles III: The Manhattan Project
        Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

        Comment


        • If there is any GG codes for snes game imperium that always for "always have max firepower" even if you get hit would be a dream come true!
          Last edited by Riot Zone; 07-23-2011, 01:48:39 AM.

          Comment


          • Code:
            [COLOR="Blue"]Teenage Mutant Ninja Turtles II: The Arcade Game - NES[/COLOR]
            
            Hit Anywhere(I disabled flying kicks because they cause the game to enter an infinite loop. The boss you fight before shredder don't use your weapon when you defeat him or it'll repeat the destroy sequence again.)
            GZVEAGEI
            SXXVOEOS
            AEUVVAVY
            SZKVVOGK
            Added.

            Comment


            • @nolberto82, I please you for the following GG codes:

              • the ball always move slower (never becomes with a high speed);
              • player always have lasers;
              • player always have permanently forcefield which normally allows you do miss the ball once without losing a life;
              • the player's paddle always have cathcing ball;
              • infinite hits for the forcefield (i. e. the player doesn't lose the forcefield after it return the ball once);
              • always have 8 balls;
              • don't lose the green superball when collect a differrent power-up capsule.

              All these my requests above are for Arkanoid: Doh It Again (SNES).
              Last edited by Unicode; 07-24-2011, 03:17:38 AM.

              Comment


              • Code:
                [COLOR="Blue"]Teenage Mutant Ninja Turtles III - The Manhattan Project - NES[/COLOR]
                
                Hit Anywhere(Can pickup pizza pickups from anywhere)
                AAOZEAGP
                AAEZVETP
                XTXZEEOS
                XTXZOEAN
                APXZXEUX
                AANXNZNI
                Added.

                Comment


                • thanks
                  Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                  Comment


                  • Requesting please an "Invincibility" Game Genie Code for:
                    • (NES) American Gladiators
                    Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                    Comment


                    • Would you be able to make a hit anywhere code for the SNES game Magic Sword(U) ?

                      Comment


                      • Code:
                        [COLOR="Blue"]Magic Sword - SNES[/COLOR]
                        
                        Hit Anywhere(Enemies die with one hit.)
                        C267-0FAA
                        D667-04DA
                        F167-040A
                        3C67-046A
                        ED67-04AA
                        6D63-D40A
                        
                        One Hit Kill
                        6D63-D40A
                        Added.

                        Comment


                        • Thanks nolberto82!!

                          Comment


                          • Final Fantasy 2 (USA) (rev 1 and 2) need a code to walk faster (not crazy fast).

                            Also this Infinite MP code from the database, 038532BD, doesn't seem to work. And Infinite HP, 03CAE6BD, is only working on REV0 not REV1. A universal code would be great if possible.
                            Last edited by mightymo77; 07-26-2011, 02:28:02 PM.

                            Comment


                            • Code:
                              [COLOR="Blue"]American Gladiators - NES[/COLOR]
                              
                              Invincibility(Joust and wall events)
                              OUSPNSOO
                              OUVXTKOO
                              AEEZYPTP
                              APEXTOVP
                              AEVXZPUL
                              
                              Climb Through Obstacles(Wall event. If using FCEUX don't use this code while in the joust event.)
                              ASUZAZEP
                              
                              Always Have Glove(Wall event. You can use the Dpad instead of the alternating A and B buttons to climb)
                              LAKZZPGP
                              Added.
                              Last edited by nolberto82; 07-25-2011, 11:17:36 AM.

                              Comment


                              • Could you find anything interesting for super mario kart gg snes that has not been hacked?

                                Comment

                                Working...
                                X