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Originally posted by Abystus@Nolberto82
Very nice work on the hacks I requested. I wanted to ask you how you hacked the "Disable Blocking" codes in some of these fighting games? I would assume you would go for the button press method, but I wouldn't think it would work on the computer (since they don't use the input at all for their moves). Maybe you found a shared block routine based on the button press?. As always any information is appreciated.Last edited by nolberto82; 01-28-2012, 11:53:48 PM.
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Code:[COLOR="#0000FF"]Teenage Mutant Hero Turtles: The Hyperstone Heist - GEN[/COLOR] Hit Anywhere 9V2A-FDLJ 972A-EACL AF2A-EPWN SV2A-EL4R One Hit Kills(Not all enemies.) RGNA-E6XA RHXT-E6WN REPT-G60A
Last edited by nolberto82; 01-29-2012, 09:25:10 PM.
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I asked you this about the arcade version but I'm not sure about the NES version... For "Mario Bros.", if you take too long in a level, a fireball comes out to kill you. Well is there a code that can prevent that fireball from coming? I was thinking maybe a "Time" code could stop it. Maybe an infinite time or freeze time code would prevent the fireball from appearing. In real gameplay, there is no timer displayed, but there has to be a hidden timer in order to know when to release the fireball. What do you think?Last edited by OldSchoolGamer; 01-29-2012, 11:50:38 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Originally posted by OldSchoolGamerI asked you this about the arcade version but I'm not sure about the NES version... For "Mario Bros.", if you take too long in a level, a fireball comes out to kill you. Well is there a code that can prevent that fireball from coming? I was thinking maybe a "Time" code could stop it. Maybe an infinite time or freeze time code would prevent the fireball from appearing. In real gameplay, there is no timer displayed, but there has to be a hidden timer in order to know when to release the fireball. What do you think?
Code:[COLOR="#0000FF"]Mario Bros - NES[/COLOR] Stops Green Fireball From Appearing AVOTINSZ Stops Red Fireball From Appearing AEETXZPA
Code:[COLOR="#0000FF"]Teenage Mutant Ninja Turtles: Tournament Fighters - GEN[/COLOR] Hit Anywhere Both Players AJ3T-EA28 AJ3T-EA4C AJ3T-EA46 AJ3T-EA52
Last edited by nolberto82; 01-30-2012, 02:04:06 AM.
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i have a request- Hit Anywhere and Remove All Breakable Blocks for SNES's Super Bomberman (USA) and Genesis's Mega Bomberman (USA)Last edited by Sly Hedgehog; 01-30-2012, 06:02:58 PM.
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Code:[COLOR="#008000"]Teenage Mutant Ninja Turtles 2: Back From The Sewers - GB[/COLOR] Hit Anywhere(Can get items from anywhere when attacking.) 006-F1A-A29 Invincibility C96-B4A-A29 186-4CA-2AA
Last edited by nolberto82; 01-30-2012, 09:44:14 PM.
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Code:[COLOR="#008000"]Teenage Mutant Ninja Turtles 3: Radical Rescue - GB[/COLOR] Hit Anywhere(Can get items from anywhere when attacking.) 002-FBD-A29 002-DED-A29 002-64D-A29 002-47D-A29 Invincibility C98-84B-6EE C93-3BD-A29
Last edited by nolberto82; 01-30-2012, 09:43:48 PM.
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Code:[COLOR="#0000FF"]1941 (World) - MAME[/COLOR] <cheat desc="Hit Anywhere"> <script state="run"> <action>maincpu.mw@001B54=01B8</action> <action>maincpu.mw@001D1E=0001</action> <action>maincpu.mw@00E4D8=0001</action> </script> </cheat>
Last edited by nolberto82; 01-30-2012, 11:01:55 PM.
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Thanks again for the Mario Bros. code. Since you were able to find/make that code for the NES version, could you make that code for the arcade (mame) version? I know you originally said you weren't able to do it, but I'm thinking now that you were able to make it for the NES version, maybe now you will beable to do the same for the arcade version.Last edited by OldSchoolGamer; 01-30-2012, 11:24:11 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Code:[COLOR="#0000FF"]1942 (Revision B) - MAME[/COLOR] <cheat desc="Hit Anywhere"> <script state="run"> <action>maincpu.mb@3485=00</action> <action>maincpu.mb@34B0=86</action> <action>maincpu.mb@34F1=3A</action> <action>maincpu.mb@34FA=86</action> <action>maincpu.mb@3534=3A</action> <action>maincpu.mb@356C=86</action> <action>maincpu.mb@3588=C6</action> </script> </cheat>
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