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  • post deleted.
    Last edited by Sly Hedgehog; 01-29-2012, 11:17:34 AM.

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    • Code:
      [COLOR="#0000FF"]Kung-Fu Heroes - NES[/COLOR]
      
      Hit Anywhere(Most enemies.)
      SXNIALAX
      
      Invincibility
      AVUSPVSL
      AAXGYOZA

      Comment


      • Originally posted by Abystus
        @Nolberto82

        Very nice work on the hacks I requested. I wanted to ask you how you hacked the "Disable Blocking" codes in some of these fighting games? I would assume you would go for the button press method, but I wouldn't think it would work on the computer (since they don't use the input at all for their moves). Maybe you found a shared block routine based on the button press?. As always any information is appreciated.
        I did it tracing from the health routine. I still don't have a fixed way of making this codes.
        Last edited by nolberto82; 01-28-2012, 11:53:48 PM.

        Comment


        • Code:
          [COLOR="#0000FF"]Low G Man - NES[/COLOR]
          
          Hit Anywhere
          SXVZLAAX
          AEXXZELP
          
          Get Items From Anywhere
          AEOXLOZA
          
          Invincibility
          YZSXTKZZ
          ATOXTPEY
          
          Infinite Ammo(Secondary Weapons)
          SXUEKUVS

          Comment


          • Code:
            [COLOR="#0000FF"]Rush 'N Attack - NES[/COLOR]
            
            Hit Anywhere
            ASKELZEL
            LUKEGXLV
            GGXAAIEU
            YLXAPSGI
            SAXAZSOL

            Comment


            • Code:
              [COLOR="#0000FF"]Robocco Wars (J) - NES[/COLOR]
              
              Hit Anywhere
              AAOEVSIG
              AAKAXSPZ

              Comment


              • Code:
                [COLOR="#0000FF"]Teenage Mutant Hero Turtles: The Hyperstone Heist - GEN[/COLOR]
                
                Hit Anywhere
                9V2A-FDLJ
                972A-EACL
                AF2A-EPWN
                SV2A-EL4R
                
                One Hit Kills(Not all enemies.)
                RGNA-E6XA
                RHXT-E6WN
                REPT-G60A
                Last edited by nolberto82; 01-29-2012, 09:25:10 PM.

                Comment


                • I asked you this about the arcade version but I'm not sure about the NES version... For "Mario Bros.", if you take too long in a level, a fireball comes out to kill you. Well is there a code that can prevent that fireball from coming? I was thinking maybe a "Time" code could stop it. Maybe an infinite time or freeze time code would prevent the fireball from appearing. In real gameplay, there is no timer displayed, but there has to be a hidden timer in order to know when to release the fireball. What do you think?
                  Last edited by OldSchoolGamer; 01-29-2012, 11:50:38 PM.
                  Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                  Comment


                  • Originally posted by OldSchoolGamer
                    I asked you this about the arcade version but I'm not sure about the NES version... For "Mario Bros.", if you take too long in a level, a fireball comes out to kill you. Well is there a code that can prevent that fireball from coming? I was thinking maybe a "Time" code could stop it. Maybe an infinite time or freeze time code would prevent the fireball from appearing. In real gameplay, there is no timer displayed, but there has to be a hidden timer in order to know when to release the fireball. What do you think?
                    It has something to do with the coins. Only need to find how to stop the red fireball.

                    Code:
                    [COLOR="#0000FF"]Mario Bros - NES[/COLOR]
                    
                    Stops Green Fireball From Appearing
                    AVOTINSZ
                    
                    Stops Red Fireball From Appearing
                    AEETXZPA
                    Code:
                    [COLOR="#0000FF"]Teenage Mutant Ninja Turtles: Tournament Fighters - GEN[/COLOR]
                    
                    Hit Anywhere Both Players
                    AJ3T-EA28
                    AJ3T-EA4C
                    AJ3T-EA46
                    AJ3T-EA52
                    Last edited by nolberto82; 01-30-2012, 02:04:06 AM.

                    Comment


                    • i have a request- Hit Anywhere and Remove All Breakable Blocks for SNES's Super Bomberman (USA) and Genesis's Mega Bomberman (USA)
                      Last edited by Sly Hedgehog; 01-30-2012, 06:02:58 PM.

                      Comment


                      • Code:
                        [COLOR="#008000"]Teenage Mutant Ninja Turtles 2: Back From The Sewers - GB[/COLOR]
                        
                        Hit Anywhere(Can get items from anywhere when attacking.)
                        006-F1A-A29
                        
                        Invincibility
                        C96-B4A-A29
                        186-4CA-2AA
                        Last edited by nolberto82; 01-30-2012, 09:44:14 PM.

                        Comment


                        • Code:
                          [COLOR="#008000"]Teenage Mutant Ninja Turtles 3: Radical Rescue - GB[/COLOR]
                          
                          Hit Anywhere(Can get items from anywhere when attacking.)
                          002-FBD-A29
                          002-DED-A29
                          002-64D-A29
                          002-47D-A29
                          
                          Invincibility
                          C98-84B-6EE
                          C93-3BD-A29
                          Last edited by nolberto82; 01-30-2012, 09:43:48 PM.

                          Comment


                          • Code:
                            [COLOR="#0000FF"]1941 (World) - MAME[/COLOR]
                            
                              <cheat desc="Hit Anywhere">
                                <script state="run">
                                  <action>maincpu.mw@001B54=01B8</action>
                                  <action>maincpu.mw@001D1E=0001</action>
                                  <action>maincpu.mw@00E4D8=0001</action>
                                </script>
                              </cheat>
                            Last edited by nolberto82; 01-30-2012, 11:01:55 PM.

                            Comment


                            • Thanks again for the Mario Bros. code. Since you were able to find/make that code for the NES version, could you make that code for the arcade (mame) version? I know you originally said you weren't able to do it, but I'm thinking now that you were able to make it for the NES version, maybe now you will beable to do the same for the arcade version.
                              Last edited by OldSchoolGamer; 01-30-2012, 11:24:11 PM.
                              Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                              Comment


                              • Code:
                                [COLOR="#0000FF"]1942 (Revision B) - MAME[/COLOR]
                                
                                  <cheat desc="Hit Anywhere">
                                    <script state="run">
                                      <action>maincpu.mb@3485=00</action>
                                      <action>maincpu.mb@34B0=86</action>
                                      <action>maincpu.mb@34F1=3A</action>
                                      <action>maincpu.mb@34FA=86</action>
                                      <action>maincpu.mb@3534=3A</action>
                                      <action>maincpu.mb@356C=86</action>
                                      <action>maincpu.mb@3588=C6</action>
                                    </script>
                                  </cheat>

                                Comment

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