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  • Code:
    [COLOR="#0000FF"]Strider - NES[/COLOR]
    
    Hit Anywhere
    AANVSZTZ
    AEEVXXPP

    Comment


    • Code:
      [COLOR="#0000FF"]Musya (J) - SNES[/COLOR]
      
      Hit Anywhere
      DDB0-D4AD
      DDBC-DD0D

      Comment


      • Code:
        [COLOR="#0000FF"]Flintstones, The - SNES[/COLOR]
        
        Hit Anywhere
        6D83-37A2
        418E-3DD2
        
        Jump in Midair
        DDB4-1F0E
        
        Get Items From Anywhere(Some items don't disappear but the counter is updated.)
        DDB3-C4D0
        DDB4-1760
        DDC4-CFD9

        Comment


        • Code:
          [COLOR="#0000FF"]Flintstones, The: The Treasure Of Sierra Madrock - SNES[/COLOR]
          
          Hit Anywhere
          3DBD-CFA7
          76BD-C4D7
          DDBD-C407
          EDBD-C467
          74BD-C4A7
          
          Jump in Midair
          C2A9-C72F
          
          Get Items From Anywhere
          6DE7-C7BD
          6DE3-179F
          Last edited by nolberto82; 02-04-2012, 09:37:51 AM.

          Comment


          • Code:
            [COLOR="#0000FF"]Flintstones: The Rescue of Dino And Hoppy, The - NES[/COLOR]
            
            Jump in Midair
            SXOEKKGK
            
            Hit Anywhere(You can't get coins and you're invincible.)
            SXXSGTAX
            AEVSGTLL

            Comment


            • Code:
              [COLOR="#0000FF"]Flintstones, The - The Surprise At Dinosaur Peak - NES[/COLOR]
              
              Jump in Midair
              AXXONXLT
              ZEOPUZAA
              
              Hit Anywhere(You're invincible. Use your weapon to get items from anywhere.)
              AEXSZIIL
              STKIYSXA

              Comment


              • A few SNES requests if you have time:

                Indiana Jones' Greatest Adventures (U)

                Code:
                Hit Anywhere
                Collect Items Anywhere
                Equinox (U)

                Code:
                Hit Anywhere
                Collect Items Anywhere
                Walk Through Walls
                Goof Troop (U)

                Code:
                Collect Items Anywhere
                Hit Anywhere (Thrown Objects, Kicking Stones, etc...)
                Plok! (U)

                Code:
                Hit Anywhere (I've come close to this one, but it seems things change after the first few screens.)
                Collect Items Anywhere
                Not taking any requests at this time.

                Bored? Watch some of my hacks here.

                Comment


                • Code:
                  [COLOR="#0000FF"]Super Mario Bros. (PlayChoice-10)  - MAME[/COLOR]
                  
                    <cheat desc="Always Shoot Fireballs">
                      <script state="run">
                        <action>cart.mb@B62A=00</action>
                      </script>
                    </cheat>
                  
                    <cheat desc="Fireballs Hit Anywhere">
                      <script state="run">
                        <action>cart.mb@D722=00</action>
                      </script>
                    </cheat>
                  Last edited by nolberto82; 02-04-2012, 08:17:22 PM.

                  Comment


                  • I found the hit routine for the first 2 games but they don't work right. I haven't attempted a WTW for Equinox yet.

                    Code:
                    [COLOR="#0000FF"]Goof Troop - SNES[/COLOR]
                    
                    Hit Anywhere(Throwing and kicking objects. Enemies that throw or kick things will die immediately.)
                    DD2F-176F
                    DD23-3FDF
                    
                    Get Items From Anywhere(Fruits and gems.)
                    DDCD-CF06
                    DDCF-CD06
                    Last edited by nolberto82; 02-05-2012, 02:50:12 AM.

                    Comment


                    • Originally posted by nolberto82 View Post
                      I found the hit routine for the first 2 games but they don't work right. I haven't attempted a WTW for Equinox yet.
                      I had the same problem with both of those games. I actually attempted a WTW for Equinox, but I could not find the X/Y of the character as a whole (only his head/body as separate addresses). Hopefully you will have better luck with the WTW for that game, and the codes for Plok! (I have a working code for that game, but in later levels it doesn't work completely.) Thanks for looking into my requests.
                      Not taking any requests at this time.

                      Bored? Watch some of my hacks here.

                      Comment


                      • Originally posted by Abystus
                        I had the same problem with both of those games. I actually attempted a WTW for Equinox, but I could not find the X/Y of the character as a whole (only his head/body as separate addresses). Hopefully you will have better luck with the WTW for that game, and the codes for Plok! (I have a working code for that game, but in later levels it doesn't work completely.) Thanks for looking into my requests.
                        For Plok! I just changed his appearance in level 2 and the Hit Anywhere doesn't work anymore. It seems like the game has more the one hit routine.

                        Comment


                        • Originally posted by nolberto82 View Post
                          For Plok! I just changed his appearance in level 2 and the Hit Anywhere doesn't work anymore. It seems like the game has more the one hit routine.
                          Well hopefully they don't have a different routine for each level, otherwise they had some shoddy programmers working on that game. Thanks for validating my suspicions on that one.
                          Not taking any requests at this time.

                          Bored? Watch some of my hacks here.

                          Comment


                          • Originally posted by Abystus
                            Well hopefully they don't have a different routine for each level, otherwise they had some shoddy programmers working on that game. Thanks for validating my suspicions on that one.
                            Now it looks like is a different routine based on enemy. These programmers failed badly here. I'm skipping this game is not even worth the effort.

                            Comment


                            • Code:
                              [COLOR="#0000FF"]Equinox - SNES[/COLOR]
                              
                              Walk Through Walls(Hold L to turn on and release to turn off.)
                              C285-6FCD
                              4B85-6F3D
                              4D85-64CD
                              2D85-674D
                              DA81-674D
                              Edit - it wasn't the Y button it was L.
                              Last edited by nolberto82; 02-05-2012, 11:40:15 PM.

                              Comment


                              • Code:
                                [COLOR="#0000FF"]Battle Blaze - SNES[/COLOR]
                                
                                Hit Anywhere Both Players
                                6DE8-D4DF
                                04E8-D40F

                                Comment

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