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  • Code:
    [COLOR="#0000FF"]Dragon: The Bruce Lee Story - GEN[/COLOR]
    
    Hit Anywhere P1
    9T3A-B1PT
    963A-B97W
    RA3A-ADFY
    RE3A-A6Z0
    PA3A-AAF4

    Comment


    • Code:
      [COLOR="#0000FF"]Spyro 2: Ripto's Rage - PSX[/COLOR]
      
      Get Gems From Anywhere
      D006F6CE 9282
      8006F6D6 2400
      D006FECE 92A2
      8006FED6 2400
      D0070412 9282
      8007041A 2400
      D0070626 92A2
      8007062E 2400
      D00707D6 92A2
      800707DE 2400
      D007084A 9282
      80070852 2400
      D0070CB2 9282
      80070CBA 2400
      D0070F2A 9282
      80070F32 2400
      D007112A 9282
      80071132 2400
      D00711B2 9262
      800711BA 2400
      D007124E 9262
      80071256 2400
      D007125E 9262
      80071266 2400
      D00712EA 9262
      800712F2 2400
      D0071362 92A2
      8007136A 2400
      D007165A 9282
      80071662 2400
      D0071F1E 9282
      80071F26 2400
      D0071F86 9262
      80071F8E 2400
      D0072106 9282
      8007210E 2400
      D00721FE 9262
      80072206 2400
      D0072316 9262
      8007231E 2400
      D0072956 9282
      8007295E 2400

      Comment


      • Code:
        [COLOR="#0000FF"]Fighting Masters - GEN[/COLOR]
        
        Hit Anywhere P1
        3HBT-MMJC
        BDBT-LL2E
        3HBT-MMMW
        BDBT-LL5Y
        3HBT-MMPE
        BDBT-LL7G

        Comment


        • Code:
          [COLOR="#008000"]Rayman - GBC[/COLOR]
          
          Get Items From Anywhere
          18F-A09-6EA
          00A-ADB-F76
          Last edited by nolberto82; 03-24-2012, 09:15:41 PM.

          Comment


          • Originally posted by nolberto82 View Post
            Code:
            [COLOR="Yellow"]Castlevania II - Simon's Quest (U) - NES[/COLOR]
            
            Jump in Midair
            SXSAVOSZ
            SNSANOGT
            PXSEEPLE
            EESEOPAP
            ESSEXPLP
            GESEUPEX
            XVSEKPEN
            GKSESPAX
            VVSEVOSV
            OESENPVE
            UNVEOPAE
            A challenge: Make it so we can use it on hardware. GameGenie is limited to 3 lines.

            A further challenge: keep all future GG codes within hardware limitations.
            Last edited by Parasyte; 03-24-2012, 08:08:49 PM.

            Comment


            • Originally posted by Parasyte
              A challenge: Make it so we can use it on hardware. GameGenie is limited to 3 lines.

              A further challenge: keep all future GG codes within hardware limitations.
              I always try to keep it within the limits but is not always possible.

              Comment


              • Originally posted by Parasyte View Post
                A challenge: Make it so we can use it on hardware. GameGenie is limited to 3 lines.
                Does anyone even use hardware anymore (27 year old hardware at that) when emulators (which can accurately emulate the system) are so readily available? I'd say the majority of players use emulators due to the simplicity factor, and also that they most likely don't own the hardware anymore. Abiding by the set rules of 3 lines (a hardware limitation) is just not possible with some of the more complex codes being created for these systems. Sure we all try to stay within the bounds (again with the limitations), but in the end it's an endless battle of condensing for no other reason than to say it works on hardware.

                Originally posted by Parasyte View Post
                A further challenge: keep all future GG codes within hardware limitations.
                This almost sounds like your criticizing his codes due to their inability to stay within the bounds of the hardware. Not to sound like an ass, but please do show us your variation of his code that works on hardware (staying within the 3 line limit). This is my challenge to you .
                Not taking any requests at this time.

                Bored? Watch some of my hacks here.

                Comment


                • Code:
                  [COLOR="#0000FF"]Super Turrican - SNES[/COLOR]
                  
                  Hit Anywhere
                  6D8C-07D4
                  568C-0704
                  C280-67D4

                  Comment


                  • Code:
                    [COLOR="#0000FF"]Super Turrican 2 - SNES[/COLOR]
                    
                    Hit Anywhere(May not work will all weapons.)
                    FAE3-176D
                    6D26-CF64
                    FE26-CFA4

                    Comment


                    • Code:
                      [COLOR="#0000FF"]Samurai Shodown - GEN[/COLOR]
                      
                      Hit Anywhere Both Players
                      RGRT-G61A

                      Comment


                      • Code:
                        [COLOR="#0000FF"]Virtua Fighter 2 - GEN[/COLOR]
                        
                        Hit Anywhere P1
                        AJLA-CA5E
                        
                        Hit Anywhere P2
                        AJLA-CA76
                        
                        Invincibility P1
                        AALA-CA76
                        
                        Invincibility P2
                        AALA-CA5E
                        Last edited by nolberto82; 03-29-2012, 08:59:54 PM.

                        Comment


                        • Code:
                          [COLOR="#0000FF"]Dragon Ball Z: Buyuu Retsuden (J) - GEN[/COLOR]
                          
                          Hit Anywhere P1(Except projectiles.)
                          AJRT-CA6R
                          AJRT-CA80
                          AYRT-CAHC
                          SYRT-CS9E
                          
                          Hit Anywhere P2(Except projectiles.)
                          AJST-CA5Y
                          AJST-CA74
                          AYST-CAGG
                          YYST-CV8J
                          
                          Invincibility P1(Except projectiles.)
                          AAST-CA74
                          
                          Invincibility P2(Except projectiles.)
                          AART-CA80
                          Last edited by nolberto82; 03-31-2012, 06:50:05 PM.

                          Comment


                          • Code:
                            [COLOR="#0000FF"]Capcom vs. SNK: Millennium Fight 2000 Pro - PSX[/COLOR]
                            
                            Hit Anywhere P1
                            D00938AC 0177
                            800938AC 1D80
                            D00938AE 9262
                            800938AE 0C00
                            80007600 102B
                            80007602 0270
                            80007604 0002
                            80007606 1040
                            80007608 0177
                            8000760A 9262
                            8000760C 0008
                            8000760E 23FF
                            80007610 0008
                            80007612 03E0
                            Last edited by nolberto82; 04-05-2012, 09:14:44 PM.

                            Comment


                            • Originally posted by nolberto82 View Post
                              Code:
                              [COLOR=#0000FF]Capcom vs. SNK: Millennium Fight 2000 Pro[/COLOR]
                              
                              Hit Anywhere P1
                              D00938AC 0177
                              800938AC 1D80
                              D00938AE 9262
                              800938AE 0C00
                              80007600 102B
                              80007602 0270
                              80007604 0002
                              80007606 1040
                              80007608 0177
                              8000760A 9262
                              8000760C 0008
                              8000760E 23FF
                              80007610 0008
                              80007612 03E0
                              PSX? I would assume by the code format that it is.
                              Spoiler Alert! Click to view...

                              THE BAD GUY!!!!!!

                              Comment


                              • Originally posted by helder
                                PSX? I would assume by the code format that it is.
                                Yes is PSX.

                                Code:
                                [COLOR="#0000FF"]The King of Fighters '95 (J) - PSX[/COLOR]
                                
                                Hit Anywhere P1
                                80021164 1D80
                                80021166 0C00
                                80007600 202B
                                80007602 0232
                                80007604 0002
                                80007606 1080
                                80007608 2021
                                8000760A 0260
                                8000760C 0010
                                8000760E 23FF
                                80007610 0008
                                80007612 03E0
                                Last edited by nolberto82; 04-05-2012, 09:21:01 PM.

                                Comment

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