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  • Code:
    [COLOR="#0000FF"]Blues Brothers, The - SNES[/COLOR]
    
    Jump in Midair
    6D29-CD6F
    6D21-CFAF

    Comment


    • Code:
      [COLOR="#0000FF"]Bobby's World - SNES[/COLOR]
      
      Jump in Midair
      DDB3-17AC

      Comment


      • Hey nolberto, could you make a hit anywhere code for Task Force Harrier (tharrier) for Arcades?

        Comment


        • Code:
          [COLOR="#0000FF"]Task Force Harrier - MAME[/COLOR]
          
            <cheat desc="Hit Anywhere">
              <script state="run">
                <action>maincpu.mw@003BD0=4E71</action>
                <action>maincpu.mw@003BE4=4E71</action>
                <action>maincpu.mw@003BFA=6026</action>
                <action>maincpu.mw@003C84=6002</action>
                <action>maincpu.mw@003C9A=6002</action>
                <action>maincpu.mw@003CBE=6064</action>
              </script>
          
              <script state="off">
                <action>maincpu.mw@003BD0=6454</action>
                <action>maincpu.mw@003BE4=6440</action>
                <action>maincpu.mw@003BFA=6606</action>
                <action>maincpu.mw@003C84=6400</action>
                <action>maincpu.mw@003C9A=6400</action>
                <action>maincpu.mw@003CBE=6606</action>
              </script>
            </cheat>
          Edit 1 - Works on ground troops using bombs.
          Edit 2 - The new one adds to the score.
          Last edited by nolberto82; 07-08-2012, 01:11:27 AM.

          Comment


          • Thanks! That was quick!

            Could you update the code to also include ground targets? The Hit Anywhere code only works for flying targets right now.
            Last edited by ReyVGM; 07-07-2012, 08:07:26 PM.

            Comment


            • Code:
              [COLOR="#0000FF"]Bonkers - SNES[/COLOR]
              
              Hit Anywhere
              6DE1-1F04
              9DE1-1F64

              Comment


              • Thanks for the update!

                By the way, not requesting since I'm not interested in playing the Japanese version, but the hit anywhere codes do not work with the Japanese version.

                Also a question, it's weird but with that Hit Anywhere code, the game doesn't seem to be giving me points for the kills. It's almost as if the enemies are dying automatically, instead of being counted as kills? Is there a particular reason for that?
                Last edited by ReyVGM; 07-07-2012, 10:32:40 PM.

                Comment


                • I'll check it again.

                  Code:
                  [COLOR="#0000FF"]Boxing Legends of the Ring - SNES[/COLOR]
                  
                  Hit Anywhere P1
                  F6BD-4400
                  1DBD-4460
                  
                  Hit Anywhere P2
                  F669-3DA9
                  1D69-3FD9
                  
                  Blocking Disabled P1
                  DD62-CD09
                  
                  Blocking Disabled P2
                  DD66-3FA5
                  
                  Invincibility P1
                  6D6A-C4A9
                  
                  Invincibility P2
                  6D66-3D05
                  Last edited by nolberto82; 07-08-2012, 01:44:55 AM.

                  Comment


                  • Originally posted by ReyVGM View Post
                    Thanks! That was quick!

                    Could you update the code to also include ground targets? The Hit Anywhere code only works for flying targets right now.
                    Back to playing Arcade games huh. (I know the answer is no.)
                    Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                    Comment


                    • Yeah, I can't stop going back to consoles I allegedly finished already.

                      Comment


                      • Originally posted by ReyVGM
                        Thanks for the update!

                        By the way, not requesting since I'm not interested in playing the Japanese version, but the hit anywhere codes do not work with the Japanese version.

                        Also a question, it's weird but with that Hit Anywhere code, the game doesn't seem to be giving me points for the kills. It's almost as if the enemies are dying automatically, instead of being counted as kills? Is there a particular reason for that?
                        ASM hacks tend to be different between regions. I updated the post with a new code that allows you to gain points. The old code branched over a flag that tells the game to add to the score. Hopefully there are no more problems.

                        Comment


                        • Thanks, it works perfectly now. I wanted to see if I got anything by achieving 100% kills on a level.

                          Comment


                          • Code:
                            [COLOR="#0000FF"]Brain Lord - SNES[/COLOR]
                            
                            Hit Anywhere
                            7641-7F6E
                            1841-7FAE
                            
                            Get Hearts From Anywhere
                            DDED-576B
                            
                            One Hit Kills
                            DD76-7403
                            
                            Walk Over Pits
                            6D11-74DD

                            Comment


                            • Hi, Nolberto!

                              Your "Hit Anywhere" codes for SNES Blazeon work fine, but I've found that I must disable ALL codes soon as a stage is completed, or the game will freeze. That includes a coupla PAR codes I made, as well as yours. I'm using ZSNES Version 1.51 and a (J) rom. Same phenom occurs with other roms as well. Also, hafta disable the "hit anywhere" codes for most end-of-stage bosses. (No big deal!)

                              BTW, can you, or anyone else, make a "hit anyehere" code or set of codes, for Sega Genesis "Gaiares"?

                              Oh, yeah-here are the Blazeon PAR codes I made:

                              SNES

                              Blazeon

                              Infinite Lives
                              7E0E18 03
                              Untouchable
                              7E1200 0A
                              I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                              Comment


                              • Originally posted by Phil The Hammer View Post
                                Hi, Nolberto!

                                Your "Hit Anywhere" codes for SNES Blazeon work fine, but I've found that I must disable ALL codes soon as a stage is completed, or the game will freeze. That includes a coupla PAR codes I made, as well as yours. I'm using ZSNES Version 1.51 and a (J) rom. Same phenom occurs with other roms as well. Also, hafta disable the "hit anywhere" codes for most end-of-stage bosses. (No big deal!)

                                BTW, can you, or anyone else, make a "hit anyehere" code or set of codes, for Sega Genesis "Gaiares"?

                                Oh, yeah-here are the Blazeon PAR codes I made:

                                SNES

                                Blazeon

                                Infinite Lives
                                7E0E18 03
                                Untouchable
                                7E1200 0A
                                ZSNES? Why this emulator? SNES9x is more friendly I know What I am saying because I used ZSNES for almost 2 years.

                                Comment

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