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  • Originally posted by thenewguy View Post
    Why being sarcastic...
    I wasn't being sarcastic, I was trying to be funny. Surely you have to see some humor in that.
    The Code Hut: http://codehut.gshi.org/

    Comment


    • Originally posted by Tony Hedstrom
      Finally figured it out. The shortest I could get it was 2 GG codes...

      Super Mario Kart

      Flip the bottom screen to top and top to bottom while racing
      TURN-TVUP + SIDE-DOWN
      That was nice. You almost had me there

      Comment


      • Out of curiousity, what would be the point to that code?
        Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

        Comment


        • can't say

          Originally posted by OldSchoolGamer View Post
          Out of curiousity, what would be the point to that code?

          Comment


          • Originally posted by nolberto82 View Post
            Code:
            [COLOR="Blue"]Blaster Master - NES[/COLOR]
            
            Able to Fight Bosses When Fully Upgraded
            AEEPUNYA
            I only checked the first boss.
            Thank you for your quick and skillful effort. I'll try to check it out fully this afternoon.
            I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

            Comment


            • Originally posted by nolberto82 View Post
              I already tried a few months ago to make a Game Genie code but the game is not cooperating thus far. I'll see if I can pull it off. (...)
              Thanks you for the reply about my request.

              Comment


              • Originally posted by OldSchoolGamer
                Nolberto, is it possible to make a Game Genie code for (NES) Bad News Baseball that will give my team full attributes? Meaning have each player on my team have the fastest running speed, the strongest throwing arm, and the best hitting? I don't know if you are familiar with the game but it is my favorite NES baseball game.
                I have never played it before. I already looked at it and both teams use the same rom addresses for everything. If you change something for your team the other team will be affected too.

                Code:
                [COLOR="Blue"]Cosmo Police Galivan II - Arrow of Justice (J) - SNES[/COLOR]
                
                Hit Anywhere
                6D33-0464
                6D3D-6FA4
                403D-64D4
                Added.

                Comment


                • There are NO Game Genie codes at all for these two games. Could you please make a couple?

                  (NES) Jordan vs Bird: One on One

                  (NES) Tennis
                  Last edited by OldSchoolGamer; 07-16-2011, 02:49:30 AM.
                  Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                  Comment


                  • Originally posted by nolberto82 View Post
                    Code:
                    [COLOR="Blue"]Datsugoku (J) - NES[/COLOR]
                    
                    Always Have Grenades
                    OZXKONPX
                    
                    Always Have Knife
                    OZXKONPX
                    AZXKXYAL
                    
                    Always have Sub Machine Gun(Can throw grenades too.)
                    OXUKSVPX
                    AOUKVTAL
                    AASKVTYP
                    
                    Hit Anywhere Normal Enemies
                    AEELNTGZ
                    AEOLOVZP
                    AEOUKVYA
                    AEXLVTIA
                    
                    Hit Anywhere Bosses
                    AASOEXLZ
                    AIVONZEP
                    YPNPEZLP
                    VNOPKXNN
                    
                    Hit Anywhere Punches And Kicks
                    AESUNALZ
                    GXVUOAEP
                    AENLSEIA
                    AENUNALA
                    Added.
                    Cool. I'll also test them out for P.O.W.
                    Last edited by BigBossman; 07-16-2011, 08:25:54 AM.
                    Hacking games is always fun because you don't know what's hidden in the game.

                    Comment


                    • I have never played it before. I already looked at it and both teams use the same rom addresses for everything. If you change something for your team the other team will be affected too.
                      That doesn't matter, that would be fine. I probably would prefer it that way this way the CPU would be more challenging. I don't know how long a code like that would take to make. If the code would take a long time to make, don't worry about it. But if it won't take that long to make, it would be really cool to have a code like that since it's my favorite NES baseball game.

                      Incase you need to know this info, each player's:

                      Running speed is rated # 1-8. With 1 being the slowest and 8 being the fastest.

                      Throwing arm is also rated # 1-8. With 1 being the weakest and 8 being the strongest.

                      Fielding skills is graded "-" through "A". The grade "-" represents the player is terrible at that particular position and an "A" means the player is great at that particular position. "C" means he is average and "B" means hes good at that position.

                      The player's Homeruns and Batting Average is self explanatory.
                      Last edited by OldSchoolGamer; 07-16-2011, 08:11:15 PM.
                      Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                      Comment


                      • So does this game use a given value to calculate which team is getting the stats? maybe forcing it for only the layers team might work but then again I haven't looked at it, just throwing my 2 cents in.
                        Spoiler Alert! Click to view...

                        THE BAD GUY!!!!!!

                        Comment


                        • .
                          Last edited by OldSchoolGamer; 07-16-2011, 11:40:46 PM.
                          Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                          Comment


                          • Originally posted by OldSchoolGamer
                            That doesn't matter, that would be fine. I probably would prefer it that way this way the CPU would be more challenging. I don't know how long a code like that would take to make. If the code would take a long time to make, don't worry about it. But if it won't take that long to make, it would be really cool to have a code like that since it's my favorite NES baseball game.

                            Incase you need to know this info, each player's:

                            Running speed is rated # 1-8. With 1 being the slowest and 8 being the fastest.

                            Throwing arm is also rated # 1-8. With 1 being the weakest and 8 being the strongest.

                            Fielding skills is graded "-" through "A". The grade "-" represents the player is terrible at that particular position and an "A" means the player is great at that particular position. "C" means he is average and "B" means hes good at that position.

                            The player's Homeruns and Batting Average is self explanatory.
                            I already knew most of that after looking at the game. Yesterday I told you about the CPU using the same rom addresses. Is even worse than I thought the game uses one function for graphics and most attributes if not all of them.

                            Code:
                            [COLOR="Blue"]King of Dragons, The - SNES[/COLOR]
                            
                            Hit Anywhere
                            6D6E-5D04
                            6D6E-54D4
                            6D61-8DA4
                            6D64-87A4
                            6D66-87A4

                            Comment


                            • Nolberto, your code for NES Blaster Master(Able to play bosses when fully equipped) works fine, except the boss re-appears. The solution is simple: leave the boss room!

                              Good job with that code; I didn't know if it was possible since the bosses are tied in with the power-ups they leave when defeated. (But then you ALWAYS do a good job with all your codes!)

                              Tested your 'hit anywhere' codes for NES Double Dragon;they work to perfection.

                              In fact, ALL your codes from the last few months work perfectly, once I use the correct ROMS.

                              A reminder to other readers; if there are multiple roms for a given game, a hacker might have used a rom different from the one you are using to make his/her codes. If a code doesn't work, try to find out what rom the hacker used. Most hackers will list their work under 'Double Dragon (U)' or similar, to separate it from 'Double Dragon (E)' for which a code hacked wit (U) might not work. Most hackers will be glad to tell you which version (rom) of a given game they've hacked.
                              I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                              Comment


                              • Originally posted by Phil The Hammer
                                Nolberto, your code for NES Blaster Master(Able to play bosses when fully equipped) works fine, except the boss re-appears. The solution is simple: leave the boss room!

                                Good job with that code; I didn't know if it was possible since the bosses are tied in with the power-ups they leave when defeated. (But then you ALWAYS do a good job with all your codes!)

                                Tested your 'hit anywhere' codes for NES Double Dragon;they work to perfection.

                                In fact, ALL your codes from the last few months work perfectly, once I use the correct ROMS.

                                A reminder to other readers; if there are multiple roms for a given game, a hacker might have used a rom different from the one you are using to make his/her codes. If a code doesn't work, try to find out what rom the hacker used. Most hackers will list their work under 'Double Dragon (U)' or similar, to separate it from 'Double Dragon (E)' for which a code hacked wit (U) might not work. Most hackers will be glad to tell you which version (rom) of a given game they've hacked.
                                I don't put the region letter with the parenthesis for US games. Otherwise if is an European or Japanese game I put the corresponding (E) (J) after game name.

                                Code:
                                [COLOR="Blue"]Ghost Chaser Densei (J) - SNES[/COLOR]
                                
                                Hit Anywhere
                                3D87-CFA4
                                D487-C404
                                7D87-C464
                                7D87-C4A4
                                Added.

                                Comment

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