Originally posted by thenewguy
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nolberto82 codes
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The Code Hut: http://codehut.gshi.org/
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Originally posted by nolberto82 View PostCode:[COLOR="Blue"]Blaster Master - NES[/COLOR] Able to Fight Bosses When Fully Upgraded AEEPUNYA
I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.
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Originally posted by OldSchoolGamerNolberto, is it possible to make a Game Genie code for (NES) Bad News Baseball that will give my team full attributes? Meaning have each player on my team have the fastest running speed, the strongest throwing arm, and the best hitting? I don't know if you are familiar with the game but it is my favorite NES baseball game.
Code:[COLOR="Blue"]Cosmo Police Galivan II - Arrow of Justice (J) - SNES[/COLOR] Hit Anywhere 6D33-0464 6D3D-6FA4 403D-64D4
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There are NO Game Genie codes at all for these two games. Could you please make a couple?
(NES) Jordan vs Bird: One on One
(NES) TennisLast edited by OldSchoolGamer; 07-16-2011, 02:49:30 AM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Originally posted by nolberto82 View PostCode:[COLOR="Blue"]Datsugoku (J) - NES[/COLOR] Always Have Grenades OZXKONPX Always Have Knife OZXKONPX AZXKXYAL Always have Sub Machine Gun(Can throw grenades too.) OXUKSVPX AOUKVTAL AASKVTYP Hit Anywhere Normal Enemies AEELNTGZ AEOLOVZP AEOUKVYA AEXLVTIA Hit Anywhere Bosses AASOEXLZ AIVONZEP YPNPEZLP VNOPKXNN Hit Anywhere Punches And Kicks AESUNALZ GXVUOAEP AENLSEIA AENUNALA
Last edited by BigBossman; 07-16-2011, 08:25:54 AM.Hacking games is always fun because you don't know what's hidden in the game.
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I have never played it before. I already looked at it and both teams use the same rom addresses for everything. If you change something for your team the other team will be affected too.
Incase you need to know this info, each player's:
Running speed is rated # 1-8. With 1 being the slowest and 8 being the fastest.
Throwing arm is also rated # 1-8. With 1 being the weakest and 8 being the strongest.
Fielding skills is graded "-" through "A". The grade "-" represents the player is terrible at that particular position and an "A" means the player is great at that particular position. "C" means he is average and "B" means hes good at that position.
The player's Homeruns and Batting Average is self explanatory.Last edited by OldSchoolGamer; 07-16-2011, 08:11:15 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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So does this game use a given value to calculate which team is getting the stats? maybe forcing it for only the layers team might work but then again I haven't looked at it, just throwing my 2 cents in.Spoiler Alert! Click to view...
THE BAD GUY!!!!!!
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.Last edited by OldSchoolGamer; 07-16-2011, 11:40:46 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Originally posted by OldSchoolGamerThat doesn't matter, that would be fine. I probably would prefer it that way this way the CPU would be more challenging. I don't know how long a code like that would take to make. If the code would take a long time to make, don't worry about it. But if it won't take that long to make, it would be really cool to have a code like that since it's my favorite NES baseball game.
Incase you need to know this info, each player's:
Running speed is rated # 1-8. With 1 being the slowest and 8 being the fastest.
Throwing arm is also rated # 1-8. With 1 being the weakest and 8 being the strongest.
Fielding skills is graded "-" through "A". The grade "-" represents the player is terrible at that particular position and an "A" means the player is great at that particular position. "C" means he is average and "B" means hes good at that position.
The player's Homeruns and Batting Average is self explanatory.
Code:[COLOR="Blue"]King of Dragons, The - SNES[/COLOR] Hit Anywhere 6D6E-5D04 6D6E-54D4 6D61-8DA4 6D64-87A4 6D66-87A4
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Nolberto, your code for NES Blaster Master(Able to play bosses when fully equipped) works fine, except the boss re-appears. The solution is simple: leave the boss room!
Good job with that code; I didn't know if it was possible since the bosses are tied in with the power-ups they leave when defeated. (But then you ALWAYS do a good job with all your codes!)
Tested your 'hit anywhere' codes for NES Double Dragon;they work to perfection.
In fact, ALL your codes from the last few months work perfectly, once I use the correct ROMS.
A reminder to other readers; if there are multiple roms for a given game, a hacker might have used a rom different from the one you are using to make his/her codes. If a code doesn't work, try to find out what rom the hacker used. Most hackers will list their work under 'Double Dragon (U)' or similar, to separate it from 'Double Dragon (E)' for which a code hacked wit (U) might not work. Most hackers will be glad to tell you which version (rom) of a given game they've hacked.I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.
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Originally posted by Phil The HammerNolberto, your code for NES Blaster Master(Able to play bosses when fully equipped) works fine, except the boss re-appears. The solution is simple: leave the boss room!
Good job with that code; I didn't know if it was possible since the bosses are tied in with the power-ups they leave when defeated. (But then you ALWAYS do a good job with all your codes!)
Tested your 'hit anywhere' codes for NES Double Dragon;they work to perfection.
In fact, ALL your codes from the last few months work perfectly, once I use the correct ROMS.
A reminder to other readers; if there are multiple roms for a given game, a hacker might have used a rom different from the one you are using to make his/her codes. If a code doesn't work, try to find out what rom the hacker used. Most hackers will list their work under 'Double Dragon (U)' or similar, to separate it from 'Double Dragon (E)' for which a code hacked wit (U) might not work. Most hackers will be glad to tell you which version (rom) of a given game they've hacked.
Code:[COLOR="Blue"]Ghost Chaser Densei (J) - SNES[/COLOR] Hit Anywhere 3D87-CFA4 D487-C404 7D87-C464 7D87-C4A4
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