nolberto82 do you make n64 codes?
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If it's possible, can you please make a cheat code that improves the directional controls in (NES) Snake Rattle 'n Roll? The biggest complaint about this game is the directional controls. I would like to see a cheat code made that improves the directional control in which when you press the "Up", "Down", "Left", or "Right" button, the snake goes STRAIGHT up, down, left, or right. I've requested this code in the past but nobody winded up replying to me. I held off playing this game because I want to play it with this cheat code that I am requesting. This seems like a pretty good game but the controls are brutal.Last edited by OldSchoolGamer; 07-18-2011, 03:00:27 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Originally posted by OldSchoolGamer View PostIf it's possible, can you please make a cheat code that improves the directional controls in (NES) Snake Rattle 'n Roll? The biggest complaint about this game is the directional controls. I would like to see a cheat code made that improves the directional control in which when you press the "Up", "Down", "Left", or "Right" button, the snake goes STRAIGHT up, down, left, or right. I've requested this code in the past but nobody winded up replying to me. I held off playing this game because I want to play it with this cheat code that I am requesting. This seems like a pretty good game but the controls are brutal.Hacking games is always fun because you don't know what's hidden in the game.
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The game's control won't let you go directly Up, Down, Left, or Right. So changing the emulator's controls won't fix that. That's why I am requesting a code that will let me do that.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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I please for codes for one NES tetris game - Tetris (J) that I show with a screenshots below because I don't know its exact version/revision. The database currently there is NO CODES AVAILABLE for that tetris game.
I wish GameGenie codes for it:
• need complete 10 / 30 / 50 / 75 / 80 / 100 lines for every stage in every round instead of 25;
• start the stages on Rounds 1, 2, 3, 4 and 5 with no fixed blocks (as Round 0) instead respectively with 3 / 6 / 9 / 12 / 15 lines of fixed blocks;
• disable the interruption of the stage when overfilling the play-field and restarting playing it again from beginning;
• pieces always fall with fastest/slowest speed.Last edited by Unicode; 07-19-2011, 03:10:07 AM.
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Code:[COLOR="Blue"]Snake, Rattle 'N Roll - NES[/COLOR] Better Controls(Allows you to move up,down,left and right) SZNOIYSP
Without a code you need to use a analog controller to play this game. I'm wondering how people play this game back in the 90's when there were no analog controllers.
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This code is one of the most helpful codes I've ever used. I've been wanting to play this game for awhile but I refused to use the game's default controls because they are absolutely horrible. This game made the IGN Top 100 NES game list. Everyone who has played it has complained about the controls. Alot of articles I read said that people just passed over this game soley due to the terrible controls. I'm looking foward to playing this game. This code is a necessity to play this game. Thanks man.Last edited by OldSchoolGamer; 07-18-2011, 07:33:59 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Code:[COLOR="Blue"]Tetris (J) (REV0) - NES[/COLOR] Need 10 Lines to Next Level ZAUAZKPO Need 30 Lines to Next Level TPUAZKPO Need 50 Lines to Next Level ZLUAZKPP Need 75 Lines to Next Level LGUAZKPO Need 80 Lines to Next Level AIUAZKPP Need 99 Lines to Next Level LTUAZKPP No Fixed Blocks In Rounds 1 Through 5 SXVEVESE
99 lines maximum.Last edited by nolberto82; 07-18-2011, 11:45:49 PM.
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Originally posted by nolberto82 View PostCode:[COLOR="Blue"]Tetris (J) (REV0) - NES[/COLOR] Need 10 Lines to Next Level ZAUAZKPO Need 30 Lines to Next Level TPUAZKPO Need 50 Lines to Next Level ZLUAZKPP Need 75 Lines to Next Level LGUAZKPO Need 80 Lines to Next Level AIUAZKPP Need 99 Lines to Next Level LTUAZKPP No Fixed Blocks In Rounds 1 Through 5 SXVEVESE
99 lines maximum.Last edited by Unicode; 07-19-2011, 03:33:46 AM.
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Originally posted by UnicodeThanks you for codes, but I found that these codes don't work on Tetris (J) REV0 version of the game. They are for Tetris (J) REVA version. You can make versions of these GG codes also for REV0 version of this game? Thanks in advance!Last edited by nolberto82; 07-19-2011, 03:47:14 AM.
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How is it that you always seem to think that there are problems with the codes he makes for you. Nolberto's codes work just fine for everyone else. Are you using some weird emulator or something. It just always seems to be something.Last edited by OldSchoolGamer; 07-19-2011, 04:01:41 AM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Originally posted by nolberto82 View PostNo, they are for REV0 and REVA. Try again.
Actually the version of FCEUX which I use - 2.1.5 svn 2087, may have any problems and it's debug don't work properly.Last edited by Unicode; 07-19-2011, 04:12:34 AM.
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What is the difference between those two versions. If you claim that his codes don't work for that version, then why don't you just play the version in which the codes are working for you?Last edited by OldSchoolGamer; 07-19-2011, 04:13:27 AM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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