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NES FCEUD codes by Abystus

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  • Is this what you wanted for that code request?
    Yes that's what I wanted. I tested the code and it works good but there's one problem... There is a total of 16 clubs total in the clubhouse. Normally, you are only allowed to choose 14 clubs. Your code allows me to select all 16 clubs. But during gameplay, only 15 clubs are displayed that I can use. The "Sand Wedge" club is missing from the gameplay. When I go back into the clubhouse, the "Sand Wedge" club is no longer selected anymore.

    Thanks again for fulfilling my requests for this game. I'm not a big fan of golf neither, whether it's a video game or the real life sport. But this game is special. In my opinion, it is the best golf game ever created. It's very fun and easy to play once you start to get the hang of it and once you start to get a feel of the various factors such as the environment, aiming, and distance.

    I don't want to sound like I'm bragging, but I honestly think I may be the best person in the world at this game. I average a "-20" a game. That means I score a birdie or better on every hole. Good players struggle to just brake even at "0". I've searched internet competitions involving this game, and the winners don't even come close to my average of negative twenty (-20).

    But I have to play this game on a real NES hardware because I've mastered the timing of my swing on a real NES controller. Using any other kind of controller completely throws off my swing. I'm thinking of buying a real USB NES controller that I can use for my NES emulation instead of using my "1G Steel Series" PS1 looking controller that I currently use for all my emulation.
    Last edited by OldSchoolGamer; 09-26-2011, 09:05:56 PM.
    Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

    Comment


    • Originally posted by OldSchoolGamer View Post
      Yes that's what I wanted. I tested the code and it works good but there's one problem... There is a total of 16 clubs total in the clubhouse. Normally, you are only allowed to choose 14 clubs. Your code allows me to select all 16 clubs. But during gameplay, only 15 clubs are displayed that I can use. The "Sand Wedge" club is missing from the gameplay. When I go back into the clubhouse, the "Sand Wedge" club is no longer selected anymore.

      Thanks again for fulfilling my requests for this game. I'm not a big fan of golf neither, whether it's a video game or the real life sport. But this game is special. In my opinion, it is the best golf game ever created. It's very fun and easy to play once you start to get the hang of it and once you start to get a feel of the various factors such as the environment, aiming, and distance.

      I don't want to sound like I'm bragging, but I honestly think I may be the best person in the world at this game. I average a "-20" a game. That means I score a birdie or better on every hole. Good players struggle to just brake even at "0". I've searched internet competitions involving this game, and the winners don't even come close to my average of negative twenty (-20).

      But I have to play this game on a real NES hardware because I've mastered the timing of my swing on a real NES controller. Using any other kind of controller completely throws off my swing. I'm thinking of buying a real USB NES controller that I can use for my NES emulation instead of using my "1G Steel Series" PS1 looking controller that I currently use for all my emulation.
      That might be as close as I can get on that one. It appears the game uses a grid type system to say if you "have" it or not with 0/1 values. My code sets the value for "have" but since the game is only programmed to hold 14 (any extras just kinda overwrite one another). I've found the counter for the number of clubs "selected", the number the game checks as "club space left", etc but nothing so far. The in-game club selector while playing doesn't appear to reference these addresses when selecting other than what is in the list to begin with. I've even tried modifying the address that sets the SW as selected which is fine and dandy, but it has the same outcome as my original code. It''s basically a grid of values so I'm not sure on how to get past it without restructuring the grid to hold one extra spot then modifying everything that reads that grid to get the new spot as well (very large code).

      Yeah, golf games just aren't my thing. The only sports games I ever got into were Tecmo Bowl (just barely), Punch Out, Arch Rivals Basketball, and NBA Jam.
      Last edited by Abystus; 09-26-2011, 09:50:18 PM.
      Not taking any requests at this time.

      Bored? Watch some of my hacks here.

      Comment


      • That might be as close as I can get on that one.
        Ok, no problem. The code still lets me keep one extra club so that's better than nothing. I look foward to seeing the other codes for this game. Thanks again.
        Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

        Comment


        • NES Open Tournament Golf (U) GG FCEUX

          Code:
          Always Hit The Ball With Perfect Accuracy
          OZXXKGSX
          IZXXSGNS
          @OldSchoolGamer

          I wasn't able to find your other requests (due to not finding the addresses that control those values, but I may try again in the future when I have more time to tear the game apart). I did however think about this hack to try when I got home today from work. I was able to hit the ball with any club selected, any speed shot, and was tested on a few different holes. Test it out (since you love this game ha) and let me know what you think. A code of this caliber may make me hate this game less as I can actually hit the ball to progress further into the game .
          Last edited by Abystus; 09-28-2011, 02:07:19 AM.
          Not taking any requests at this time.

          Bored? Watch some of my hacks here.

          Comment


          • Always Hit The Ball (Hit Anywhere)
            This is a good idea. But the code needs tweaking because every shot will shank to the left.

            You tap the "A" button a total of 3 times for each swing. The first tap is to begin your swing, the second tap is for the distance, and the third tap is for accuracy. You press the "A" button to begin your swing, then you press the "A" button again when the slider reaches your desired distance. If you want to hit the ball the furthest, you must tap the "A" button when the slider reaches all the way at the end on the left side of the bar. When the slider moves back to the right, you must tap the "A" button when the slider reaches the starting point so that the ball will accurately travel straight. If you tap the "A" button before the slider reaches the starting point, the ball will shank to the right. If you tap the "A" button after the slider passes the starting point, the ball will shank to the left.

            Now the problem with your code is that during the sequence of the accuracy of your shot, you have the slider transported to the right of the starting point. Which means every shot will shank to the left. Your code involves the accuracy, not the distance. You have to have the slider transported back to the starting point instead of having it to the right of the starting point.

            You press "A" to begin your swing, then press "A" again when the slider reaches the end of the left side of the bar... after doing that, the slider automatically transpots to the right of the starting point. Which means every shot will shank to the left. You have to have the slider automatically transport back to the starting point.

            I hope you understand what I'm trying to explain to you. It's difficult for me to put this in words. You will see what I mean when you test this code. To fix it, you must have the slider transported back to the starting point. If you fix this code, than it will be great because every shot will be accurate.
            Last edited by OldSchoolGamer; 09-28-2011, 12:48:57 AM.
            Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

            Comment


            • Originally posted by OldSchoolGamer View Post
              This is a good idea. But the code needs tweaking because every shot will shank to the left.

              You tap the "A" button a total of 3 times for each swing. The first tap is to begin your swing, the second tap is for the distance, and the third tap is for accuracy. You press the "A" button to begin your swing, then you press the "A" button again when the slider reaches your desired distance. If you want to hit the ball the furthest, you must tap the "A" button when the slider reaches all the way at the end on the left side of the bar. When the slider moves back to the right, you must tap the "A" button when the slider reaches the starting point so that the ball will accurately travel straight. If you tap the "A" button before the slider reaches the starting point, the ball will shank to the right. If you tap the "A" button after the slider passes the starting point, the ball will shank to the left.

              Now the problem with your code is that during the sequence of the accuracy of your shot, you have the slider transported to the right of the starting point. Which means every shot will shank to the left. Your code involves the accuracy, not the distance. You have to have the slider transported back to the starting point instead of having it to the right of the starting point.

              You press "A" to begin your swing, then press "A" again when the slider reaches the end of the left side of the bar... after doing that, the slider automatically transpots to the right of the starting point. Which means every shot will shank to the left. You have to have the slider automatically transport back to the starting point.

              I hope you understand what I'm trying to explain to you. It's difficult for me to put this in words. You will see what I mean when you test this code. To fix it, you must have the slider transported back to the starting point. If you fix this code, than it will be great because every shot will be accurate.
              I adjusted the accuracy to be where the shot started originally. Hopefully that resolves the problem with the drift. Also I renamed the cheat as originally I thought it was a hit anywhere, but turns out I just couldn't hit the ball as I didn't know the mechanics of the meter. So this is more of a endless shot type code with max accuracy. Hope the changes help.
              Last edited by Abystus; 09-28-2011, 01:10:56 AM.
              Not taking any requests at this time.

              Bored? Watch some of my hacks here.

              Comment


              • I adjusted the accuracy as far right as it could go without ending the shot
                No, your not supposed to adjust it all the way to the right. That will make it shank even more. The starting point is not all the way to the right. You actually had to adjust it in the opposite direction than you did. You have to adjust it to the starting point. Before you begin your swing, look where the slider is... that is where you have to adjust it to.
                Last edited by OldSchoolGamer; 09-28-2011, 01:13:16 AM.
                Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                Comment


                • Originally posted by OldSchoolGamer View Post
                  No, your not supposed to adjust it all the way to the right. That will make it shank even more. The starting point is not all the way to the right. You have to adjust it to the starting point. Before you begin your swing, look where the slider is... that is where you have to adjust it to.
                  Yeah I misread your post on the accuracy part. I guess you replied before I was able to modify the post lol. Accuracy should be locked to the staring position (white line).
                  Last edited by Abystus; 09-28-2011, 01:17:57 AM.
                  Not taking any requests at this time.

                  Bored? Watch some of my hacks here.

                  Comment


                  • Ya I misread your post on the accuracy part. I guess you replied before I was able to modify the post lol. Accuracy should be locked to the staring position (white line).
                    Ok, the code is now almost perfect. You still have it alil bit too much to the right. You have to adjust it just slightly more to the left. You see how the starting point is the white bar. Well you want the slider to be directly in the middle of that white bar. So you have to just adjust it alil bit more so it's directly in the center.
                    Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                    Comment


                    • Originally posted by OldSchoolGamer View Post
                      Ok, the code is now almost perfect. You still have it alil bit too much to the right. You have to adjust it just slightly more to the left. You see how the starting point is the white bar. Well you want the slider to be directly in the middle of that white bar. So you have to just adjust it alil bit more so it's directly in the center.
                      Very demanding about the golf game heh. I've made a final adjustment to the code to make it center (as close as I can get it as the white line's width varies per club). I believe we are just splitting hairs at this point . Thanks for testing the code out.
                      Last edited by Abystus; 09-28-2011, 01:32:34 AM.
                      Not taking any requests at this time.

                      Bored? Watch some of my hacks here.

                      Comment


                      • Now the code is perfect! Thanks so much.

                        Very demanding about the golf game heh.
                        I didn't mean to sound demanding. I was actually excited about this code and it took me awhile to put what I was thinking and how to explain it into words. It took me atleast 30 minutes to think how to word what I was thinking so I could explain it. I had to read what I wrote, revise it, read it, revise it, read it again, etc.

                        I've made a final adjustment to the code to make it center (as close as I can get it as the white line's width varies per club). I believe we are just splitting hairs at this point.
                        Believe it or not, I really wasn't splitting hairs. I'm not picky. If the slider is not directly in the center, it will shank and affect your accuracy tremendously. I think I mislead you when I originally told you that your code is "almost perfect". I meant to say that you are on the right track. Meaning you started to understand what I was trying to explain and you started to adjust it in the right direction. Now the code really is perfect though. I appreciate it. This is one of my favorite codes now.
                        Last edited by OldSchoolGamer; 09-28-2011, 02:02:20 AM.
                        Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                        Comment


                        • Originally posted by OldSchoolGamer View Post
                          Now the code is perfect! Thanks so much.

                          I didn't mean to sound demanding. I was actually excited about this code and it took me awhile to put what I was thinking and how to explain it into words. It took me atleast 30 minutes to think how to word what I was thinking so I could explain it. I had to read what I wrote, revise it, read it, revise it, read it again, etc.

                          Believe it or not, I really wasn't splitting hairs. I'm not picky. If the slider is not directly in the center, it will shank and affect your accuracy tremendously. I think I mislead you when I originally told you that your code is "almost perfect". I meant to say that you are on the right track. Meaning you started to understand what I was trying to explain and you started to adjust it in the right direction. Now the code really is perfect though. I appreciate it. This is one of my favorite codes now.
                          I'm glad you like the code. There are just so many things in this game that will make the ball drift (wind, accuracy, etc) so it's hard to everything take into account. Since the white line varies in width per club, it's hard to get it dead center with all of them. I now know how things work in the game (mechanics), and I appreciate you taking the time to explain it all out. I always wondered why Nintendo did 2 Golf games for the NES, but now I'm just assuming this was a "mascot" promotion.
                          Last edited by Abystus; 09-28-2011, 02:02:53 AM.
                          Not taking any requests at this time.

                          Bored? Watch some of my hacks here.

                          Comment


                          • I recommend you change the description to the code to something like "Always Hit The Ball With Perfect Accuracy". Because the description you currently have, "Always Hit The Ball" does not do the code justice. Because the code is more of an accuracy code rather than a always hit code. Most people don't have trouble hitting the ball. Once you know how to actually swing, you hit the ball everytime. It's like saying "Always Kick The Ball" for field goals in "Tecmo Bowl", lol. Once you know how to kick, you will kick the ball all the time. So your code you made is all about accuracy, rather than a always hit code.

                            I always wondered why Nintendo did 2 Golf games for the NES, but now I'm just assuming this was a "mascot" promotion.
                            This game is literally 100x better than Nintendo's other golf game, "Golf". In my opinion, that game is not very good.

                            There are just so many things in this game that will make the ball drift (wind, accuracy, etc) so it's hard to take into account everything. Since the white line varies in width per club, it's hard to get it dead center with all of them
                            This game takes alot of skill to get very good at it.

                            I now know how things work in the game (mechanics), and I appreciate you taking the time to explain it all out
                            No prob. Once you learn and get used to it, it's alot of fun. Ex: how each mph of wind effects the ball, the putting green slopes effects, the grass effects, the turf effects, the sand effects, each clubs distance effects, how much power you should put into the swing, how much more or less power you should hit the ball if the distance to the hole is XYZ, what clubs you should use etc. You first have to master the swing sequence of pressing "A" at the perfect time so you can atleast hit the ball in the direction where you want. But if you use this code, then you obviously don't have to master that part.

                            Here's an example:

                            If the game says the ball is 170 yards away from the hole. Depending on the wind and where the ball is located (grass or turf), you may have to hit the ball maxed out with a club that's max hit is 190 yards. Because if you are against the wind, you need more power in your swing. If you are on the grass rather than the turf, you need more power. Then you have to choose a club that fits best for what you want to do. This game involves learning the numbers of how much more or less power/yards you need to swing.
                            Last edited by OldSchoolGamer; 09-28-2011, 02:21:06 AM.
                            Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                            Comment


                            • Originally posted by OldSchoolGamer View Post
                              This game takes alot of skill to get very good at it.
                              Yes it does. I have changed the description to what you suggested as it does more accurately (LOL) describe the code.
                              Not taking any requests at this time.

                              Bored? Watch some of my hacks here.

                              Comment


                              • I now know how things work in the game (mechanics), and I appreciate you taking the time to explain it all out
                                No prob. Once you learn and get used to it, it's alot of fun. Ex: how each mph of wind effects the ball, the putting green slopes effects, the grass effects, the turf effects, the sand effects, each clubs distance effects, how much power you should put into the swing, how much more or less power you should hit the ball if the distance to the hole is XYZ, what clubs you should use etc. You first have to master the swing sequence of pressing "A" at the perfect time so you can atleast hit the ball in the direction where you want. But if you use this code, then you obviously don't have to master that part.

                                Here's an example:

                                If the game says the ball is 170 yards away from the hole. Depending on the wind and where the ball is located (grass or turf), you may have to hit the ball maxed out with a club that's max hit is 190 yards. Because if you are against the wind, you need more power in your swing. If you are on the grass rather than the turf, you need more power. Then you have to choose a club that fits best for what you want to do. This game involves learning the numbers of how much more or less power/yards you need to swing.
                                Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                                Comment

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