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GG Codes for Super Mario Bros. (minus Duck Hunt) - NES

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  • #31
    Requests:

    Mario's Fireball Image Modifier (Make it look like Bowser's fireball, or an enemy... can you imagine launching 2 goombas, turtles, Bowsers, etc... instead of fireball sprites?)
    Hit Anywhere (Head Collision. Break all destructible blocks on screen in one jump.)
    Not taking any requests at this time.

    Bored? Watch some of my hacks here.

    Comment


    • #32
      Originally posted by BeyondTheStatic View Post
      (...)

      Those two bugs should be completely resolved now, although the number of codes you must enter is greater. For some reason, jumping to a free location and rewriting a section of code fixes these sorts of problems. If a more experienced hacker could elucidate the reasons for why this should be, I would be most appreciative

      I have found a workaround for the "Stand On Clouds" cheat. It keeps the water from being drawn for 2-2 and similar levels. It's the only thing I could find that would work! See the notes below.

      Code:
      ~~~ Fireball Manipulation ~~~
      
      Fireballs Fly Straight #2 (better than the other cheat)
      POSTZOGP
      [B]NOTE: Like the other cheat, it's pretty much useless, since fireballs go over enemies' heads. Can be used right away.[/B]
      Code:
      ~~~ Enemy Modification ~~~
      
      Kicked Shells Move Slowly (fixed)
      XKSSVAIE
      XNSSNEXI
      EXKNZXNY
      LEKNLXNY
      GKKNGXNN
      YEKNIXNY
      XSKNTXNN
      [B]NOTE: Sliding shells will now move as fast as a Koopa can march. They can no longer rebound from blocks or fall into pits. Does not cause de-winged, jumping Koopas to behave abnormally. Uses freespace $F2CA - $F2CE.[/B]
      Code:
      ~~~ Landscape Modification ~~~
      
      Walk On Clouds
      APEPTSEA
      [B]NOTE: Same as the "APAPTI" code by born2party of the acmlm boards. Clouds have brick dynamics, so they can be broken. You cannot pass through the water levels, unless you use another cheat, such as "All Backgrounds Replaced With Castle Walls" or "Backgrounds Removed From Watery Areas."[/B]
      
      Walk On All Background Elements
      ESNPPGEL
      [B]NOTE: This includes every background detail (hills, trees, clouds, etc.). All BG elements have brick dynamics, so they can be broken. You cannot pass through the water levels, unless you use another cheat, such as "Backgrounds Removed From Watery Areas."[/B]
      
      Outside Backgrounds Are Present In Underground Places
      ALOPPGEY
      [B]NOTE: There will now be clouds, hills, trees, fences, etc. in all underground areas... Surreal![/B]
      
      All Backgrounds Replaced With Water
      XZSPIKVZ
      PASPTGPG
      XTSPYGYE
      [B]NOTE: No, you can't swim in it :( But there's a cheat for that, too :) Backgrounds will be clipped around castles.[/B]
      
      All Backgrounds Replaced With Castle Walls
      XZSPIKVZ
      ZASPTGPG
      XTSPYGYE
      [B]NOTE: Can be used with "Walk On Clouds" cheat to pass aquatic regions. Background will be clipped around castles (sort of ironic).[/B]
      
      Backgrounds Removed From Watery Areas
      XZSPIKVZ
      AASPTGPG
      XTSPYGYE
      [B]NOTE: Can be used with "Walk On Clouds" cheat to pass aquatic regions. Will clip some background elements. Backgrounds will be clipped around castles, since this tries to force outside backgrounds in an unnatural way.[/B]

      (...)
      Your fixed "Kicked Shells Move Slowly (fixed)" and your new "Outside Backgrounds Are Present In Underground Places" ALOPPGEY codes works great!

      But I now found a bugs on most of your new "Landscape Modification" codes.

      With "Walk On Clouds" APEPTSEA code, if you go to Heaven Bonus and leave it, you'll get stuck when returning back on main stage because you can't control Mario in any way after he falls from Heaven Bonus, as on screen also there is no timer (I show the problem in the attached screenshot).

      Your "On All Background Elements" ESNPPGEL code reproduce the same problem as "Walk On Clouds" code + more bugs:
      • you can't hit bricks (except Multi-coin bricks and the bricks with a hidden power-up inside) or step onto them in outside levels;
      • you can't hit ? blocks which contains coins or step onto them;
      • you can't go down in bonus pipes;
      • you can't step on clouds in Heaven Bonus.

      Your "All Backgrounds Replaced With Water" and "All Backgrounds Replaced With Castle Walls" GameGenie codes also have a bug - they won't let you see the Piranha Plants when they are out of pipes (I found this these codes make them invisible). In this way, when Mario / Liugi steps onto top on a pipe, you may get hurt (when big or Fire Mario / Luigi) or die (when small Mario / Luigi) by nothing when actually you are touched by an invisible Piranha Plant that is come out from the pipe which your "All Backgrounds Replaced With Water" or "All Backgrounds Replaced With Castle Walls" code made it invisible.

      I would like you fix these issues.
      Attached Files
      Last edited by Unicode; 10-06-2011, 03:52:56 PM.

      Comment


      • #33
        Originally posted by nolberto82 View Post
        Code:
        [COLOR="Blue"]Super Mario Bros - NES[/COLOR]
        
        Fireballs Can Kill Buzzy Beetle
        AASIYNLT
        
        Fireballs Can Kill Bullet Bill
        AEESGYTL
        
        Fireballs Can Kill Podoboo
        AEOIAYZL
        AAXVZAGA
        
        Fireballs Can Kill Bowser's Fire
        AEOIGNTZ
        
        Small Mario/Luigi Can Break Bricks
        AENLNGZA
        EZOLNIEI
        AAOUEIPA
        Added.
        Nice codes!

        Comment


        • #34
          Originally posted by Unicode View Post
          Your fixed "Kicked Shells Move Slowly (fixed)" and your new "Outside Backgrounds Are Present In Underground Places" ALOPPGEY codes works great!

          But I now found a bugs on most of your new "Landscape Modification" codes.


          With "Walk On Clouds" APEPTSEA code, if you go to Heaven Bonus and leave it, you'll get stuck when returning back on main stage because you can't control Mario in any way after he falls from Heaven Bonus, as on screen also there is no timer (I show the problem in the attached screenshot).
          Yeah, any time the player enters the screen from above and there are blocks in the way, his maneuvering ability is frozen. It's because the original programmers didn't want you to have control until you fell a certain distance. For now, try the "Background Elements Slightly Rearranged" cheat (below), which should help. If I find another workaround, Ill post it, but I'm just about done with this game for the time being.

          Your "On All Background Elements" ESNPPGEL code reproduce the same problem as "Walk On Clouds" code + more bugs:
          • you can't hit bricks (except Multi-coin bricks and the bricks with a hidden power-up inside) or step onto them in outside levels;
          • you can't hit ? blocks which contains coins or step onto them;
          • you can't go down in bonus pipes;
          • you can't step on clouds in Heaven Bonus.
          Yep, I hastily posted that code (you live, you learn). The new cheats resolve all those issues.

          Your "All Backgrounds Replaced With Water" and "All Backgrounds Replaced With Castle Walls" GameGenie codes also have a bug - they won't let you see the Piranha Plants when they are out of pipes (these codes make them invisible). In this way, when Mario / Liugi steps onto a pipe, you may see that you get hurt by nothing while you are actually touched by an invisible Piranha Plant that is come out from the pipe (as your "All Backgrounds Replaced With Water" or "All Backgrounds Replaced With Castle Walls" code made the Piranha Plants invisible).
          The programmers didn't need to shift the Piranha Plants to the foreground once they were outside their pipes. To fix that code would cause them to always appear outside their pipes, even if they are "inside" them. Another solution would probably require too many codes. I'm going to move on to another game now

          Code:
          ~~~ Landscape Modification ~~~
          
          Walk On All Background Elements (fixed)
          AONPLKOZ
          [B]NOTE: You cannot pass the water levels with this cheat. Best when used before a level begins.[/B]
          
          Background Elements Slightly Rearranged
          OZOPLKSX
          ZAOPGGIZ
          XTOPIGYE
          [B]NOTE: You can use this to get out of coin heaven in 2-1 when the "Walk On Clouds" cheat is enabled. Enable *before* you fall off the clouds.[/B]
          Last edited by BeyondTheStatic; 10-06-2011, 04:01:21 PM.

          Comment


          • #35
            Originally posted by BeyondTheStatic View Post
            (...)

            Code:
            ~~~ Landscape Modification ~~~
            
            Walk On All Background Elements (fixed)
            AONPLKOZ
            [B]NOTE: You cannot pass the water levels with this cheat. Best when used before a level begins.[/B]
            
            Background Elements Slightly Rearranged
            OZOPLKSX
            ZAOPGGIZ
            XTOPIGYE
            [B]NOTE: You can use this to get out of coin heaven in 2-1 when the "Walk On Clouds" cheat is enabled. Enable *before* you fall off the clouds.[/B]
            Your new "Walk On All Background Elements (fixed)" code works properly. I don't got any issues with hitting normal bricks and coin ? blocks or walking on them with it enabled. Thanks your for the fixed version.

            Other "Background Elements Slightly Rearranged" code also works properly. I sorry if I affect you with my reports for your codes.
            Last edited by Unicode; 10-06-2011, 04:40:41 PM.

            Comment


            • #36
              Originally posted by Unicode View Post
              Your new "Walk On All Background Elements (fixed)" code works properly. I don't got any issues with hitting normal bricks and coin ? blocks or walking on them with it enabled. Thanks your for the fixed version.

              Other "Background Elements Slightly Rearranged" code also works properly.
              Cool, glad to hear it

              I sorry if I affect you with my reports for your codes.
              No problem at all; I honestly don't mind. I was just slapping myself for not testing my own codes properly. It's always nice to find out if my codes work correctly or not, and having a dedicated gamer such as yourself test them actually makes my job a lot easier, so don't stop reporting! I just wish to focus my attention to other games now

              So keep those bug reports coming, Unicode!
              Last edited by BeyondTheStatic; 10-06-2011, 05:15:27 PM.

              Comment


              • #37
                Did anyone have any luck with the Game Genie code:

                "Mario's Fireballs Can Break Bricks"
                Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                Comment


                • #38
                  Codes added.

                  What's neat about the walk on background code is that when you jump & hit a cloud it acts as if its a brick. On stage 1-3 you can't pass through the lower parts of the ledges either.

                  I'm wondering it it would be possible to change the bricks to coin blocks, multi-coin blocks, or hidden power-up blocks / 1-up blocks.
                  Hacking games is always fun because you don't know what's hidden in the game.

                  Comment


                  • #39
                    When I highlight BigBossman's signature picture of Double Dragon... the text ""I am one Bad Dude." appears. How did he make that text appear when someone highlights his signature's picture?
                    Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                    Comment


                    • #40
                      Originally posted by OldSchoolGamer View Post
                      When I highlight BigBossman's signature picture of Double Dragon... the text ""I am one Bad Dude." appears. How did he make that text appear when someone highlights his signature's picture?
                      That's the alternate text and title for the picture. Basic html.
                      Please put all complaints in writing and submit them here.

                      Above link not working? Try here.

                      Comment


                      • #41
                        That's the alternate text and title for the picture. Basic html.
                        How would I go about adding text to my signature? Where in this site's settings do I add text to my signature? Could you please tell me where to go/what to do so I can add text?
                        Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                        Comment


                        • #42
                          In the image tag, you need to add the text. It's simple html really.

                          <IMG SRC="OldSchoolImage.JPG" title="my text here">

                          Comment


                          • #43
                            In the image tag, you need to add the text. It's simple html really.
                            Thanks.
                            Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                            Comment


                            • #44
                              Originally posted by BigBossman View Post
                              Codes added.

                              What's neat about the walk on background code is that when you jump & hit a cloud it acts as if its a brick. On stage 1-3 you can't pass through the lower parts of the ledges either.
                              Many landscape modification codes can make a game unbeatable. If it alters any solid parts, your chances of passing the whole game are slim.

                              I'm wondering it it would be possible to change the bricks to coin blocks, multi-coin blocks, or hidden power-up blocks / 1-up blocks.
                              I couldn't help myself, especially since I have this background element modifier at hand

                              Code:
                              ~~~ Landscape Modification ~~~
                              
                              [COLOR="Red"]Edit: this code crashes the game: do not use![/COLOR]
                              
                              Background Elements Are Now Coins
                              [COLOR="Silver"]OZKPIKSU
                              XGKPTKXA
                              XTKPYGUO
                              [/COLOR][B]Note: Hills, clouds, trees, fences, etc., are replaced with coins. Rack up those lives![/B]
                              As for keeping the background looking normal while behaving as coins.... I'm not so sure I can do that yet.

                              The hidden coin/1-up blocks should be in there somewhere. I've probably already passed them up without even recognizing them
                              Last edited by BeyondTheStatic; 10-07-2011, 08:01:11 PM.

                              Comment


                              • #45
                                Edit: this code crashes the game: do not use!
                                Out of curiousity, why post a code if it is going to crash the game?
                                Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                                Comment

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