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FCEU (& a few game Genie)codes

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  • #76
    Here's one more setta codes for FCEU/PAR NES Final Fantasy. I will be making codes for shields & items, but I doubt if it'll be done today, as I have other things to do.

    Start w/ any char in any class(Note: Codes must be on before starting new game.)

    Char 1
    0300 XX
    Char 2
    0310 XX
    Char 3
    0320 XX
    Char 4
    0330 XX

    Replace "XX" with
    000 Fighter
    001 Thief
    002 Black Belt
    003 Red Mage
    004 White Mage
    005 Black Mage
    006 Knight
    007 Ninja
    008 Master
    009 Red Wiz
    010 White Wiz
    011 Black wiz
    I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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    • #77
      Nice codes, Phil. These've been added.

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      • #78
        Codes for FCEU/PAR Final Fantasy 2

        Here are a few codes to add to the excellent codes already posted for NES Final Fantasy 2:

        Bare Hand Skill Level 99, Char.1
        6200 98
        6201 99
        Shield skill
        6202 98
        6203 99
        Knife skill
        6204 98
        6205 99
        Cane skill
        6206 98
        6207 99
        Spear skill
        6208 98
        6209 99
        Sword skill
        620A 98
        620B 99
        Axe skill
        620c 98
        620D 99
        Bow skill
        620E 98
        620F 99

        (Note: For subsequent chars, advance the 3rd digit from the left in the addy 4 places for each char.....6240, ch 2.....6280, ch 3....62C0, ch 4.)
        I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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        • #79
          These are now up.

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          • #80
            FCEU/PAR codes, Mike Tyson's Punch-Out

            I noticed that some of the FCEU codes for Mike Tyson's Punch-Out were missing, so I re/hacked them. (They will also work for the later version of Punch-Out with Mr. Dream as the final char.) There are a lot more people interested in this old game than I imagined.(All values decimal)

            Always have stars(Haymaker punches)
            0342 003
            Little Mac always has full stamina
            0391 096
            Opponent has zero stamina(knocked down by any punch)
            0398 000
            Lil Mac always has hearts(cannot become exhausted)
            0324 010
            Time at zero(infinite round length)
            0305 000
            0306 000
            0307 000
            Last edited by Phil The Hammer; 11-26-2006, 01:03:49 PM.
            I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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            • #81
              Cool. These're up.

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              • #82
                FCEU/PAR NES Castlevania codes

                Here's a few codes for the original NES Castlevania game that had been lost between here & the old site:

                Always have 99 hearts(Turn off at end of stage to advance)
                0071 099
                No boss energy
                01A9 000
                Infinite 5 lives
                002A 005
                I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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                • #83
                  These are now on the site.

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                  • #84
                    FCEU code for "Legend of Zelda"

                    In my infinite wisdom I neglected to post this code with the other FCEU codes I made for the original "Legend of Zelda". Here we go:

                    Map for Dungeon 9, both quests

                    066A FF
                    I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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                    • #85
                      Code added.

                      Comment


                      • #86
                        FCEU/PAR codes, "Robin Hood"

                        Here are some FCEU/PAR codes for the NES game "Robin Hood: Prince of Thieves:
                        (Values in Decimal)

                        Energy In duels, Robin
                        0716 016
                        1 point enemy energi in duels(Note: Wait till enemy appears, turn code on & off. He will have only one point of energy. One hit kills him.)
                        0782 001
                        HP(Note:The stats codes are for all playable band members!)
                        0604 255
                        Experience points
                        0175 255
                        Attack
                        0170 255
                        0171 277
                        Agility
                        016E 255
                        016F 255
                        Defense
                        0172 255
                        Gold
                        0177 255
                        Infinite Arrows
                        0179 255
                        Item Slots, Char 1(Note: Just add 16 to the address for Char 2, 16 on to that for Char 3, etc. See the Char 2 codes to see what I mean.
                        0180 XX
                        0181 XX
                        0182 XX
                        0183 XX
                        0184 XX
                        0185 XX
                        Item Slots, Char 2(Note: It's better to Char 1 an item such as the Locksley Bow and keep passing it to every char, as any char can use any item, than to try to have each char start with given items. Long as the Items slot codes are on, that item will be in that slot however many times you use that item or pass it to another char. You cannot pick up another item in that slot.
                        0196 XX
                        0197 XX
                        0198 XX
                        0199 XX
                        019A XX
                        019B XX
                        Inf. energy in melee fights, Char 1
                        04EA 255
                        Inf energy, melee fights, char 2
                        04EB 255
                        Inf energy, melee fights, char 3
                        04EC 255
                        Inf energy, melee fights, char 4
                        04ED 255
                        "Load" zero, all chars(Note:you can carry any item w/o losing any agility, however, if ya use the max agility code, ya shouldn'ta needta use this'n!)
                        016C 000
                        Item Digits(Note: Replace "XX" in item slots with these. Also, several of these items look alike in your inventory, but these codes are correct!)
                        001-knife
                        002-Druid dagger(looks like knife)
                        003-short sword
                        004-sword
                        005-steel sword
                        006-claymore
                        007-Locksley sword
                        008-quarter staff
                        009-ball & chain
                        010-crossbow
                        011-Long bow
                        012-Locksley Bow(Looks like long bow)
                        013-shield
                        014-Locksley shield
                        015-quiver
                        016-torch
                        017-door key
                        018-chest key
                        019-credit list
                        020-ladder
                        021-saddle
                        022-locked chest
                        023-empty chest
                        024-leather armor
                        025-chain mail
                        026-Locksley armor
                        027-Ring
                        028-Locksley medallion
                        029-letter
                        030-letter
                        031-letter
                        032-letter
                        033-bandage
                        034-disguise
                        035-red potion
                        036-yellow potion
                        037-rope
                        038-gold coin
                        039-bag of gold
                        040-apple
                        041-bread
                        042-meat
                        043-empty flask
                        044-healing water

                        Enjoy!
                        Last edited by Phil The Hammer; 12-12-2006, 12:12:37 PM.
                        I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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                        • #87
                          These are now on the site.

                          Comment


                          • #88
                            NES FCEU/PAR codes for Startropics

                            Startropics is one tuff game! But never fear, codes are here! These should enable ya to triumph thru thick and thin! But please PAY CLOSE ATTENTION to the glitches I've found! I've been working on this project off & on for over 2 weex. Be prepared to change items codes often. Also, some glitches will show up in the tiems slots, but just ignore. The codes are correct. However, you won't have lanterns any more when ya no longer need'em.

                            Without further ado...(All values DECIMAL)
                            __________________________________________________ ___

                            Invincible after 1 hit(but can die from falling into water, lava, etc.)
                            077B 046
                            Lives
                            0117 009
                            Energy(Note: Turn off if ya pick up any full energy refill items until it finishes refilling.)
                            0112 023
                            Heart containers
                            0111 023
                            Permanent Anklet(Can always jump 2 spaces. Picking up an anklet does not affect anything.)
                            005B 002
                            0180 001
                            WEAPON ITEM SLOTS(4 slots)(VERY IMPORTANT NOTE!! When you drain the lake in Ch.3 to obtain the crystal ball, turn off all the weapons/magic items codes & re-enter them with a value of ZERO so all weapons/magic items are gone, then turn off ALL CODES before ya leave the Ghost Tunnel. Otherwise you won't pick up the crystal ball & cannot advance in the game! It may SAY ya have the CB, butcha WON'T have it! Do not turn any codes back on until ya give the CB to the fortuneteller.)
                            0120 XX
                            0121 XX
                            0122 XX
                            0123 XX
                            Infinite shots, any weapon(4 slots)
                            0129 030
                            012A 030
                            012B 030
                            012C 030
                            Weapons Item digits(Note: Place any of the 1st 3 weapons in Slot 1. Missing numbers are glitches.)
                            0-nothing
                            1-yoyo
                            2-shooting star
                            3-super nova
                            4-ball bat
                            5-torch
                            9-bolo
                            10-spike shoes
                            11-glitch
                            13-Super laser
                            16-Mirror
                            Magic Item slots(4 slots)
                            0124 XX
                            0125 XX
                            0126 XX
                            0127 XX
                            Infinite Uses, magic items(4 slots)
                            012C 009
                            012D 009
                            012E 009
                            012f 009
                            Magic item digits
                            139-lantern
                            140-rod of sight
                            136-hearts(for heart container refills)
                            134-potion
                            135-sign(avoid-it usually TAKES lives!)
                            ____________________________________________

                            I cannot find codes for the other items. They're out there somewhere, but this should be more-than-sufficient. Anyone wishing to find the other items, GOOD LUCK!
                            I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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                            • #89
                              These have been added.

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                              • #90
                                Startropics

                                Remember I wrote for NES Startropics that ya hadta turn off all the codes & use the Items Slots codes with a value of 000 to pick up the Crystal Ball after draining the lake at the Cemetery? Well, I guess I was just too tired from working on this game every spare minute & so was working with half my brain tied behind my back. My wife said, "Lemme play this a little bit". but she didn't turn off all the codes as I'd been doing. Instead, she simply cleared the first weapons slot with 120 000, remembering to turn off that code before picking up the Ball. IT WORKED FINE!

                                Therefore, I went to work I found this procedure, testing it thoroughly:

                                After draining the lake, use the code 120 000 to remove whatever you have in the first weapons slot, after turning off any code for any item in that slot, turn off the "000" code, then pick up the ball. If for whatever reason you don't have the Ball, use code 120 004. You can use the same procedure for the Lighter inside the whale if you have a similar problem there, using code 120 009 for it.

                                Ordinarily, those codes would give you the ball bat & bolo respectively, and I suspect there may be some sorta "master codes" to determine what items those codes actually give you. However, I'm sicka this game for a little while, & I'm not gonna experiment any more right now.

                                Sorry about not getting it right the first time!
                                I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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