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FCEU (& a few game Genie)codes

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  • #61
    Re: FCEU (& a few game Genie)codes

    Try this out:

    Most Enemies Die With 1 Hit
    OXOSPXOV

    It could be all enemies, but I haven't tested it a great deal. The big brain in level 1 starts out invincible, and this code doesn't bypass that, which makes the game work fine up to that point.
    This reality is mine. Go hallucinate your own.

    Comment


    • #62
      Re: FCEU (& a few game Genie)codes

      I tried your code out with all the other 1-hit codes off, & it worx well, exc. for a few ordinarily-tuff enemies. And it worx correctly on all bosses!

      I tried it with all the FCEU 1-hit codes, including 460:00, & with that combo, you can dust EVERY enemy, including ALL the blue floating thingies in the next-to-last stage, & some of the "horns" in the skull stage. However, most other barriers remain invincible.

      An interesting but harmless glitch I've found: If you shoot at indestructible moving objects such the horns in Stage 1, you'll rack up score! Just remember to turn off 460:00 before you reach Pharaoh or the game will freeze. Also, turn it off before reaching the final boss or the game won't end; you'll find yourself in Stage 3 again.

      GREAT CODE, UGETAB! I was happy to thoroughly put it through its paces" for you! Now, I'll prolly be shorta time resta the week till Friday, so c'ya all then!
      I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

      Comment


      • #63
        Re: FCEU (& a few game Genie)codes

        With all the great FCEU codz for Super Mario Bros 1, I noticed there's no INFINITE LIVES code, so i made one:

        INFINITE LIVES
        075A 003
        I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

        Comment


        • #64
          Code update for NES Crystalis (FCEU)

          If the "Inf. Money" code

          00705 FF

          doesn't work for NES Crystalis on FCEU, try this alternative:

          Inf. Money
          00703 FF

          Happy Hunting!
          I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

          Comment


          • #65
            Re: FCEU (& a few game Genie)codes

            Here's a new Crystalis code:

            Sword stays charged to 8

            006C0 008

            Will not work above a value of 8, plus you can't use your Ball nor Bracelet while it's on.. The "Have Warrior Ring" code wks. MUCH better. However, I submitted this code to give other codesters something to experiment with.
            I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

            Comment


            • #66
              Tmnt Fceu Codes

              I noticed that the original NES "Teenage Mutant Ninja Turtles" game had just a fewFCEU/PAR cedes posted. Therefore I remedied that prob by making a few. I believe I'd seen some of those codes elsewhere, so, moderators, if ya know that someone else had made'em earlier, ya might go ahead & credit'em to whoever else ya know made'em earlier. However, I don't recall any of the "one-hit kills" codes being posted anywhere else before.

              Without further ado, here's the codesAll values decimal)

              Inf. energy Leo
              0077 128
              Inf energy Raph
              0078 128
              Inf. energy Mike
              0079 128
              Inf. energy Don
              007a 128
              Untouchable(Note: Can still be trapped in deadly weed pits in the dam, or fire in the sewers. If trapped, you must restart the game, so be sure to SAVE it before trying to avoid those obstacles!)
              0500 021
              ALL Bosses' energy zero(Note: Turn off this code and ALL "1-hit kills" codes BEFORE jumping into the water at the dam or game will crash. You may turn'em back on once you've completed the dam mission & the next one begins.)
              0119 000
              One hit kills, ordinary enemies
              0566 000
              0567 000
              0568 000
              0569 000
              056A 000
              056B 000
              056C 000
              056D 000
              056E 000
              056F 000
              99 Weapons, Leo
              00A8 099
              99 weapons, Raph
              00A9 099
              99 weapons, Mike
              00AA 099
              99 weapons, Don
              00AB 099
              Specific weapon, Leo (Note: replace X with 1..shuriken 2..triple shuriken 3..boomerang 4..scrolls 5..glitch, powerful as scrolls, only larger
              0073 00X
              Specific weapon, Raph
              0074 00X
              Specific weapon, Mike
              0075 00X
              Specific weapon, Don
              0076 00X
              Inf. time in dam
              00BB 050
              Inf. missiles
              00BF 099
              Inf. ropes
              00A7 009
              I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

              Comment


              • #67
                Wow, sorry that some of these were over looked, Phil.
                Codes for: Teenage Mutant Ninja Turtles, Crystalis, and Super Mario Bros. have been added.

                Comment


                • #68
                  Glitches in NES "Batman" code notes

                  Ace, while scoping through your "codes" library, I noticed a glitch in the FCEU codes for the original "Batman" NES game. Part of the note for the "super gun" code was posted as a note for the "Incincibility" code. Far as I know, the 'invincible' code is glitch-free.

                  If you wishta correct this, I'll make it easier by re-posting those codes below. That way, you can simply delete the codes in question and re-post them from below with the correct note for the 'super gun' code. (If there's an easier way to do this, I'm open...just tell me how!)

                  Completely invincible
                  00CC A4
                  Super Gun(Note: Once this code is activated, you cannot change weapons, even if ya turn the code off.. When a shot hits a stationary enemy, it'll keep hitting until that enemy is dead. If it hits a mobile enemy, it'll hit it every time it returns to the spot where it was first hit, & will hit any subsequent enemy that arrives at that spot. This effect remains until Batman's movement takes that spot off screen, or until a subsequent shot is fired. One hit from this weapon does more damage than any ordinary weapon does.)
                  00A6 FF
                  Last edited by Phil The Hammer; 11-09-2006, 11:52:09 AM.
                  I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                  Comment


                  • #69
                    Heh, it's not any easier than this.
                    With your formatting, a simple copy & paste to the Form Filler is all that's needed.

                    I've made all necessary corrections. Thanks for pointing this out.

                    Comment


                    • #70
                      NES FCEU "Legend of Zelda" codes...

                      While scoping out the code index, I noticed some FCEU codes for "Legend of Zelda" were missing. Luckily, I have my own code file, and have the missing codes in it. Given the popularity of this game, I thought ya might wanna have them again, to post. I made some of them, but I believe several of them were made by others.

                      BTW, while I'm at it, I'll go ahead and study the index for other missing codes that for some reason have disappeared from it, or were never in it. Again, if you know that someone else has previously hacked some of the codes I post, don't hesitate to credit them. I'm just trying to contribute to making the best code index on earth.

                      Oh yeah...the CODES ! ! (All values hex)

                      Legend of Zelda

                      Untouchable
                      04F0 009
                      Inf. health
                      0670 FF

                      The following codes are for having/starting with items:

                      Magic sword
                      0657 003
                      Inf. bombs
                      0658 FF
                      regular arrows
                      0659 001
                      silver arrows
                      0659 002
                      bow
                      065A 001
                      blue candle
                      065B 001
                      red candle
                      065B 002
                      flute
                      065C 001
                      meat
                      065D 001
                      wand
                      065F 001
                      raft
                      0660 001
                      spell book
                      0661 001
                      ladder
                      0663 001
                      lion key
                      0664 001
                      power bracelet
                      0665 001
                      inf. money/arrows
                      066D FF
                      magic boomerang
                      0675 001
                      magic shield
                      0676 001
                      I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                      Comment


                      • #71
                        Nice, Phil.
                        These are up now.

                        Comment


                        • #72
                          Here's a little FCEU code for NES Amagon:

                          Untouchable, regular or super Amagon(Note: Will still die by falling off screen)
                          0327 032
                          I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                          Comment


                          • #73
                            Codes added.

                            Comment


                            • #74
                              FCEU codes, NES Final Fantasy

                              I noticed a lack of FCEU/PAR codes for NES Final Fantasy, and wondered where they'd all gone. I know at one time i had submitted a list of'em somewhere, but I don't remember if it was here, or on the old GSC site. Well, anyway, I'm trying to correct that problem by making new codes to add to the list of excellent codes already made by Ugetab & others. While I'm far from done, here's what I got so far. It'll take a lotta work for me to perfect the "magic" codes, and It'll take more than one post to cover everything, but I've committed myself to do it , and I may finish later, or it might take a few days. Anyway, here are the codesValues hexadecimal)

                              CHAR. 1 CODESNote: These codes work for any class. Also, the values don't change with increases of levels, nor changes of weapons. They DO NOT apply to magic uses. With these codes, you'll be nigh-well invincible, and will deal out around 2k damage per turn, depending upon the enemy's Def. I have beaten the game in 3 hours using just these codes. Took me about 30 hours using no codes at all)

                              damage
                              6120 FF
                              hit %
                              6121 FF
                              absorb
                              6122 FF
                              Evade
                              6123 FF
                              Str
                              6110 63
                              Agi
                              6111 63
                              Int
                              6112 63
                              Vit
                              6113 63
                              Luck
                              6114 63
                              HP
                              610A FF

                              CHAR.2

                              Damage
                              6160 FF
                              Hit %
                              6161 FF
                              absorb
                              6162 FF
                              Evade
                              6163 FF
                              Str
                              6150 63
                              Agi
                              6151 63
                              Int
                              6152 63
                              Vit
                              6153 63
                              Luck
                              6154 63
                              HP
                              614A FF

                              CHAR.3

                              Damage
                              61A0 FF
                              Hit %
                              61A1 FF
                              Absorb
                              61A2 FF
                              Evade
                              61A3 FF
                              Str
                              6190 63
                              Agi
                              6191 63
                              Int
                              6192 63
                              Vit
                              6193 63
                              Luck
                              6194 63
                              HP
                              618A FF


                              CHAR 4

                              Damage
                              61E0 FF
                              Hit %
                              61E1 FF
                              Absorb
                              61E2 FF
                              Evade
                              61E3 FF
                              Str
                              61D0 63
                              Agi
                              61D1 63
                              Int
                              61D2 62
                              Vit
                              61D3 63
                              Luck
                              61D4 63
                              HP
                              61CA FF

                              (Note: Notice the pattern of increases of 4 in the 3rd space from the left from Char 1 to Char 2 codes, and so on. If ya find a new code ya wanna use for all chars, save yerself some hacking and simply follow that pattern. When hacking, use Char. 1 as your base to find new codes.

                              I have lots more codes to go on FF, but this post is full enuff. I'll post more codes in subsequent posts, God willing.
                              I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                              Comment


                              • #75
                                More FCEU/PAR NES Final Fantasy Codes!

                                In NES Final Fantasy, I made a breakthrough faster than I expected, cracking the formula to enable EVERY class to be able to use magic limitless times! You can choose any three spells from those available for each level, and change them as you wish by changing the codes!

                                I'm not gonna sit here and type a bazillion codes that should be self-evident to any FCEU/PAR user; I'm only gonna type those for Char.1. But remember the formula of adding 4 in the 3rd place from the left in the code addy? Use it for any of your chars ya wish, for the same results!

                                Infinite Magic uses, Char.1(Note:Addresses for subsequent chars are 6360/6368, Char 2-63A0/63A8, Char 3-63E0/63E8, Char 4. Be sure to place each spell in its proper level or it won't work. Also, if ya do a status check, the spells may be incorrectly displayed, but they should be correct IN BATTLE. If not, ya might tweak the values till ya find whatcha want. Also, these codes work for ANY CLASS!!!!!!)

                                Level 1
                                6320 008
                                6328 008
                                Lv 2
                                6321 008
                                6329 008
                                Lv 3
                                6322 008
                                632A 008
                                Lv 4
                                6323 008
                                632B 008
                                Lv 5
                                6324 008
                                632C 008
                                Lv 6
                                6325 008
                                632D 008
                                Lv 7
                                6326 008
                                632E 008
                                Lv 8
                                6327 008
                                632F 008

                                Spell slots, Char 1 1(Note: only 3 spells per level available at any one time; these may be changed whenever.)

                                Lv 1(Note:Remember the formula for these same codes for other chars)
                                6300 XX
                                6301 XX
                                6302 XX
                                Lv 2
                                6304 XX
                                6305 XX
                                6306 XX
                                Lv 3
                                6308 XX
                                6309 XX
                                630A XX
                                Lv 4
                                630C XX
                                630D XX
                                630E XX
                                Lv 5
                                6310 XX
                                6311 XX
                                6312 XX
                                Lv 6
                                6314 XX
                                6315 XX
                                6316 XX
                                Lv 7
                                6318 XX
                                6319 XX
                                631A XX
                                Lv 8
                                631C XX
                                631D XX
                                631E XX

                                Replace "XX" in the Slot codes with these Spell digits.(Note: All values DECIMAL)

                                Lv 1
                                01 cure
                                02 harm
                                03 fog
                                04 ruse
                                05 fire
                                06 slep
                                07 lock
                                08 lit

                                Lv 2

                                09 lamp
                                10 mute
                                11 alit
                                12 inv
                                13 ice
                                14 dark
                                15 tmpr
                                16 slow

                                Lv 3

                                17 cur2
                                18 hrm 2
                                19 afir
                                20 heal
                                21 fir2
                                22 hold
                                23 lit2
                                24 lok2

                                Lv 4

                                25 pure
                                26 fear
                                27 aice
                                28 amut
                                29 slp2
                                30 fast
                                31 conf
                                32 ice2

                                Lv 5

                                33 cur3
                                34 life
                                35 hrm3
                                36 hel2
                                37 fir 3
                                38 bane
                                39 warp
                                40 slo2

                                Lv 6

                                41 soft
                                42 exit
                                43 fog2
                                44 inv2
                                45 lit3
                                46 rub
                                47 qake
                                48 stun

                                Lv 7

                                49 cur4
                                50 hrm4
                                51 arub
                                52 hel3
                                53 ice3
                                54 brak
                                55 sabr
                                56 blnd

                                Lv 8

                                57 life2
                                58 fade
                                59 wall
                                60 xfer
                                61 nuke
                                62 stop
                                63 zap
                                64 XXXX
                                Last edited by Phil The Hammer; 11-17-2006, 01:39:02 PM.
                                I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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