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[Request] Codes for Rent a hero (MD)

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  • #61
    W44T-GAC2
    Your max BT (Battery) that you're allowed with energy tanks is 150 (instead of 120).


    W3DA-JAAJ
    Research lab will still sell you energy tanks even if your max BT is over 120. Normally, if you go to the research lab shop and your max BT is 120, the energy tank is not for sale.
    The Code Hut: http://codehut.gshi.org/

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    • #62
      Thanks, I sent you an e-mail with a save state and a reply a few hours ago.

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      • #63
        AAKT-VEEY
        Energy Tanks are only $1200 (instead of $2000)
        The Code Hut: http://codehut.gshi.org/

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        • #64
          can you make a code that let you skip a intro screen? it happens after a Hero get a armor from SECA (not SEGA lol in as Sensory Cafeteria) at his house where they are having welcome party
          Last edited by Combusto Dragon; 08-06-2015, 09:34:57 AM.

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          • #65
            A little tough, but finally figured it out.


            RF2A-C61C
            Once you donate the money, you can pick-up your upgraded suit immediately. You must turn the code on before you enter the elevator going to the Research Lab.


            RF1T-C60J
            Once you donate the money, you can pick-up your upgraded weapon immediately. You must turn the code on before you enter the elevator going to the Research Lab.


            JV2T-CA3J
            Get a V5.0 suit if your suit isn't ready yet. If you go to the research lab after donating money, they will give you a V5.0 suit if your suit isn't ready. The V5.0 suit is one of the strongest suits in the game.

            --------------

            uffbulle, I think I also figured out the number of battles needed to complete the research. The problem is that it looks like it there are different numbers of battles for each suit and weapon. Way too many codes. There are 2 different possibilities...

            1) Have each battle count as 2 or 3 battles (or more?). This would cut the number of battles needed for research way down, but there may be unknown side effects.
            2) Have a set number of battles needed for any suit or weapon upgrade. I can make it any value you want.

            Will start working on those next. Keep in mind that I'm not 100% sure yet that it's battles that it's counting, but I do have the RAM address that it uses to compare to the different values. If I remember correctly, it requires 14 battles(?) for Suit V4.0, and 18 battles(?) for V5.0. Does that sound about right? I assume that random battles (with Dynamite Dogs, etc) count towards the total needed?

            Anyways, thanks again for the save states. They help a lot.

            -------------
            GokaiGold, I may take a look at that after I finish the rest of the codes.
            Last edited by Tony H; 08-08-2015, 11:58:08 AM. Reason: Changed/updated code description
            The Code Hut: http://codehut.gshi.org/

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            • #66
              Thanks a lot, I didn't know it had anything to do with the number of battles. I think an immediate toggle is fine; it leaves responsibility for the balance to the player, but if you want to be able to turn off/lower random battles then that seems to clash with getting better suits. Sometimes you'll go without any battles other than random encounters for 2-3 jobs IIRC, so I don't know if it's the best solution to go by that.

              The codes you've made are absolutely good enough for me, though someone else might have a different opinion.
              Last edited by uffbulle; 08-07-2015, 07:32:50 AM.

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              • #67
                My mistake. I got battles and jobs mixed up. If you're happy with those codes, then we'll call it good.

                I think I'll work on this one next...

                -Higher rewards for random encounter thugs compared to the optional set encounters in back alleys.

                Would a "Dynamite Dog" be considered a random encounter thug? I have a save state where I encounter a Dynamite Dog and I always get a D Battery from him. By "higher rewards", do you mean better items, more money, or both?

                EDIT: Have you considered writing a walk-through or FAQ and submitting it somewhere (Gamefaqs.com, etc)?
                Last edited by Tony H; 08-07-2015, 06:52:05 PM.
                The Code Hut: http://codehut.gshi.org/

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                • #68
                  So I'm testing a code to give me $500 after a battle. Worked perfectly except for one small side effect. lol...

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                  The Code Hut: http://codehut.gshi.org/

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                  • #69
                    nice computer you have Tony! lol

                    Gens? which version?

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                    • #70
                      Originally posted by GokaiGold View Post
                      nice computer you have Tony! lol

                      Gens? which version?
                      Gens Tracer.
                      The Code Hut: http://codehut.gshi.org/

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                      • #71
                        ABZT-ACGL
                        Get $100 from the thugs that want to rumble for $10. It'll still say he'll give you $10 if you win, but you'll actually get $100.


                        ABZT-BAGL
                        Get $1000 from the thugs that want to rumble for $10. It'll still say he'll give you $10 if you win, but you'll actually get $1000.


                        AVPA-AA2C
                        Don't lose half of your cash if a thug beats you in a rumble. These are the thugs that offer you $10 to rumble.

                        -----------

                        I found the offsets for all the items that you can get from random encounters. I can easily make codes to replace items (ie. get D battery instead of AA battery), but I'm not sure how often you get items instead of gold, so the codes may not be very useful.

                        As far as how much gold you get after random battles, there's going to be too much time involved to figure it out. May try again later.

                        $00726C ~ $00727B = offsets for items you can get from random battles (Dynamite Dogs, etc). Just posting it in case someone needs the info.
                        The Code Hut: http://codehut.gshi.org/

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                        • #72
                          BKPA-JAEL
                          Can hold 10 items in your inventory (instead of 8). Causes a minor graphical glitch after you view your items that goes away as soon as you leave the area (doesn't affect game play). Although it worked fine for me, code may have unknown side effects, so use with caution.

                          --------------

                          Since this code causes the game to write values to RAM addresses that it normally wouldn't, it may have side effects. However, as far as I can tell, the RAM addresses that this code uses are reserved for items in your inventory anyways. So either the game was originally designed to have the ability to hold more items (but they decided to limit it to 8), or there is some situation in the game where there are more than 8 slots used. From what I can see, it looks like there are a total of 12 available slots in RAM.
                          Last edited by Tony H; 08-09-2015, 10:03:57 PM.
                          The Code Hut: http://codehut.gshi.org/

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                          • #73
                            Originally posted by Tony Hedstrom View Post
                            So I'm testing a code to give me $500 after a battle. Worked perfectly except for one small side effect. lol...
                            Haha, oops! Sorry for not replying for a while, I didn't think your were still making codes for this one. I meant encounters where there's not a visible NPC in the field view that you go and talk to to trigger it, the ones you turned off with a previous code. And yes, a bit more money is what I was thinking, and if it's controllable then just for the harder thugs like the ones with guns because they sometimes give like $1-10. Maybe just up the overall lower limit to $100?

                            I'll be sure to try out the extended inventory code when I replay this, thanks a lot. The "rumble" guys codes are also useful, for sure.

                            I'll think about making a guide, I've written one or two for SMS games years ago but those were pretty short and simple games.
                            Last edited by uffbulle; 08-11-2015, 05:06:47 PM.

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