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Fixed, Pre-Built, Win32 PS2SDK :)

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  • #76
    ps. Great news about Artemis
    Thanks I've been spending a little time figuring out Pad Lib, so I can implement it as lightly as possible and finally put together a skeleton PS2-side GUI.

    I've added these two to the compilable source collection; thanks for the contribution, however small.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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    • #77
      OK; I've added zlib support, added wget.exe to the MinGW bin directory (I don't know how I neglected that before), and added ragnarok2040's gsKit fixes.
      I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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      • #78
        Updated with newest gsKit updates
        I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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        • #79
          Hello there,

          I installed gshi_ps2sdk and compilable sources. I can compile those samples on /local/ps2dev/ps2sdk/samples/ just fine. However, when I try compile for example this, /home/Requires_gsKit/ps2_pong/ , I get error.


          C:/msys/1.0/local/ps2dev/ps2sdk/ee/include/stdio.h:34: parse error before "read"

          C:/msys/1.0/local/ps2dev/ps2sdk/ee/include/stdio.h:34: warning: return type defaults to 'int'


          C:/msys/1.0/local/ps2dev/ps2sdk/ee/include/stdio.h:35: parse error before "write"


          C:/msys/1.0/local/ps2dev/ps2sdk/ee/include/stdio.h:35: warning: return type defaults to 'int'

          make: *** [main.o] Error 1


          What's wrong here?

          Seems like I get errors only when theres gskit to be included. No errors on compilable sources / basic_sdk...

          Newbie here.

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          • #80
            Ah, nevermind, figured it out myself. True noob here. =)

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            • #81
              Hmm...what was the issue?
              I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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              • #82
                I would like to note that currently, this package is incapable of compiling both Artemis and the ntpbserver code at least most obviously due to a lack of syscallnr.h.

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                • #83
                  Interesting. Apparently, the PS2SDK has been updated to include this and other headers (in fact, this was an update of misfire's, heh). I shall have to update the pre-built SDK.
                  I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                  • #84
                    Yeah, my "fault".

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                    • #85
                      The new version of the pre-built SDK is almost ready (it compiles Artemis flawlessly).
                      I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                      • #86
                        Again... It's broken for compiling Artemis.
                        Attached Files

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                        • #87
                          The problem is that your toolchain lacks the define DEV9_R_POWER in dev9regs.h which is located at $PS2SDK/common/include/dev9regs.h.

                          This file was last updated on 2007-11-05 as you can see here:
                          http://bitbucket.org/misfire/ps2sdk/...ude/dev9regs.h

                          I can't imagine that the Win32 SDK is that outdated...
                          Last edited by misfire; 09-07-2009, 06:14:05 AM.

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                          • #88
                            Liquid: Yeah, I haven't uploaded the new copy yet, because I'm still fixing a few things. The same broken copy you tried earlier is still up.
                            I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                            • #89
                              Oh, then the thread should be called "Fixed, Pre-Built, totally outdated, Win32 PS2SDK".

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                              • #90
                                Ah... That would explain the problem then.

                                Upon further inspection, that doesn't actually explain it. The correct file is already in the correct location. Yet it still doesn't work.

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