Announcement

Collapse
No announcement yet.

Fixed, Pre-Built, Win32 PS2SDK :)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    i do appriciate the help as alot of people i asked won't help and i don't understand why because when we get this to run flawlesly with all the features we have been asked for it will be a great day in ps2 history.

    Comment


    • #17
      Yes

      Also, the problem you're having is the one I mentioned in one of the previous posts. It's not something I can necessarily fix on the PS2SDK's side, as it has to do with an outdated dmaKit, from an outdated PS2SDK. If everyone were using a standard, updated PS2SDK to write such apps as Free MC Boot, we wouldn't have this issue. What you'll need to do to fix this error (any time you're trying to compile outdated dmaKit source, such as this), is to follow the instructions I left on the second post on this page.

      I suppose I should add that to my ReadMe, and look into a way to force dmaKit to interpret the old init as the new one...
      I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

      Comment


      • #18
        i understand now you ment in draw.c of the mcboot ; i thought you ment in gskitint.h .

        thanks so much i appriciate it . HEY IT WORKS!!

        Comment


        • #19
          Heh, not a problem

          Oh yeah; I wasn't very specific about that, was I? I've edited it to make it more clear. And, thank ptek for the heads up concerning dmaKit_init.

          I'm tinkering around for a method to make this happen automatically (or perhaps someone else will have an idea how to do so). I'll let you know if I find a solution.
          I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

          Comment


          • #20
            In the meantime, I've added libcdvd, PS2Lib (for legacy source support), and ps2eth. GSHI_PS2SDK now compiles HD_Project_v1.07

            However, I haven't yet uploaded this version. I'll post here when I do.
            I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

            Comment


            • #21
              I've added ps2ftpd and SMS, though I still haven't uploaded the new build. I'll try to do so tonight.
              I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

              Comment


              • #22
                Heh, I've added sioshell, and PS2-Packer, with all stubs. And still, I haven't found the time to upload the latest build. I should be able to do so tonight.
                I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

                Comment


                • #23
                  OK, I've uploaded the latest version, and updated the first post in this thread to reflect updates.
                  I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

                  Comment


                  • #24
                    I signed up just to say how much I apreciate you bringing this all together to try and help new people get into ps2 programming. I´m just a noob beginner programmer trying to learn a little. There was a lot of info floating about but it was all scattered. Although I had managed to install MiniGw and Cygwin with a pre-installed toolchain, most of the stuff wouldn´t compile.
                    I can now finally compile the Qbert and ps2pong games. Lol, I still can´t program much more than hello world programs but at least I can compile alot of things The ps2compiles that you put together are great. alot of code there for people to look into. Well now I´m starting to ramble.
                    Just wanted to say Thank You !!!

                    Comment


                    • #25
                      That's great

                      It's good to know that my efforts have paid off, and that people are using the things I've put together to learn (though I can also tell by the number of times files are downloaded, and by how many visitors there are to specific threads, heh); I know I stumbled a lot when I was first starting to play with the PS2SDK, and I'm still not a master of PS2 development, by a long shot. However, it's probably my proximity to my previous complete ignorance that allows me to help beginners from a point of view akin to their own. And now, I'm beginning to ramble

                      Feel free to ask questions, and participate in conversation, etc. Have fun.
                      I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

                      Comment


                      • #26
                        Hello,
                        When I use this, I get this error...
                        Code:
                        $ make
                        ee-strip --strip-all cube.elf
                        /e/usr/local/sce/ee/gcc/bin/ee-strip: /e/usr/local/sce/ee/gcc/bin/ee-strip: cannot execute binary file
                        make: *** [all] Error 126
                        What am i doing wrong?

                        Any help would be appreciated.
                        Thanks!

                        Comment


                        • #27
                          Are you using the official Sony SDK? "/usr/local/sce" doesn't look like a PS2SDK dir. If that's the case, that's your problem.
                          I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

                          Comment


                          • #28
                            Originally posted by Lazy Bastard View Post
                            Are you using the official Sony SDK? "/usr/local/sce" doesn't look like a PS2SDK dir. If that's the case, that's your problem.
                            Well I remember that I was trying to use the official sony sdk a while back and could never get it to work right. I also remember that that made some system variables changes. So now i think it is confusing the fixed PS2dev SDK. If I changed some variables, would that fix the problem?

                            Comment


                            • #29
                              Yes, it's likely an environment variable issue.

                              Try this: uninstall msys and MinGW, if either is actually installed. Either way, go into your primary hard disk (probably C:\), and delete the msys and MinGW directories (and if you only used the /usr directory for the official Sony SDK, delete it as well). Now extract the msys and MinGW directories directly into your primary hard disk root directory (again, most likely C:\), and try to compile the cube sample.
                              I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

                              Comment


                              • #30
                                Why not simply check your Windows environment variables?

                                Comment

                                Working...
                                X